Searched defs:sweep (Results 1 - 7 of 7) sorted by relevance

/external/valgrind/none/tests/s390x/
H A Dclc.c50 void sweep(int l) function
60 sweep(0);
61 sweep(1);
62 sweep(2);
63 sweep(3);
64 sweep(4);
65 sweep(5);
66 sweep(22);
/external/skia/gm/
H A Daddarc.cpp171 SkScalar sweep = ccw ? end - start : start - end; local
172 path->arcTo(bounds, start, sweep, false);
/external/skia/samplecode/
H A DSampleArc.cpp48 void setSweep(SkScalar sweep) { argument
49 if (fSweep != sweep) {
50 fSweep = sweep;
125 static void DrawLabel(SkCanvas* canvas, const SkRect& rect, SkScalar start, SkScalar sweep) { argument
135 str.appendScalar(sweep);
H A DSampleDither.cpp58 SkScalar sweep = 360.0f; local
65 path.arcTo(bounds, 0, sweep, false);
67 path.arcTo(innerBounds, sweep, -sweep, false);
/external/androidplot/AndroidPlot-Core/src/main/java/com/androidplot/pie/
H A DPieRenderer.java69 float sweep = (float) (scale * (values[i]) * 360);
70 offset += sweep;
73 radius, lastOffset, sweep);
80 float rad, float startAngle, float sweep) {
103 PointF r2Outer = calculateLineEnd(cx, cy, rad, startAngle + sweep);
104 PointF r2Inner = calculateLineEnd(cx, cy, donutSizePx, startAngle + sweep);
119 startAngle, sweep);
125 p.arcTo(bounds, startAngle, sweep);
128 // sweep back to original angle:
134 startAngle + sweep,
79 drawSegment(Canvas canvas, RectF bounds, Segment seg, SegmentFormatter f, float rad, float startAngle, float sweep) argument
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/external/skia/tests/
H A DPathOpsAngleIdeas.cpp116 static void setQuadHullSweep(const SkDQuad& quad, SkDVector sweep[2]) { argument
117 sweep[0] = quad[1] - quad[0];
118 sweep[1] = quad[2] - quad[0];
128 SkDVector sweep[2], tweep[2]; local
129 setQuadHullSweep(quad1, sweep);
140 double s0dt0 = sweep[0].dot(tweep[0]);
142 double s0xt0 = sweep[0].crossCheck(tweep[0]);
144 double sDist = sweep[0].length() * m;
163 SkDVector sweep[2], tweep[2];
164 setQuadHullSweep(quad1, sweep);
209 double sweep = end - start; local
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/external/skia/src/pathops/
H A DSkOpAngle.cpp275 const SkDVector* sweep, * tweep; local
277 sweep = this->fSweep;
280 sweep = &scratch[0];
288 double s0xt0 = sweep->crossCheck(*tweep);
376 const SkDVector* sweep = this->fSweep; local
378 double s0xs1 = sweep[0].crossCheck(sweep[1]);
379 double s0xt0 = sweep[0].crossCheck(tweep[0]);
380 double s1xt0 = sweep[1].crossCheck(tweep[0]);
382 double s0xt1 = sweep[
1088 const SkDVector* sweep = fSweep; local
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