Searched defs:tmx (Results 1 - 7 of 7) sorted by relevance

/external/skia/gm/
H A Dpictureshader.cpp17 SkShader::TileMode tmx; member in struct:__anon13756
155 kTileConfigs[tileMode].tmx,
166 kTileConfigs[tileMode].tmx,
H A Dtilemodes.cpp38 SkShader::TileMode tmx, SkShader::TileMode tmy) {
39 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy);
37 setup(SkPaint* paint, const SkBitmap& bm, bool filter, SkShader::TileMode tmx, SkShader::TileMode tmy) argument
H A Dtilemodes_scaled.cpp39 SkShader::TileMode tmx, SkShader::TileMode tmy) {
40 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy);
38 setup(SkPaint* paint, const SkBitmap& bm, SkFilterQuality filter_level, SkShader::TileMode tmx, SkShader::TileMode tmy) argument
/external/skia/samplecode/
H A DSampleTiling.cpp44 SkShader::TileMode tmx, SkShader::TileMode tmy) {
45 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy);
43 setup(SkPaint* paint, const SkBitmap& bm, bool filter, SkShader::TileMode tmx, SkShader::TileMode tmy) argument
/external/skia/src/core/
H A DSkBitmapProcShader.cpp34 SkBitmapProcShader::SkBitmapProcShader(const SkBitmap& src, TileMode tmx, TileMode tmy, argument
38 fTileModeX = (uint8_t)tmx;
316 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode tmx, argument
336 shader = SkNEW_ARGS(SkBitmapProcShader, (src, tmx, tmy, localMatrix));
338 shader = allocator->createT<SkBitmapProcShader>(src, tmx, tmy, localMatrix);
H A DSkPictureShader.cpp29 SkShader::TileMode tmx,
35 , fTmx(tmx)
104 SkPictureShader::SkPictureShader(const SkPicture* picture, TileMode tmx, TileMode tmy, argument
109 , fTmx(tmx)
117 SkPictureShader* SkPictureShader::Create(const SkPicture* picture, TileMode tmx, TileMode tmy, argument
122 return SkNEW_ARGS(SkPictureShader, (picture, tmx, tmy, localMatrix, tile));
27 BitmapShaderKey(uint32_t pictureID, const SkRect& tile, SkShader::TileMode tmx, SkShader::TileMode tmy, const SkSize& scale, const SkMatrix& localMatrix) argument
H A DSkShader.cpp234 SkShader* SkShader::CreateBitmapShader(const SkBitmap& src, TileMode tmx, TileMode tmy, argument
236 return SkCreateBitmapShader(src, tmx, tmy, localMatrix, NULL);
239 SkShader* SkShader::CreatePictureShader(const SkPicture* src, TileMode tmx, TileMode tmy, argument
241 return SkPictureShader::Create(src, tmx, tmy, localMatrix, tile);

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