Searched refs:skeleton (Results 26 - 50 of 77) sorted by relevance

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/external/icu/icu4c/source/i18n/unicode/
H A Ddtptngen.h39 * is done, a query can be made using a "skeleton", which is a pattern which just
41 * pattern corresponding to that skeleton.
42 * <p>The main method people will use is getBestPattern(String skeleton),
120 * Utility to return a unique skeleton from a given pattern. For example,
121 * both "MMM-dd" and "dd/MMM" produce the skeleton "MMMdd".
126 * @return skeleton such as "MMMdd"
132 * Utility to return a unique base skeleton from a given pattern. This is
133 * the same as the skeleton, except that differences in length are minimized
135 * for example, both "MMM-dd" and "d/MMM" produce the skeleton "MMMd"
141 * @return base skeleton, suc
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H A Ddatefmt.h577 * Creates a date/time formatter for the given skeleton and
580 * @param skeleton The skeleton e.g "yMMMMd." Fields in the skeleton can
582 * map the skeleton to a pattern that includes locale
590 const UnicodeString& skeleton,
594 * Creates a date/time formatter for the given skeleton and locale.
596 * @param skeleton The skeleton e.g "yMMMMd." Fields in the skeleton ca
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/external/icu/icu4c/source/i18n/
H A Ddatefmt.cpp351 const UnicodeString& skeleton,
362 DateFormat *result = createInstanceForSkeleton(skeleton, locale, status);
372 const UnicodeString& skeleton,
381 skeleton, locale, *gen, status);
386 const UnicodeString& skeleton,
389 skeleton, Locale::getDefault(), status);
394 const UnicodeString& skeleton,
402 gen.getBestPattern(skeleton, status),
349 createInstanceForSkeleton( Calendar *calendarToAdopt, const UnicodeString& skeleton, const Locale &locale, UErrorCode &status) argument
371 createInstanceForSkeleton( const UnicodeString& skeleton, const Locale &locale, UErrorCode &status) argument
385 createInstanceForSkeleton( const UnicodeString& skeleton, UErrorCode &status) argument
393 internalCreateInstanceForSkeleton( const UnicodeString& skeleton, const Locale &locale, DateTimePatternGenerator &gen, UErrorCode &status) argument
/external/icu/icu4j/main/tests/core/src/com/ibm/icu/dev/test/format/
H A DDateIntervalFormatTest.java52 // followed by a group of locale/from_data/to_data/skeleton/interval_data
62 // test skeleton with both date and time
976 String[] skeleton = {
1033 skeletonIndex < skeleton.length;
1035 String oneSkeleton = skeleton[skeletonIndex];
1198 * public PatternInfo getIntervalPattern(String skeleton, int field)
1213 * public void setIntervalPattern(String skeleton, int lrgDiffCalUnit, String intervalPattern)
1353 // Now create a DateIntervalFormat with same skeleton and
1363 // Now create a DateIntervalFormat with same skeleton and
1392 // Now create a DateIntervalFormat with same skeleton an
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
H A DConstraintInverseKinematics.java51 // CalculationBone[] bones = this.getBonesToCalculate(skeleton, boneAnimation);
73 // int boneIndex = skeleton.getBoneIndex(ownerBone);
84 // CalculationBone[] bones = this.getBonesToCalculate(ownerBone, skeleton, boneAnimation);
134 * @param skeleton
135 * the skeleton owning the bone and its ancestors
137 * the bone animation data that stores the traces for the skeleton's bones
140 private CalculationBone[] getBonesToCalculate(Skeleton skeleton, Animation boneAnimation) { argument
145 // int boneIndex = skeleton.getBoneIndex(ownerBone);
H A DConstraint.java95 * @param skeleton
96 * the skeleton containing bones
98 * the bone animation that affects the skeleton
101 protected BlenderTrack getTrack(Object owner, Skeleton skeleton, Animation animation) { argument
103 int boneIndex = skeleton.getBoneIndex((Bone) owner);
H A DConstraintShrinkWrap.java66 BlenderTrack track = this.getTrack(owner, animData.skeleton, animation);
H A DConstraintDistLimit.java56 BlenderTrack blenderTrack = this.getTrack(owner, animData.skeleton, animation);
H A DConstraintLocLike.java71 BlenderTrack blenderTrack = this.getTrack(owner, animData.skeleton, animation);
H A DConstraintLocLimit.java82 BlenderTrack track = this.getTrack(owner, animData.skeleton, animation);
H A DConstraintRotLike.java58 BlenderTrack track = this.getTrack(owner, animData.skeleton, animation);
H A DConstraintSizeLike.java63 BlenderTrack track = this.getTrack(owner, animData.skeleton, animation);
H A DConstraintSizeLimit.java82 BlenderTrack track = this.getTrack(owner, animData.skeleton, animation);
/external/toybox/toys/example/
H A Dskeleton.c0 /* skeleton.c - Example program to act as template for new commands.
11 USE_SKELETON(NEWTOY(skeleton, "(walrus)(blubber):;(also):e@d*c#b:a", TOYFLAG_USR|TOYFLAG_BIN))
15 bool "skeleton"
18 usage: skeleton [-a] [-b STRING] [-c NUMBER] [-d LIST] [-e COUNT] [...]
23 don't need. Be sure to replace all instances of "skeleton" (upper and lower
62 #warning skeleton.c is just an example, not something to deploy.
90 // Switch gears from skeleton to skeleton_alias (swap FLAG macros).
/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
H A DSkeletonLoader.java72 private Skeleton skeleton; field in class:SkeletonLoader
104 int index = skeleton.getBoneIndex(bone);
130 assert elementStack.peek().equals("skeleton");
132 assert elementStack.peek().equals("skeleton");
135 assert elementStack.peek().equals("skeleton");
136 } else if (qName.equals("skeleton")) {
159 // find bones without a parent and attach them to the skeleton
166 skeleton = new Skeleton(bones);
218 } else if (qName.equals("skeleton")) {
241 skeleton
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/external/icu/icu4j/main/classes/core/src/com/ibm/icu/text/
H A DDateTimePatternGenerator.java41 * patterns. Once that is done, a query can be made using a "skeleton", which is
43 * will return the "best fit" pattern corresponding to that skeleton.
45 * The main method people will use is getBestPattern(String skeleton), since
215 // Add pattern with its associated skeleton. Override any duplicate derived from std patterns,
369 * Return the best pattern matching the input skeleton. It is guaranteed to
370 * have all of the fields in the skeleton.
372 * @param skeleton The skeleton is a pattern containing only the variable fields.
374 * @return Best pattern matching the input skeleton.
377 public String getBestPattern(String skeleton) { argument
393 getBestPattern(String skeleton, int options) argument
400 getBestPattern(String skeleton, DateTimeMatcher skipMatcher, int options) argument
681 replaceFieldTypes(String pattern, String skeleton) argument
700 replaceFieldTypes(String pattern, String skeleton, int options) argument
1021 isSingleField(String skeleton) argument
1529 skeletonsAreSimilar(String id, String skeleton) argument
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ragdoll/
H A DRagdollUtils.java134 public static List<Integer> getBoneIndices(Bone bone, Skeleton skeleton, Set<String> boneList) { argument
137 list.add(skeleton.getBoneIndex(bone));
139 list.add(skeleton.getBoneIndex(bone));
142 list.addAll(getBoneIndices(chilBone, skeleton, boneList));
/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
H A DKinematicRagdollControl.java71 * This control creates collision shapes for each bones of the skeleton when you call spatial.addControl(ragdollControl).
84 * in this mode physic shapes follow the moovements of the animated skeleton (for example animated by a key framed animation)
100 protected Skeleton skeleton; field in class:KinematicRagdollControl
166 //if the ragdoll has the control of the skeleton, we update each bone with its position in physic world space.
209 //boneList is not empty, this means some bones of the skeleton might not be associated with a collision shape.
221 //if blended control this means, keyframed animation is updating the skeleton,
247 //setting skeleton transforms to the ragdoll
267 * this is used to make the ragdoll follow the skeleton motion while in Kinematic mode
341 logger.log(Level.INFO, "Created physics ragdoll for skeleton {0}", skeleton);
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/external/bison/data/
H A Dglr.cc3 # C++ GLR skeleton for Bison
21 # This skeleton produces a C++ class that encapsulates a C glr parser.
23 # skeleton is clean and pure enough so that there are no real
33 # additional parse-param. But because the C++ skeleton needs to
237 /* C++ GLR parser skeleton written by Akim Demaille. */
H A Dstack.hh1 # C++ skeleton for Bison
/external/javassist/src/main/javassist/
H A DCtNewConstructor.java176 public static CtConstructor skeleton(CtClass[] parameters, method in class:CtNewConstructor
/external/icu/icu4c/source/test/perf/DateFmtPerf/
H A DDateFmtPerf.h347 UnicodeString skeleton("yMMMMdHms");
350 DateIntervalFormat* fmt(DateIntervalFormat::createInstance(skeleton, loc, status2));
531 UnicodeString skeleton("yMMMMdHms");
534 gen->getBestPattern(skeleton, status2);
/external/antlr/antlr-3.4/runtime/Delphi/Sources/Antlr3.Runtime.Tests/
H A DAntlr.Runtime.Collections.Tests.pas6 This unit contains a skeleton test case class generated by the Test Case Wizard.
/external/bison/src/
H A Dgetargs.c80 const char *skeleton = NULL; variable
196 "muscles - m4 definitions passed to the skeleton",
199 "skeleton - skeleton postprocessing",
332 -S, --skeleton=FILE specify the skeleton to use\n\
446 | --skeleton and --language handling. |
455 skeleton = arg;
458 complain_at (loc, _("multiple skeleton declarations are invalid"));
568 { "skeleton", required_argumen
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/external/icu/icu4j/main/tests/translit/src/com/ibm/icu/dev/util/
H A DUnicodeProperty.java397 private String skeleton; field in class:UnicodeProperty.Name
407 skeleton = pretty = name;
410 skeleton = toSkeleton(pretty);
415 return skeleton.compareTo(((Name) o).skeleton);
419 return skeleton.equals(((Name) o).skeleton);
423 return skeleton.hashCode();
585 // get the name skeleton

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