/external/skia/gm/ |
H A D | pictureshader.cpp | 17 SkShader::TileMode tmx; member in struct:__anon13756 155 kTileConfigs[tileMode].tmx, 166 kTileConfigs[tileMode].tmx,
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H A D | tilemodes.cpp | 38 SkShader::TileMode tmx, SkShader::TileMode tmy) { 39 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy); 37 setup(SkPaint* paint, const SkBitmap& bm, bool filter, SkShader::TileMode tmx, SkShader::TileMode tmy) argument
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H A D | tilemodes_scaled.cpp | 39 SkShader::TileMode tmx, SkShader::TileMode tmy) { 40 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy); 38 setup(SkPaint* paint, const SkBitmap& bm, SkFilterQuality filter_level, SkShader::TileMode tmx, SkShader::TileMode tmy) argument
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/external/skia/samplecode/ |
H A D | SampleTiling.cpp | 44 SkShader::TileMode tmx, SkShader::TileMode tmy) { 45 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy); 43 setup(SkPaint* paint, const SkBitmap& bm, bool filter, SkShader::TileMode tmx, SkShader::TileMode tmy) argument
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/external/skia/src/core/ |
H A D | SkBitmapProcShader.cpp | 34 SkBitmapProcShader::SkBitmapProcShader(const SkBitmap& src, TileMode tmx, TileMode tmy, argument 38 fTileModeX = (uint8_t)tmx; 316 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode tmx, argument 336 shader = SkNEW_ARGS(SkBitmapProcShader, (src, tmx, tmy, localMatrix)); 338 shader = allocator->createT<SkBitmapProcShader>(src, tmx, tmy, localMatrix);
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H A D | SkPictureShader.cpp | 29 SkShader::TileMode tmx, 35 , fTmx(tmx) 104 SkPictureShader::SkPictureShader(const SkPicture* picture, TileMode tmx, TileMode tmy, argument 109 , fTmx(tmx) 117 SkPictureShader* SkPictureShader::Create(const SkPicture* picture, TileMode tmx, TileMode tmy, argument 122 return SkNEW_ARGS(SkPictureShader, (picture, tmx, tmy, localMatrix, tile)); 27 BitmapShaderKey(uint32_t pictureID, const SkRect& tile, SkShader::TileMode tmx, SkShader::TileMode tmy, const SkSize& scale, const SkMatrix& localMatrix) argument
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H A D | SkShader.cpp | 234 SkShader* SkShader::CreateBitmapShader(const SkBitmap& src, TileMode tmx, TileMode tmy, argument 236 return SkCreateBitmapShader(src, tmx, tmy, localMatrix, NULL); 239 SkShader* SkShader::CreatePictureShader(const SkPicture* src, TileMode tmx, TileMode tmy, argument 241 return SkPictureShader::Create(src, tmx, tmy, localMatrix, tile);
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