Searched defs:unif (Results 1 - 4 of 4) sorted by relevance

/external/deqp/modules/gles31/functional/
H A Des31fNegativeStateApiTests.cpp398 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "vUnif_vec4"); // vec4 local
399 if (unif == -1)
407 ctx.glGetUniformfv (-1, unif, &params[0]);
412 ctx.glGetUniformfv (shader, unif, &params[0]);
417 ctx.glGetUniformfv (programEmpty, unif, &params[0]);
435 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "fUnif_ivec4"); // ivec4 local
436 if (unif == -1)
444 ctx.glGetUniformiv (-1, unif, &params[0]);
449 ctx.glGetUniformiv (shader, unif, &params[0]);
454 ctx.glGetUniformiv (programEmpty, unif,
472 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "fUnif_uvec4"); // uvec4 local
[all...]
H A Des31fProgramUniformTests.cpp1148 const BasicUniform& unif = basicUniforms[i]; local
1150 if (unif.isUsedInShader)
/external/deqp/modules/gles2/functional/
H A Des2fUniformApiTests.cpp1142 const BasicUniform& unif = basicUniforms[i]; local
1144 if (unif.isUsedInShader)
/external/deqp/modules/gles3/functional/
H A Des3fUniformApiTests.cpp1332 const BasicUniform& unif = basicUniforms[i]; local
1334 if (unif.isUsedInShader)

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