Searched defs:texCoords (Results 1 - 9 of 9) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
H A DProgram.h37 enum { position=0, texCoords=1 }; enumerator in enum:android::Program::__anon1518
/frameworks/native/opengl/tests/linetex/
H A Dlinetex.cpp90 const GLfloat texCoords[4][2] = { local
105 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
/frameworks/native/opengl/tests/fillrate/
H A Dfillrate.cpp103 const GLfloat texCoords[4][2] = { local
120 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
/frameworks/native/opengl/tests/gl_jni/jni/
H A Dgl_code.cpp158 const GLfixed texCoords[] = { local
167 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
/frameworks/native/opengl/tests/tritex/
H A Dtritex.cpp240 const GLfixed texCoords[] = { local
255 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
/frameworks/base/libs/hwui/
H A DLayer.h100 texCoords.set(
307 Rect texCoords; member in class:android::uirenderer::Layer
H A DProgram.h370 * Name of the texCoords attribute if it exists (kBindingTexCoords), -1 otherwise.
372 int texCoords; member in class:android::uirenderer::Program
H A DSkiaCanvasProxy.cpp325 const SkPoint texCoords[4], SkXfermode* xmode, const SkPaint& paint) {
337 if (SkPatchUtils::getVertexData(&data, cubics, colors, texCoords, lod.width(), lod.height())) {
324 onDrawPatch(const SkPoint cubics[12], const SkColor colors[4], const SkPoint texCoords[4], SkXfermode* xmode, const SkPaint& paint) argument
H A DDisplayListOp.h661 // TODO: manually handle rect clip for bitmaps by adjusting texCoords per op,
671 Rect texCoords(0, 0, 1, 1);
672 ((DrawBitmapOp*) ops[i].op)->uvMap(renderer, texCoords);
674 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top);
675 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
676 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
678 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
679 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
680 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom);
715 void uvMap(OpenGLRenderer& renderer, Rect& texCoords) { argument
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