Searched defs:requireGpuShader5 (Results 1 - 1 of 1) sorted by relevance
/external/deqp/modules/gles31/functional/ |
H A D | es31fTextureGatherTests.cpp | 784 static inline bool requireGpuShader5 (GatherType gatherType) function in namespace:deqp::gles31::Functional::__anon3719 1002 static glu::VertexSource genVertexShaderSource (bool requireGpuShader5, int numTexCoordComponents, bool useNormalizedCoordInput); 1003 static glu::FragmentSource genFragmentShaderSource (bool requireGpuShader5, int numTexCoordComponents, glu::DataType samplerType, const string& funcCall, bool useNormalizedCoordInput, bool usePixCoord); 1090 glu::VertexSource TextureGatherCase::genVertexShaderSource (bool requireGpuShader5, int numTexCoordComponents, bool useNormalizedCoordInput) argument 1095 + string(requireGpuShader5 ? "#extension GL_EXT_gpu_shader5 : require\n" : "") + 1112 glu::FragmentSource TextureGatherCase::genFragmentShaderSource (bool requireGpuShader5, argument 1126 + string(requireGpuShader5 ? "#extension GL_EXT_gpu_shader5 : require\n" : "") + 1227 return glu::ProgramSources() << genVertexShaderSource(requireGpuShader5(gatherType), numDims, isDynamicOffset || isShadow) 1228 << genFragmentShaderSource(requireGpuShader5(gatherType), numDims, samplerType, funcCall, useNormalizedCoord, usePixCoord); 1239 if (requireGpuShader5(m_gatherTyp [all...] |
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