/external/icu/icu4c/source/i18n/unicode/ |
H A D | dtptngen.h | 39 * is done, a query can be made using a "skeleton", which is a pattern which just 41 * pattern corresponding to that skeleton. 42 * <p>The main method people will use is getBestPattern(String skeleton), 120 * Utility to return a unique skeleton from a given pattern. For example, 121 * both "MMM-dd" and "dd/MMM" produce the skeleton "MMMdd". 126 * @return skeleton such as "MMMdd" 132 * Utility to return a unique base skeleton from a given pattern. This is 133 * the same as the skeleton, except that differences in length are minimized 135 * for example, both "MMM-dd" and "d/MMM" produce the skeleton "MMMd" 141 * @return base skeleton, suc [all...] |
H A D | datefmt.h | 577 * Creates a date/time formatter for the given skeleton and 580 * @param skeleton The skeleton e.g "yMMMMd." Fields in the skeleton can 582 * map the skeleton to a pattern that includes locale 590 const UnicodeString& skeleton, 594 * Creates a date/time formatter for the given skeleton and locale. 596 * @param skeleton The skeleton e.g "yMMMMd." Fields in the skeleton ca [all...] |
/external/icu/icu4c/source/i18n/ |
H A D | datefmt.cpp | 351 const UnicodeString& skeleton, 362 DateFormat *result = createInstanceForSkeleton(skeleton, locale, status); 372 const UnicodeString& skeleton, 381 skeleton, locale, *gen, status); 386 const UnicodeString& skeleton, 389 skeleton, Locale::getDefault(), status); 394 const UnicodeString& skeleton, 402 gen.getBestPattern(skeleton, status), 349 createInstanceForSkeleton( Calendar *calendarToAdopt, const UnicodeString& skeleton, const Locale &locale, UErrorCode &status) argument 371 createInstanceForSkeleton( const UnicodeString& skeleton, const Locale &locale, UErrorCode &status) argument 385 createInstanceForSkeleton( const UnicodeString& skeleton, UErrorCode &status) argument 393 internalCreateInstanceForSkeleton( const UnicodeString& skeleton, const Locale &locale, DateTimePatternGenerator &gen, UErrorCode &status) argument
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/external/icu/icu4j/main/tests/core/src/com/ibm/icu/dev/test/format/ |
H A D | DateIntervalFormatTest.java | 52 // followed by a group of locale/from_data/to_data/skeleton/interval_data 62 // test skeleton with both date and time 976 String[] skeleton = { 1033 skeletonIndex < skeleton.length; 1035 String oneSkeleton = skeleton[skeletonIndex]; 1198 * public PatternInfo getIntervalPattern(String skeleton, int field) 1213 * public void setIntervalPattern(String skeleton, int lrgDiffCalUnit, String intervalPattern) 1353 // Now create a DateIntervalFormat with same skeleton and 1363 // Now create a DateIntervalFormat with same skeleton and 1392 // Now create a DateIntervalFormat with same skeleton an [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/ |
H A D | ConstraintInverseKinematics.java | 51 // CalculationBone[] bones = this.getBonesToCalculate(skeleton, boneAnimation);
73 // int boneIndex = skeleton.getBoneIndex(ownerBone);
84 // CalculationBone[] bones = this.getBonesToCalculate(ownerBone, skeleton, boneAnimation);
134 * @param skeleton
135 * the skeleton owning the bone and its ancestors
137 * the bone animation data that stores the traces for the skeleton's bones
140 private CalculationBone[] getBonesToCalculate(Skeleton skeleton, Animation boneAnimation) {
argument 145 // int boneIndex = skeleton.getBoneIndex(ownerBone);
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H A D | Constraint.java | 95 * @param skeleton
96 * the skeleton containing bones
98 * the bone animation that affects the skeleton
101 protected BlenderTrack getTrack(Object owner, Skeleton skeleton, Animation animation) {
argument 103 int boneIndex = skeleton.getBoneIndex((Bone) owner);
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H A D | ConstraintShrinkWrap.java | 66 BlenderTrack track = this.getTrack(owner, animData.skeleton, animation);
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H A D | ConstraintDistLimit.java | 56 BlenderTrack blenderTrack = this.getTrack(owner, animData.skeleton, animation);
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H A D | ConstraintLocLike.java | 71 BlenderTrack blenderTrack = this.getTrack(owner, animData.skeleton, animation);
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H A D | ConstraintLocLimit.java | 82 BlenderTrack track = this.getTrack(owner, animData.skeleton, animation);
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H A D | ConstraintRotLike.java | 58 BlenderTrack track = this.getTrack(owner, animData.skeleton, animation);
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H A D | ConstraintSizeLike.java | 63 BlenderTrack track = this.getTrack(owner, animData.skeleton, animation);
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H A D | ConstraintSizeLimit.java | 82 BlenderTrack track = this.getTrack(owner, animData.skeleton, animation);
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/external/toybox/toys/example/ |
H A D | skeleton.c | 0 /* skeleton.c - Example program to act as template for new commands. 11 USE_SKELETON(NEWTOY(skeleton, "(walrus)(blubber):;(also):e@d*c#b:a", TOYFLAG_USR|TOYFLAG_BIN)) 15 bool "skeleton" 18 usage: skeleton [-a] [-b STRING] [-c NUMBER] [-d LIST] [-e COUNT] [...] 23 don't need. Be sure to replace all instances of "skeleton" (upper and lower 62 #warning skeleton.c is just an example, not something to deploy. 90 // Switch gears from skeleton to skeleton_alias (swap FLAG macros).
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/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
H A D | SkeletonLoader.java | 72 private Skeleton skeleton; field in class:SkeletonLoader 104 int index = skeleton.getBoneIndex(bone); 130 assert elementStack.peek().equals("skeleton"); 132 assert elementStack.peek().equals("skeleton"); 135 assert elementStack.peek().equals("skeleton"); 136 } else if (qName.equals("skeleton")) { 159 // find bones without a parent and attach them to the skeleton 166 skeleton = new Skeleton(bones); 218 } else if (qName.equals("skeleton")) { 241 skeleton [all...] |
/external/icu/icu4j/main/classes/core/src/com/ibm/icu/text/ |
H A D | DateTimePatternGenerator.java | 41 * patterns. Once that is done, a query can be made using a "skeleton", which is 43 * will return the "best fit" pattern corresponding to that skeleton. 45 * The main method people will use is getBestPattern(String skeleton), since 215 // Add pattern with its associated skeleton. Override any duplicate derived from std patterns, 369 * Return the best pattern matching the input skeleton. It is guaranteed to 370 * have all of the fields in the skeleton. 372 * @param skeleton The skeleton is a pattern containing only the variable fields. 374 * @return Best pattern matching the input skeleton. 377 public String getBestPattern(String skeleton) { argument 393 getBestPattern(String skeleton, int options) argument 400 getBestPattern(String skeleton, DateTimeMatcher skipMatcher, int options) argument 681 replaceFieldTypes(String pattern, String skeleton) argument 700 replaceFieldTypes(String pattern, String skeleton, int options) argument 1021 isSingleField(String skeleton) argument 1529 skeletonsAreSimilar(String id, String skeleton) argument [all...] |
/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ragdoll/ |
H A D | RagdollUtils.java | 134 public static List<Integer> getBoneIndices(Bone bone, Skeleton skeleton, Set<String> boneList) { argument 137 list.add(skeleton.getBoneIndex(bone)); 139 list.add(skeleton.getBoneIndex(bone)); 142 list.addAll(getBoneIndices(chilBone, skeleton, boneList));
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ |
H A D | KinematicRagdollControl.java | 71 * This control creates collision shapes for each bones of the skeleton when you call spatial.addControl(ragdollControl). 84 * in this mode physic shapes follow the moovements of the animated skeleton (for example animated by a key framed animation) 100 protected Skeleton skeleton; field in class:KinematicRagdollControl 166 //if the ragdoll has the control of the skeleton, we update each bone with its position in physic world space. 209 //boneList is not empty, this means some bones of the skeleton might not be associated with a collision shape. 221 //if blended control this means, keyframed animation is updating the skeleton, 247 //setting skeleton transforms to the ragdoll 267 * this is used to make the ragdoll follow the skeleton motion while in Kinematic mode 341 logger.log(Level.INFO, "Created physics ragdoll for skeleton {0}", skeleton); [all...] |
/external/bison/data/ |
H A D | glr.cc | 3 # C++ GLR skeleton for Bison 21 # This skeleton produces a C++ class that encapsulates a C glr parser. 23 # skeleton is clean and pure enough so that there are no real 33 # additional parse-param. But because the C++ skeleton needs to 237 /* C++ GLR parser skeleton written by Akim Demaille. */
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H A D | stack.hh | 1 # C++ skeleton for Bison
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/external/javassist/src/main/javassist/ |
H A D | CtNewConstructor.java | 176 public static CtConstructor skeleton(CtClass[] parameters, method in class:CtNewConstructor
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/external/icu/icu4c/source/test/perf/DateFmtPerf/ |
H A D | DateFmtPerf.h | 347 UnicodeString skeleton("yMMMMdHms"); 350 DateIntervalFormat* fmt(DateIntervalFormat::createInstance(skeleton, loc, status2)); 531 UnicodeString skeleton("yMMMMdHms"); 534 gen->getBestPattern(skeleton, status2);
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/external/antlr/antlr-3.4/runtime/Delphi/Sources/Antlr3.Runtime.Tests/ |
H A D | Antlr.Runtime.Collections.Tests.pas | 6 This unit contains a skeleton test case class generated by the Test Case Wizard.
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/external/bison/src/ |
H A D | getargs.c | 80 const char *skeleton = NULL; variable 196 "muscles - m4 definitions passed to the skeleton", 199 "skeleton - skeleton postprocessing", 332 -S, --skeleton=FILE specify the skeleton to use\n\ 446 | --skeleton and --language handling. | 455 skeleton = arg; 458 complain_at (loc, _("multiple skeleton declarations are invalid")); 568 { "skeleton", required_argumen [all...] |
/external/icu/icu4j/main/tests/translit/src/com/ibm/icu/dev/util/ |
H A D | UnicodeProperty.java | 397 private String skeleton; field in class:UnicodeProperty.Name 407 skeleton = pretty = name; 410 skeleton = toSkeleton(pretty); 415 return skeleton.compareTo(((Name) o).skeleton); 419 return skeleton.equals(((Name) o).skeleton); 423 return skeleton.hashCode(); 585 // get the name skeleton
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