/frameworks/compile/mclinker/unittests/ |
H A D | GraphTest.cpp | 40 ListDigraph::Node* u2 = graph.addNode(); local 45 ASSERT_TRUE(u2 == u1->prev); 48 ASSERT_TRUE(NULL == u2->first_in); 49 ASSERT_TRUE(NULL == u2->first_out); 50 ASSERT_TRUE(u3 == u2->prev); 51 ASSERT_TRUE(u1 == u2->next); 55 ASSERT_TRUE(u2 == u3->next); 62 graph.erase(*u2); 74 ASSERT_TRUE(NULL == u2->first_in); 75 ASSERT_TRUE(NULL == u2 87 ListDigraph::Node* u2 = graph.addNode(); local 134 ListDigraph::Node* u2 = graph.addNode(); local 181 ListDigraph::Node* u2 = graph.addNode(); local 201 ListDigraph::Node* u2 = graph.addNode(); local 221 ListDigraph::Node* u2 = graph.addNode(); local 247 ListDigraph::Node* u2 = graph.addNode(); local 273 ListDigraph::Node* u2 = graph.addNode(); local 299 ListDigraph::Node* u2 = graph.addNode(); local [all...] |
/frameworks/base/libs/hwui/ |
H A D | UvMapper.h | 101 void map(float& u1, float& v1, float& u2, float& v2) const { argument 104 u2 = lerp(mMinU, mMaxU, u2);
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H A D | Patch.cpp | 170 float u2 = std::max(0.0f, stepX - uOffset) / bitmapWidth; local 174 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); 190 float u1, float v1, float u2, float v2, uint32_t& quadCount) { 204 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2); 215 mUvMapper.map(u1, v1, u2, v2); 218 TextureVertex::set(vertex++, x2, y1, u2, v1); 220 TextureVertex::set(vertex++, x2, y2, u2, v2); 228 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2); 189 generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, uint32_t& quadCount) argument
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H A D | LayerRenderer.cpp | 172 const float u2 = r->right * texX; local 176 TextureVertex::set(mesh++, r->right, r->top, u2, v1); 178 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
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H A D | FontRenderer.cpp | 501 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 508 mCurrentCacheTexture->addQuad(x1, y1, u1, v1, x2, y2, u2, v2, 513 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 521 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 536 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 539 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 500 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 512 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 535 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
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H A D | OpenGLRenderer.cpp | 1012 const float u2 = r->right * texX; local 1017 TextureVertex::set(mesh++, r->right, r->top, u2, v1); 1019 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2); 1606 float u2 = float(x + 1) / meshWidth; local 1610 mapper.map(u1, v1, u2, v2); 1621 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 1625 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 1627 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
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/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/ |
H A D | conceal.cpp | 142 uint8 *y1, *y2, *u1, *u2, *v1, *v2; local 158 u2 = prevFrame + size + chrstart; 175 oscl_memcpy(u1, u2, B_SIZE); 177 u2 += width_C; 178 oscl_memcpy(u1, u2, B_SIZE); 180 u2 += width_C;
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/frameworks/base/libs/hwui/font/ |
H A D | CacheTexture.h | 162 float x2, float y2, float u2, float v2, 166 TextureVertex::set(mesh++, x2, y2, u2, v2); 161 addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4) argument
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H A D | Font.cpp | 171 float u2 = glyph->mBitmapMaxU; local 176 nPenX + width, nPenY, u2, v2, 177 nPenX + width, nPenY - height, u2, v1, 200 float u2 = glyph->mBitmapMaxU; local 206 p[1].x(), p[1].y(), u2, v2, 207 p[2].x(), p[2].y(), u2, v1, 266 const float u2 = glyph->mBitmapMaxU; local 274 position->y() + destination[1].y(), u2, v2, 276 position->y() + destination[2].y(), u2, v1,
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/frameworks/rs/ |
H A D | rsFont.cpp | 100 float u2 = glyph->mBitmapMaxU; local 108 nPenX + width, nPenY, 0, u2, v2, 109 nPenX + width, nPenY - height, 0, u2, v1, 667 float u2, float v2, 696 (*currentPos++) = u2; 664 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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/frameworks/rs/driver/ |
H A D | rsdRuntimeStubs.cpp | 556 float x2, float y2, float z2, float u2, float v2, 577 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; 738 float x2, float y2, float z2, float u2, float v2, 742 x2, y2, z2, u2, v2, 555 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument 737 rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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