Searched defs:s_names (Results 1 - 8 of 8) sorted by relevance

/external/deqp/framework/platform/android/
H A DtcuAndroidRenderActivity.cpp53 static const char* s_names[] = local
65 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_names) == MESSAGETYPE_LAST);
66 return s_names[type];
/external/deqp/framework/opengl/
H A DgluShaderUtil.cpp35 static const char* s_names[] = local
51 return de::getSizedArrayElement<GLSL_VERSION_LAST>(s_names, version);
136 const char* s_names[] = local
146 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_names) == SHADERTYPE_LAST);
148 return s_names[(int)shaderType];
155 const char* s_names[] = local
162 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_names) == PRECISION_LAST);
164 return s_names[(int)precision];
171 const char* s_names[] = local
243 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_names)
[all...]
H A DgluVarType.cpp172 static const char* const s_names[] = { "in", "out", "const", "uniform", "buffer", "patch in", "patch out" }; local
174 return de::getSizedArrayElement<STORAGE_LAST>(s_names, storage);
179 static const char* const s_names[] = { "smooth", "flat", "centroid" }; local
181 return de::getSizedArrayElement<INTERPOLATION_LAST>(s_names, interpolation);
186 static const char* s_names[] = local
203 return de::getSizedArrayElement<FORMATLAYOUT_LAST>(s_names, layout);
223 static const char* s_names[] = local
229 return de::getSizedArrayElement<MATRIXORDER_LAST>(s_names, qualifier);
/external/deqp/modules/gles3/functional/
H A Des3fFboCompletenessTests.cpp354 static const char* const s_names[] = { "color", "depth", "stencil" }; local
355 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_names) == DE_LENGTH_OF_ARRAY(params.numSamples));
357 for (int i = 0; i < DE_LENGTH_OF_ARRAY(s_names); i++)
370 os << "texture " << s_names[i] << " attachment"; local
372 os << ns << "-sample renderbuffer " << s_names[i] << " attachment"; local
H A Des3fShaderIndexingTests.cpp61 static const char* s_names[INDEXACCESS_LAST] = local
70 return s_names[(int)accessType];
87 static const char* s_names[VECTORACCESS_LAST] = local
98 return s_names[(int)accessType];
H A Des3fShaderLoopTests.cpp93 static const char* s_names[] = local
124 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_names) == LOOPCASE_LAST);
126 return s_names[(int)loopCase];
149 static const char* s_names[] = local
156 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_names) == LOOPTYPE_LAST);
158 return s_names[(int)loopType];
172 static const char* s_names[] = local
179 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_names) == LOOPCOUNT_LAST);
181 return s_names[(int)countType];
/external/deqp/modules/gles2/functional/
H A Des2fShaderIndexingTests.cpp61 static const char* s_names[INDEXACCESS_LAST] = local
70 return s_names[(int)accessType];
87 static const char* s_names[VECTORACCESS_LAST] = local
98 return s_names[(int)accessType];
H A Des2fShaderLoopTests.cpp103 static const char* s_names[] = local
136 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_names) == LOOPCASE_LAST);
138 return s_names[(int)loopCase];
152 static const char* s_names[] = local
159 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_names) == LOOPTYPE_LAST);
161 return s_names[(int)loopType];
175 static const char* s_names[] = local
182 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_names) == LOOPCOUNT_LAST);
184 return s_names[(int)countType];

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