Searched defs:unif (Results 1 - 4 of 4) sorted by relevance
/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeStateApiTests.cpp | 398 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "vUnif_vec4"); // vec4 local 399 if (unif == -1) 407 ctx.glGetUniformfv (-1, unif, ¶ms[0]); 412 ctx.glGetUniformfv (shader, unif, ¶ms[0]); 417 ctx.glGetUniformfv (programEmpty, unif, ¶ms[0]); 435 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "fUnif_ivec4"); // ivec4 local 436 if (unif == -1) 444 ctx.glGetUniformiv (-1, unif, ¶ms[0]); 449 ctx.glGetUniformiv (shader, unif, ¶ms[0]); 454 ctx.glGetUniformiv (programEmpty, unif, 472 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "fUnif_uvec4"); // uvec4 local [all...] |
H A D | es31fProgramUniformTests.cpp | 1148 const BasicUniform& unif = basicUniforms[i]; local 1150 if (unif.isUsedInShader)
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/external/deqp/modules/gles2/functional/ |
H A D | es2fUniformApiTests.cpp | 1142 const BasicUniform& unif = basicUniforms[i]; local 1144 if (unif.isUsedInShader)
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/external/deqp/modules/gles3/functional/ |
H A D | es3fUniformApiTests.cpp | 1332 const BasicUniform& unif = basicUniforms[i]; local 1334 if (unif.isUsedInShader)
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