Searched defs:requireGpuShader5 (Results 1 - 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
H A Des31fTextureGatherTests.cpp784 static inline bool requireGpuShader5 (GatherType gatherType) function in namespace:deqp::gles31::Functional::__anon3719
1002 static glu::VertexSource genVertexShaderSource (bool requireGpuShader5, int numTexCoordComponents, bool useNormalizedCoordInput);
1003 static glu::FragmentSource genFragmentShaderSource (bool requireGpuShader5, int numTexCoordComponents, glu::DataType samplerType, const string& funcCall, bool useNormalizedCoordInput, bool usePixCoord);
1090 glu::VertexSource TextureGatherCase::genVertexShaderSource (bool requireGpuShader5, int numTexCoordComponents, bool useNormalizedCoordInput) argument
1095 + string(requireGpuShader5 ? "#extension GL_EXT_gpu_shader5 : require\n" : "") +
1112 glu::FragmentSource TextureGatherCase::genFragmentShaderSource (bool requireGpuShader5, argument
1126 + string(requireGpuShader5 ? "#extension GL_EXT_gpu_shader5 : require\n" : "") +
1227 return glu::ProgramSources() << genVertexShaderSource(requireGpuShader5(gatherType), numDims, isDynamicOffset || isShadow)
1228 << genFragmentShaderSource(requireGpuShader5(gatherType), numDims, samplerType, funcCall, useNormalizedCoord, usePixCoord);
1239 if (requireGpuShader5(m_gatherTyp
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