Searched refs:direction (Results 126 - 150 of 290) sorted by relevance

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/external/wpa_supplicant_8/wpa_supplicant/dbus/
H A Ddbus_new_introspect.c55 const char *direction)
60 if (direction)
61 wpabuf_printf(xml, " direction=\"%s\"", direction);
199 "<arg name=\"data\" type=\"s\" direction=\"out\"/>"
54 add_arg(struct wpabuf *xml, const char *name, const char *type, const char *direction) argument
/external/aac/libSBRdec/src/
H A Dsbrdec_freq_sca.cpp437 int direction = 1; local
458 if (direction == 0)
462 direction = 1;
466 if (direction == 1)
468 direction = 0;
/external/harfbuzz_ng/src/
H A Dhb-ot-layout-gpos-table.hh98 hb_direction_t direction,
105 hb_bool_t horizontal = HB_DIRECTION_IS_HORIZONTAL (direction);
453 valueFormat.apply_value (c->font, c->direction, this,
501 valueFormat.apply_value (c->font, c->direction, this,
624 valueFormats[0].apply_value (c->font, c->direction, this,
626 valueFormats[1].apply_value (c->font, c->direction, this,
772 valueFormat1.apply_value (c->font, c->direction, this,
774 valueFormat2.apply_value (c->font, c->direction, this,
927 /* Main-direction adjustment */
928 switch (c->direction) {
97 apply_value(hb_font_t *font, hb_direction_t direction, const void *base, const Value *values, hb_glyph_position_t &glyph_pos) const argument
1549 fix_cursive_minor_offset(hb_glyph_position_t *pos, unsigned int i, hb_direction_t direction) argument
1568 fix_mark_attachment(hb_glyph_position_t *pos, unsigned int i, hb_direction_t direction) argument
1607 hb_direction_t direction = buffer->props.direction; local
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H A Dhb-buffer.cc43 return a->direction == b->direction &&
54 return (unsigned int) p->direction ^
584 /* If direction is set to INVALID, guess from script */
585 if (props.direction == HB_DIRECTION_INVALID) {
586 props.direction = hb_script_get_horizontal_direction (props.script);
877 * @direction:
885 hb_direction_t direction)
891 buffer->props.direction = direction;
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H A Dhb-coretext.cc707 if (HB_DIRECTION_IS_VERTICAL (buffer->props.direction))
761 int level = HB_DIRECTION_IS_FORWARD (buffer->props.direction) ? 0 : 1;
875 hb_direction_t dir = buffer->props.direction;
906 if (HB_DIRECTION_IS_BACKWARD (buffer->props.direction))
972 if (HB_DIRECTION_IS_HORIZONTAL (buffer->props.direction))
1005 /* Make sure all runs had the expected direction. */
1006 bool backward = HB_DIRECTION_IS_BACKWARD (buffer->props.direction);
1015 if (HB_DIRECTION_IS_HORIZONTAL (buffer->props.direction))
1045 if (HB_DIRECTION_IS_FORWARD (buffer->props.direction))
/external/icu/icu4j/main/classes/core/src/com/ibm/icu/text/
H A DBidiLine.java30 * paraLevel and direction are also set.
156 if (paraBidi.direction != Bidi.MIXED) {
158 lineBidi.direction = paraBidi.direction;
180 /* recalculate lineBidi.direction */
183 lineBidi.direction = (byte)(lineBidi.paraLevel & 1);
194 lineBidi.direction = Bidi.MIXED;
197 direction as levels[0] and paraLevel */
200 /* the direction values match those in level */
201 lineBidi.direction
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H A DBidi.java75 * <h3>Basic concept: text direction</h3>
76 * The direction of a piece of text may be:
88 * Their low-order bit (even/odd value) indicates the visual direction.<p>
257 * byte direction, StyleRun styleRuns[],
262 * if (direction == Bidi.LTR) {
271 * direction, styleRuns[i].style);
291 * renderRun(text, styleStart, limit, direction,
305 * byte direction = line.getDirection();
306 * if (direction != Bidi.MIXED) {
309 * renderRun(text, start, limit, direction, styleRun
1078 byte direction; field in class:Bidi
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/external/jmonkeyengine/engine/src/core/com/jme3/bounding/
H A DBoundingBox.java718 Vector3f direction = vars.vect2.set(ray.direction);
723 boolean notEntirelyClipped = clip(+direction.x, -diff.x - xExtent, t)
724 && clip(-direction.x, +diff.x - xExtent, t)
725 && clip(+direction.y, -diff.y - yExtent, t)
726 && clip(-direction.y, +diff.y - yExtent, t)
727 && clip(+direction.z, -diff.z - zExtent, t)
728 && clip(-direction.z, +diff.z - zExtent, t);
735 new Vector3f(ray.direction).multLocal(distances[0]).addLocal(ray.origin),
736 new Vector3f(ray.direction)
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H A DBoundingSphere.java755 a1 = ray.direction.dot(diff);
760 Vector3f point = new Vector3f(ray.direction).multLocal(distance).addLocal(ray.origin);
768 a1 = ray.direction.dot(diff);
780 Vector3f point = new Vector3f(ray.direction).multLocal(dist).addLocal(ray.origin);
784 point = new Vector3f(ray.direction).multLocal(dist).addLocal(ray.origin);
789 Vector3f point = new Vector3f(ray.direction).multLocal(dist).addLocal(ray.origin);
/external/icu/icu4c/source/common/
H A Dubidi.c102 * consider if the paragraph direction should be considered in
603 /* Resolve direction of still unresolved open FSI sequences */
622 /* For inverse bidi, default para direction is RTL if there is
630 /* The following is needed to resolve the text direction for default level
798 UBiDiDirection direction; local
802 direction=pLastIsoRun->level&1;
814 direction context and both parentheses receive level 2.
823 if((direction==0 && pOpening->flags&FOUND_L) ||
824 (direction==1 && pOpening->flags&FOUND_R)) { /* N0b */
825 newProp=direction;
1077 UBiDiDirection direction; local
2533 UBiDiDirection direction; local
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/external/icu/icu4c/source/i18n/
H A Drbt_pars.cpp904 direction = theDirection;
976 if (direction == UTRANS_FORWARD)
986 TransliteratorIDParser::parseSingleID(rule, p, direction, status);
990 if (direction == UTRANS_FORWARD) {
1000 UnicodeSet* f = TransliteratorIDParser::parseGlobalFilter(rule, p, direction, withParens, NULL);
1003 && (direction == UTRANS_FORWARD) == (withParens == 0))
1032 if (direction == UTRANS_FORWARD)
1073 if (direction == UTRANS_FORWARD)
1079 if (direction == UTRANS_FORWARD)
1126 if ((direction
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H A Dreldatefmt.cpp776 double quantity, UDateDirection direction, UDateRelativeUnit unit,
781 if (direction != UDAT_DIRECTION_LAST && direction != UDAT_DIRECTION_NEXT) {
785 int32_t bFuture = direction == UDAT_DIRECTION_NEXT ? 1 : 0;
809 UDateDirection direction, UDateAbsoluteUnit unit,
814 if (unit == UDAT_ABSOLUTE_NOW && direction != UDAT_DIRECTION_PLAIN) {
819 return appendTo.append(fCache->absoluteUnits[fStyle][unit][direction]);
821 UnicodeString result(fCache->absoluteUnits[fStyle][unit][direction]);
775 format( double quantity, UDateDirection direction, UDateRelativeUnit unit, UnicodeString& appendTo, UErrorCode& status) const argument
808 format( UDateDirection direction, UDateAbsoluteUnit unit, UnicodeString& appendTo, UErrorCode& status) const argument
H A Dtransreg.h114 UTransDirection direction; member in class:TransliteratorAlias
160 * Given a simple ID (forward direction, no inline filter, not
379 UTransDirection direction);
/external/opencv/cvaux/src/
H A Dcvlee.cpp111 CvDirection* direction; member in struct:CvVoronoiSiteInt
123 CvDirection* direction; member in struct:CvVoronoiEdgeInt
505 direction around the top vertex of given hole.
520 direction around the top vertex of given hole.
597 Description : Compute the direction of bisector of two segments
599 pDirection1: in, direction of first segment
600 pDirection2: in, direction of second segment
2541 Edge.direction = _cvSeqPush(DirectionSeq,&EdgeDirection);
2542 pSite->direction = _cvSeqPush(DirectionSeq,&SiteDirection);
2555 pEdge2->direction
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/external/libedit/src/
H A Dsearch.c597 cv_csearch(EditLine *el, int direction, Int ch, int count, int tflag) argument
613 el->el_search.chadir = direction;
619 cp += direction;
620 for (;;cp += direction) {
631 cp -= direction;
636 if (direction > 0)
/external/harfbuzz_ng/util/
H A Doptions.hh177 direction = language = script = NULL;
198 hb_buffer_set_direction (buffer, hb_direction_from_string (direction, -1));
255 const char *direction; member in struct:shape_options_t
/external/jmonkeyengine/engine/src/test/jme3test/post/
H A DTestDepthOfField.java189 Vector3f direction = cam.getWorldCoordinates(new Vector2f(settings.getWidth() / 2, settings.getHeight() / 2), 0.3f);
190 direction.subtractLocal(origin).normalizeLocal();
191 Ray ray = new Ray(origin, direction);
/external/svox/pico/lib/
H A Dpicopam.c421 picoos_uint8 event_type, picoos_uint8 direction);
423 picoos_uint8 event_type, picoos_uint8 direction);
3094 * @param direction : forward(0)/backward(1)
3102 picoos_uint8 event_type, picoos_uint8 direction)
3115 switch (direction) {
3148 switch (direction) {
3177 switch (direction) {
3218 switch (direction) {
3243 switch (direction) {
3267 switch (direction) {
3100 pam_process_event_feature( register picodata_ProcessingUnit this, picoos_uint8 nFeat, picoos_uint8 event_type, picoos_uint8 direction) argument
4178 pam_process_event(register picodata_ProcessingUnit this, picoos_uint8 event_type, picoos_uint8 direction) argument
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/external/ceres-solver/internal/ceres/
H A Dline_search.h125 // conditions) of the gradient along the search direction
158 // optimization problem along a specific search direction.
166 // f(x) = p(position + x * direction)
234 void Init(const Vector& position, const Vector& direction);
/external/eigen/demos/opengl/
H A Dcamera.h70 Eigen::Vector3f direction(void) const;
/external/icu/icu4c/source/layout/
H A DGlyphIterator.h81 le_int32 direction; member in class:GlyphIterator
/external/boringssl/src/ssl/
H A Dssl_aead_ctx.c29 SSL_AEAD_CTX *SSL_AEAD_CTX_new(enum evp_aead_direction_t direction, argument
67 EVP_AEAD_DEFAULT_TAG_LENGTH, direction)) {
/external/chromium-trace/trace-viewer/tracing/tracing/ui/extras/chrome/cc/
H A Dpicture_ops_list_view.css7 -webkit-flex-direction: column;
/external/jmonkeyengine/engine/src/bullet-native/
H A Dcom_jme3_bullet_objects_PhysicsVehicle.cpp130 (JNIEnv *env, jobject object, jlong vehicleId, jobject location, jobject direction, jobject axle, jfloat restLength, jfloat radius, jobject tuning, jboolean frontWheel) {
141 jmeBulletUtil::convert(env, direction, &vec2);
129 Java_com_jme3_bullet_objects_PhysicsVehicle_addWheel(JNIEnv *env, jobject object, jlong vehicleId, jobject location, jobject direction, jobject axle, jfloat restLength, jfloat radius, jobject tuning, jboolean frontWheel) argument
/external/v8/benchmarks/
H A Draytrace.js284 direction : null,
287 this.direction = dir;
291 return 'Ray [' + this.position + ',' + this.direction + ']';
432 var B = dst.dot(ray.direction);
442 ray.direction,
481 var Vd = this.position.dot(ray.direction);
492 ray.direction,
746 var reflectionRay = this.getReflectionRay(info.position, info.normal, ray.direction);

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