Searched defs:vertexSource (Results 1 - 14 of 14) sorted by relevance

/external/deqp/framework/opengl/
H A DgluContextInfo.cpp44 TryCompileProgram (const char* vertexSource, const char* fragmentSource) argument
45 : m_vertexSource (vertexSource)
/external/deqp/modules/gles2/functional/
H A Des2fReadPixelsTests.cpp80 const char* vertexSource = local
93 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource));
H A Des2fUniformApiTests.cpp1753 const string vertexSource = generateVertexSource(basicUniforms); local
1755 const ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource));
/external/deqp/modules/gles3/functional/
H A Des3fReadPixelsTests.cpp111 const char* vertexSource = local
146 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource.str()));
H A Des3fUniformApiTests.cpp2163 const string vertexSource = generateVertexSource(basicUniforms); local
2165 const ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource));
/external/deqp/modules/gles31/functional/
H A Des31fShaderStateQueryTests.cpp78 static const char* const vertexSource = "#version 310 es\n" local
113 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
H A Des31fFboNoAttachmentTests.cpp71 const char* const vertexSource = "#version 310 es\n" local
87 const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource));
178 const char* const vertexSource = "#version 310 es\n" local
192 const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource));
H A Des31fDrawBuffersIndexedTests.cpp841 const char* const vertexSource = local
851 return glu::VertexSource(vertexSource);
H A Des31fGeometryShaderTests.cpp602 std::ostringstream vertexSource; local
619 // vertexSource
621 vertexSource << "#version 310 es\n"
628 vertexSource << "void main (void)\n"
635 vertexSource << "out highp vec4 v_geom_" << i << ";\n";
637 vertexSource << "void main (void)\n"
647 vertexSource << "\tv_geom_0 = a_color;\n";
651 vertexSource << "\tv_geom_0 = a_color * 0.5;\n";
652 vertexSource << "\tv_geom_1 = a_color.zyxw * 0.5;\n";
658 vertexSource << "}\
[all...]
H A Des31fProgramUniformTests.cpp1666 const string vertexSource = generateVertexSource(basicUniforms); local
1668 const ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource));
/external/deqp/modules/gles2/stress/
H A Des2sSpecialFloatTests.cpp227 const char* const vertexSource = "attribute highp vec4 a_pos;\n" local
257 const glu::ShaderProgram patternProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
/external/deqp/modules/gles3/stress/
H A Des3sSpecialFloatTests.cpp230 const char* const vertexSource = "#version 300 es\n" local
265 const glu::ShaderProgram patternProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
/external/deqp/modules/glshared/
H A DglsLongStressCase.hpp194 std::string vertexSource; member in struct:deqp::gls::ProgramContext
206 : vertexSource (vtxShaderSource_)
/external/deqp/modules/egl/
H A DteglImageFormatTests.cpp90 glu::ProgramSources programSources (const string& vertexSource, const string& fragmentSource) argument
94 sources << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource);
102 Program (const glw::Functions& gl, const char* vertexSource, const char* fragmentSource) argument
103 : glu::ShaderProgram(gl, programSources(vertexSource, fragmentSource)) {}

Completed in 546 milliseconds