Searched refs:DepthMode (Results 1 - 12 of 12) sorted by relevance
/external/mesa3d/src/mesa/drivers/dri/i915/ |
H A D | i915_texstate.c | 42 translate_texture_format(gl_format mesa_format, GLenum DepthMode) argument 73 if (DepthMode == GL_ALPHA) 75 else if (DepthMode == GL_INTENSITY) 88 if (DepthMode == GL_ALPHA) 90 else if (DepthMode == GL_INTENSITY) 171 tObj->DepthMode);
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/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_atom_texture.c | 150 stObj->base.DepthMode); 243 stObj->base.DepthMode) ||
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | gen7_wm_surface_state.c | 329 tObj->DepthMode, 376 const bool alpha_depth = tObj->DepthMode == GL_ALPHA &&
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H A D | brw_wm.c | 455 const bool alpha_depth = t->DepthMode == GL_ALPHA &&
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H A D | brw_wm_surface_state.c | 677 switch (t->DepthMode) { 796 tObj->DepthMode,
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/external/mesa3d/src/mesa/main/ |
H A D | texparam.c | 417 if (texObj->DepthMode == params[0]) 424 texObj->DepthMode = params[0]; 1393 *params = (GLfloat) obj->DepthMode; 1574 *params = (GLint) obj->DepthMode;
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H A D | texobj.c | 147 obj->DepthMode = GL_LUMINANCE; 260 dest->DepthMode = src->DepthMode;
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H A D | texstate.c | 410 format = texObj->DepthMode;
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H A D | attrib.c | 815 _mesa_TexParameteri(target, GL_DEPTH_TEXTURE_MODE, obj->DepthMode);
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H A D | mtypes.h | 1272 GLenum DepthMode; /**< GL_ARB_depth_texture */ member in struct:gl_texture_object
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/external/deqp/modules/egl/ |
H A D | teglRenderTests.cpp | 100 enum DepthMode enum in namespace:deqp::egl::__anon3133 123 DepthMode depth; 163 drawOp.depth = (DepthMode)rnd.getInt(0, DEPTHMODE_LAST-1);
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/external/mesa3d/src/mesa/swrast/ |
H A D | s_texfilter.c | 2432 apply_depth_mode(tObj->DepthMode, rgba[i][0], rgba[i]); 2456 apply_depth_mode(tObj->DepthMode, rgba[i][0], rgba[i]); 2491 apply_depth_mode(tObj->DepthMode, rgba[i][0], rgba[i]); 2516 apply_depth_mode(tObj->DepthMode, rgba[i][0], rgba[i]); 2551 apply_depth_mode(tObj->DepthMode, rgba[i][0], rgba[i]); 2586 apply_depth_mode(tObj->DepthMode, rgba[i][0], rgba[i]); 3589 apply_depth_mode(tObj->DepthMode, result, texel[i]); 3668 apply_depth_mode(tObj->DepthMode, result, texel[i]);
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