Searched defs:u1 (Results 1 - 12 of 12) sorted by relevance

/frameworks/compile/mclinker/unittests/
H A DGraphTest.cpp39 ListDigraph::Node* u1 = graph.addNode(); local
43 ASSERT_TRUE(NULL == u1->first_in);
44 ASSERT_TRUE(NULL == u1->first_out);
45 ASSERT_TRUE(u2 == u1->prev);
46 ASSERT_TRUE(NULL == u1->next);
51 ASSERT_TRUE(u1 == u2->next);
64 ASSERT_TRUE(NULL == u1->first_in);
65 ASSERT_TRUE(NULL == u1->first_out);
66 ASSERT_TRUE(u3 == u1->prev);
67 ASSERT_TRUE(NULL == u1
86 ListDigraph::Node* u1 = graph.addNode(); local
133 ListDigraph::Node* u1 = graph.addNode(); local
180 ListDigraph::Node* u1 = graph.addNode(); local
200 ListDigraph::Node* u1 = graph.addNode(); local
220 ListDigraph::Node* u1 = graph.addNode(); local
246 ListDigraph::Node* u1 = graph.addNode(); local
272 ListDigraph::Node* u1 = graph.addNode(); local
298 ListDigraph::Node* u1 = graph.addNode(); local
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/frameworks/base/libs/hwui/
H A DUvMapper.h101 void map(float& u1, float& v1, float& u2, float& v2) const { argument
103 u1 = lerp(mMinU, mMaxU, u1);
H A DPatch.cpp156 float u1 = 0.0f; local
171 u1 += uOffset / bitmapWidth;
174 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
178 u1 = stepX / bitmapWidth;
185 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount);
190 float u1, float v1, float u2, float v2, uint32_t& quadCount) {
203 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1);
215 mUvMapper.map(u1, v1, u2, v2);
217 TextureVertex::set(vertex++, x1, y1, u1, v1);
219 TextureVertex::set(vertex++, x1, y2, u1, v
189 generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, uint32_t& quadCount) argument
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H A DLayerRenderer.cpp170 const float u1 = r->left * texX; local
175 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
177 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
H A DFontRenderer.cpp500 void FontRenderer::appendMeshQuadNoClip(float x1, float y1, float u1, float v1, argument
508 mCurrentCacheTexture->addQuad(x1, y1, u1, v1, x2, y2, u2, v2,
512 void FontRenderer::appendMeshQuad(float x1, float y1, float u1, float v1, argument
521 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
535 void FontRenderer::appendRotatedMeshQuad(float x1, float y1, float u1, float v1, argument
539 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
H A DOpenGLRenderer.cpp1010 const float u1 = r->left * texX; local
1016 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
1018 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
1605 float u1 = float(x) / meshWidth; local
1610 mapper.map(u1, v1, u2, v2);
1622 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
1623 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
1626 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/
H A Dconceal.cpp142 uint8 *y1, *y2, *u1, *u2, *v1, *v2; local
155 u1 = curr->uChan + chrstart;
175 oscl_memcpy(u1, u2, B_SIZE);
176 u1 += width_C;
178 oscl_memcpy(u1, u2, B_SIZE);
179 u1 += width_C;
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p10/src/
H A DarmVCM4P10_DeblockingLuma_unsafe_s.s87 u1 RN 3 label
193 ;// u1 = (p0 + q0 + 1)>>1
194 ;// u1 = ( (q_0 - p_0')>>1 ) ^ 0x80
196 UHSUB8 u1, q_0, p_0
198 EOR u1, u1, m01 ,LSL #7
200 ;// Calculate A = (p2+u1)>>1
204 UHADD8 P1a, p_2, u1
212 UHADD8 Q1a, q_2, u1
/frameworks/base/libs/hwui/font/
H A DCacheTexture.h161 inline void addQuad(float x1, float y1, float u1, float v1, argument
168 TextureVertex::set(mesh++, x1, y1, u1, v1);
H A DFont.cpp170 float u1 = glyph->mBitmapMinU; local
175 mState->appendMeshQuad(nPenX, nPenY, u1, v2,
178 nPenX, nPenY - height, u1, v1, glyph->mCacheTexture);
199 float u1 = glyph->mBitmapMinU; local
205 p[0].x(), p[0].y(), u1, v2,
208 p[3].x(), p[3].y(), u1, v1, glyph->mCacheTexture);
265 const float u1 = glyph->mBitmapMinU; local
272 position->y() + destination[0].y(), u1, v2,
278 position->y() + destination[3].y(), u1, v1,
/frameworks/rs/
H A DrsFont.cpp99 float u1 = glyph->mBitmapMinU; local
107 state->appendMeshQuad(nPenX, nPenY, 0, u1, v2,
110 nPenX, nPenY - height, 0, u1, v1);
665 float u1, float v1,
689 (*currentPos++) = u1;
664 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
/frameworks/rs/driver/
H A DrsdRuntimeStubs.cpp555 static void SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, argument
577 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
737 void rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, argument
741 SC_DrawQuadTexCoords(x1, y1, z1, u1, v1,

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