Searched defs:parts (Results 1 - 3 of 3) sorted by relevance

/system/core/base/
H A Dstrings_test.cpp25 std::vector<std::string> parts = android::base::Split("", ","); local
26 ASSERT_EQ(1U, parts.size());
27 ASSERT_EQ("", parts[0]);
31 std::vector<std::string> parts = android::base::Split("foo", ","); local
32 ASSERT_EQ(1U, parts.size());
33 ASSERT_EQ("foo", parts[0]);
37 std::vector<std::string> parts = android::base::Split("foo,bar,baz", ","); local
38 ASSERT_EQ(3U, parts.size());
39 ASSERT_EQ("foo", parts[0]);
40 ASSERT_EQ("bar", parts[
45 std::vector<std::string> parts = android::base::Split("foo,,bar", ","); local
53 std::vector<std::string> parts = local
61 std::vector<std::string> parts = android::base::Split("foo:bar,baz", ",:"); local
69 std::vector<std::string> parts = android::base::Split("foo:,bar", ",:"); local
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/system/core/libpixelflinger/codeflinger/
H A Dtexturing.cpp39 void GGLAssembler::init_iterated_color(fragment_parts_t& parts, const reg_t& x) argument
53 parts.iterated_packed = 0;
54 parts.packed = 0;
59 if (optReload >= 3) parts.reload = 0; // reload nothing
60 else if (optReload == 2) parts.reload = 2; // reload iterators
61 else if (optReload == 1) parts.reload = 1; // reload colors
62 else if (optReload <= 0) parts.reload = 3; // reload both
67 parts.reload &= ~2;
71 const int t0 = (parts.reload & 1) ? scratches.obtain() : 0;
72 const int t1 = (parts
176 build_iterated_color( component_t& fragment, const fragment_parts_t& parts, int component, Scratch& regs) argument
400 build_textures( fragment_parts_t& parts, Scratch& regs) argument
654 build_iterate_texture_coordinates( const fragment_parts_t& parts) argument
975 build_texture_environment( component_t& fragment, const fragment_parts_t& parts, int component, Scratch& regs) argument
[all...]
H A DGGLAssembler.cpp189 fragment_parts_t parts; local
195 build_scanline_prolog(parts, needs);
208 MOV(AL, 0, parts.count.reg,
209 reg_imm(parts.count.reg, ROR, GGL_DITHER_ORDER_SHIFT));
210 ADD(AL, 0, parts.count.reg, parts.count.reg,
212 MOV(AL, 0, parts.count.reg,
213 reg_imm(parts.count.reg, ROR, 32 - GGL_DITHER_ORDER_SHIFT));
222 build_depth_test(parts, Z_TEST|Z_WRITE);
226 build_depth_test(parts, Z_TES
351 build_scanline_prolog( fragment_parts_t& parts, const needs_t& needs) argument
455 build_component( pixel_t& pixel, const fragment_parts_t& parts, int component, Scratch& regs) argument
481 build_incoming_component( component_t& temp, int dst_size, const fragment_parts_t& parts, int component, Scratch& scratches, Scratch& global_regs) argument
629 build_smooth_shade(const fragment_parts_t& parts) argument
670 build_coverage_application(component_t& fragment, const fragment_parts_t& parts, Scratch& regs) argument
723 build_depth_test( const fragment_parts_t& parts, uint32_t mask) argument
788 build_iterate_z(const fragment_parts_t& parts) argument
[all...]

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