Searched defs:u2 (Results 1 - 11 of 11) sorted by relevance

/frameworks/compile/mclinker/unittests/
H A DGraphTest.cpp40 ListDigraph::Node* u2 = graph.addNode(); local
45 ASSERT_TRUE(u2 == u1->prev);
48 ASSERT_TRUE(NULL == u2->first_in);
49 ASSERT_TRUE(NULL == u2->first_out);
50 ASSERT_TRUE(u3 == u2->prev);
51 ASSERT_TRUE(u1 == u2->next);
55 ASSERT_TRUE(u2 == u3->next);
62 graph.erase(*u2);
74 ASSERT_TRUE(NULL == u2->first_in);
75 ASSERT_TRUE(NULL == u2
87 ListDigraph::Node* u2 = graph.addNode(); local
134 ListDigraph::Node* u2 = graph.addNode(); local
181 ListDigraph::Node* u2 = graph.addNode(); local
201 ListDigraph::Node* u2 = graph.addNode(); local
221 ListDigraph::Node* u2 = graph.addNode(); local
247 ListDigraph::Node* u2 = graph.addNode(); local
273 ListDigraph::Node* u2 = graph.addNode(); local
299 ListDigraph::Node* u2 = graph.addNode(); local
[all...]
/frameworks/base/libs/hwui/
H A DUvMapper.h101 void map(float& u1, float& v1, float& u2, float& v2) const { argument
104 u2 = lerp(mMinU, mMaxU, u2);
H A DPatch.cpp170 float u2 = std::max(0.0f, stepX - uOffset) / bitmapWidth; local
174 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
190 float u1, float v1, float u2, float v2, uint32_t& quadCount) {
204 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2);
215 mUvMapper.map(u1, v1, u2, v2);
218 TextureVertex::set(vertex++, x2, y1, u2, v1);
220 TextureVertex::set(vertex++, x2, y2, u2, v2);
228 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2);
189 generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, uint32_t& quadCount) argument
H A DLayerRenderer.cpp172 const float u2 = r->right * texX; local
176 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
178 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
H A DFontRenderer.cpp501 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
508 mCurrentCacheTexture->addQuad(x1, y1, u1, v1, x2, y2, u2, v2,
513 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
521 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
536 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
539 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
500 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
512 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
535 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
H A DOpenGLRenderer.cpp1012 const float u2 = r->right * texX; local
1017 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
1019 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
1606 float u2 = float(x + 1) / meshWidth; local
1610 mapper.map(u1, v1, u2, v2);
1621 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
1625 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
1627 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/
H A Dconceal.cpp142 uint8 *y1, *y2, *u1, *u2, *v1, *v2; local
158 u2 = prevFrame + size + chrstart;
175 oscl_memcpy(u1, u2, B_SIZE);
177 u2 += width_C;
178 oscl_memcpy(u1, u2, B_SIZE);
180 u2 += width_C;
/frameworks/base/libs/hwui/font/
H A DCacheTexture.h162 float x2, float y2, float u2, float v2,
166 TextureVertex::set(mesh++, x2, y2, u2, v2);
161 addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4) argument
H A DFont.cpp171 float u2 = glyph->mBitmapMaxU; local
176 nPenX + width, nPenY, u2, v2,
177 nPenX + width, nPenY - height, u2, v1,
200 float u2 = glyph->mBitmapMaxU; local
206 p[1].x(), p[1].y(), u2, v2,
207 p[2].x(), p[2].y(), u2, v1,
266 const float u2 = glyph->mBitmapMaxU; local
274 position->y() + destination[1].y(), u2, v2,
276 position->y() + destination[2].y(), u2, v1,
/frameworks/rs/
H A DrsFont.cpp100 float u2 = glyph->mBitmapMaxU; local
108 nPenX + width, nPenY, 0, u2, v2,
109 nPenX + width, nPenY - height, 0, u2, v1,
667 float u2, float v2,
696 (*currentPos++) = u2;
664 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
/frameworks/rs/driver/
H A DrsdRuntimeStubs.cpp556 float x2, float y2, float z2, float u2, float v2,
577 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
738 float x2, float y2, float z2, float u2, float v2,
742 x2, y2, z2, u2, v2,
555 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
737 rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument

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