Searched defs:shaderSpec (Results 1 - 4 of 4) sorted by relevance

/external/deqp/modules/gles31/functional/
H A Des31fOpaqueTypeIndexingTests.cpp445 ShaderSpec shaderSpec; local
451 getShaderSpec(&shaderSpec, numSamplers, numLookups, &lookupIndices[0]);
473 ShaderExecutorPtr executor (createExecutor(m_context.getRenderContext(), m_shaderType, shaderSpec));
780 ShaderSpec shaderSpec; local
789 getShaderSpec(&shaderSpec, numInstances, numReads, &readIndices[0]);
797 ShaderExecutorPtr shaderExecutor (createExecutor(renderCtx, m_shaderType, shaderSpec));
977 ShaderSpec shaderSpec; local
983 getShaderSpec(&shaderSpec, numCounters, numOps, &opIndices[0]);
987 ShaderExecutorPtr shaderExecutor (createExecutor(renderCtx, m_shaderType, shaderSpec));
/external/deqp/modules/glshared/
H A DglsShaderExecUtil.cpp94 static std::string generateVertexShader (const ShaderSpec& shaderSpec) argument
96 const bool usesInout = glu::glslVersionUsesInOutQualifiers(shaderSpec.version);
101 src << glu::getGLSLVersionDeclaration(shaderSpec.version) << "\n";
103 if (!shaderSpec.globalDeclarations.empty())
104 src << shaderSpec.globalDeclarations << "\n";
106 for (vector<Symbol>::const_iterator input = shaderSpec.inputs.begin(); input != shaderSpec.inputs.end(); ++input)
109 for (vector<Symbol>::const_iterator output = shaderSpec.outputs.begin(); output != shaderSpec.outputs.end(); ++output)
132 for (vector<Symbol>::const_iterator output = shaderSpec
164 generateGeometryShader(const ShaderSpec& shaderSpec) argument
263 generatePassthroughVertexShader(const ShaderSpec& shaderSpec, const char* inputPrefix, const char* outputPrefix) argument
291 generateFragmentShader(const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap) argument
399 ShaderExecutor(const glu::RenderContext& renderCtx, const ShaderSpec& shaderSpec) argument
461 VertexProcessorExecutor(const glu::RenderContext& renderCtx, const ShaderSpec& shaderSpec, const glu::ProgramSources& sources) argument
573 VertexShaderExecutor(const glu::RenderContext& renderCtx, const ShaderSpec& shaderSpec) argument
598 GeometryShaderExecutor(const glu::RenderContext& renderCtx, const ShaderSpec& shaderSpec) argument
655 FragmentShaderExecutor(const glu::RenderContext& renderCtx, const ShaderSpec& shaderSpec) argument
911 BufferIoExecutor(const glu::RenderContext& renderCtx, const ShaderSpec& shaderSpec, const glu::ProgramSources& sources) argument
1236 ComputeShaderExecutor(const glu::RenderContext& renderCtx, const ShaderSpec& shaderSpec) argument
1337 generateTessControlShader(const ShaderSpec& shaderSpec) argument
1389 TessControlExecutor(const glu::RenderContext& renderCtx, const ShaderSpec& shaderSpec) argument
1463 generateTessEvalShader(const ShaderSpec& shaderSpec) argument
1492 TessEvaluationExecutor(const glu::RenderContext& renderCtx, const ShaderSpec& shaderSpec) argument
1534 createExecutor(const glu::RenderContext& renderCtx, glu::ShaderType shaderType, const ShaderSpec& shaderSpec) argument
[all...]
/external/deqp/modules/gles2/functional/
H A Des2fShaderOperatorTests.cpp1283 ShaderDataSpec shaderSpec; local
1296 shaderSpec.numInputs = 0;
1297 shaderSpec.precision = isBoolCase ? PRECISION_LAST : (Precision)precision;
1298 shaderSpec.output = outDataType;
1299 shaderSpec.resultScale = funcInfo.resultScale;
1300 shaderSpec.resultBias = funcInfo.resultBias;
1367 shaderSpec.inputs[shaderSpec.numInputs++] = ShaderValue(curInDataType, v.rangeMin, v.rangeMax);
1379 innerGroup->addChild(new ShaderOperatorCase(m_context, name.c_str(), desc.c_str(), isVertexCase, evalFunc, shaderOp.c_str(), shaderSpec));
1435 ShaderDataSpec shaderSpec; local
1498 ShaderDataSpec shaderSpec; local
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/external/deqp/modules/gles3/functional/
H A Des3fShaderOperatorTests.cpp1921 ShaderDataSpec shaderSpec; local
1934 shaderSpec.numInputs = 0;
1935 shaderSpec.precision = isBoolCase ? PRECISION_LAST : (Precision)precision;
1936 shaderSpec.output = outDataType;
1937 shaderSpec.resultScale = funcInfo.resultScale;
1938 shaderSpec.resultBias = funcInfo.resultBias;
1939 shaderSpec.referenceScale = funcInfo.referenceScale;
1940 shaderSpec.referenceBias = funcInfo.referenceBias;
2015 shaderSpec.inputs[shaderSpec
2088 ShaderDataSpec shaderSpec; local
2153 ShaderDataSpec shaderSpec; local
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