Searched defs:uy (Results 1 - 5 of 5) sorted by relevance
/external/mesa3d/src/mesa/math/ |
H A D | m_norm_tmp.h | 63 const GLfloat ux = from[0], uy = from[1], uz = from[2]; local 64 tx = ux * m0 + uy * m1 + uz * m2; 65 ty = ux * m4 + uy * m5 + uz * m6; 66 tz = ux * m8 + uy * m9 + uz * m10; 92 const GLfloat ux = from[0], uy = from[1], uz = from[2]; local 93 tx = ux * m0 + uy * m1 + uz * m2; 94 ty = ux * m4 + uy * m5 + uz * m6; 95 tz = ux * m8 + uy * m9 + uz * m10; 130 const GLfloat ux = from[0], uy = from[1], uz = from[2]; local 132 ty = uy * m 157 const GLfloat ux = from[0], uy = from[1], uz = from[2]; local 194 GLfloat ux = from[0], uy = from[1], uz = from[2]; local 226 GLfloat ux = from[0], uy = from[1], uz = from[2]; local 256 GLfloat ux = from[0], uy = from[1], uz = from[2]; local 286 GLfloat ux = from[0], uy = from[1], uz = from[2]; local [all...] |
/external/pdfium/third_party/base/numerics/ |
H A D | safe_math_impl.h | 121 UnsignedDst uy = static_cast<UnsignedDst>(y); local 122 UnsignedDst uresult = ux + uy; 126 if (HasSignBit(BinaryComplement((uresult ^ ux) & (uresult ^ uy)))) 144 UnsignedDst uy = static_cast<UnsignedDst>(y); local 145 UnsignedDst uresult = ux - uy; 149 if (HasSignBit(BinaryComplement((uresult ^ ux) & (ux ^ uy))))
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/external/v8/src/base/ |
H A D | safe_math_impl.h | 150 UnsignedDst uy = static_cast<UnsignedDst>(y); local 151 UnsignedDst uresult = ux + uy; 155 if (HasSignBit(BinaryComplement((uresult ^ ux) & (uresult ^ uy)))) 173 UnsignedDst uy = static_cast<UnsignedDst>(y); local 174 UnsignedDst uresult = ux - uy; 178 if (HasSignBit(BinaryComplement((uresult ^ ux) & (ux ^ uy))))
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/external/mesa3d/src/gallium/drivers/softpipe/ |
H A D | sp_tex_sample.c | 1650 float uy = dudy * scaling; local 1657 float B = -2*(ux*vx+uy*vy); 1658 float C = ux*ux+uy*uy+1;
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/external/mesa3d/src/mesa/swrast/ |
H A D | s_texfilter.c | 1661 GLfloat uy = dudy * scaling; local 1668 GLfloat B = -2*(ux*vx+uy*vy); 1669 GLfloat C = ux*ux+uy*uy+1; 1782 GLfloat uy = dudy * scaling; local 1786 GLfloat Py2 = uy * uy + vy * vy; /* squared length of dy */ 1804 ds = uy / ((GLfloat) img->Width2);
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