Searched refs:GL_CALL (Results 1 - 10 of 10) sorted by relevance

/external/skia/src/gpu/gl/
H A DGrGLGpu.cpp23 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) macro
210 GL_CALL(UseProgram(0));
214 GL_CALL(DeleteFramebuffers(1, &fTempSrcFBOID));
217 GL_CALL(DeleteFramebuffers(1, &fTempDstFBOID));
220 GL_CALL(DeleteFramebuffers(1, &fStencilClearFBOID));
301 GL_CALL(Disable(GR_GL_DEPTH_TEST));
302 GL_CALL(DepthMask(GR_GL_FALSE));
310 GL_CALL(Disable(GR_GL_POINT_SMOOTH));
311 GL_CALL(Disable(GR_GL_LINE_SMOOTH));
312 GL_CALL(Disabl
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H A DGrGLPathRendering.cpp20 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) macro
88 GL_CALL(MatrixLoadIdentity(GR_GL_PATH_MODELVIEW));
167 GL_CALL(StencilFillPath(id, fillMode, writeMask));
170 GL_CALL(StencilStrokePath(id, 0xffff, writeMask));
188 GL_CALL(StencilFillPath(id, fillMode, writeMask));
217 GL_CALL(StencilFillPathInstanced(
256 GL_CALL(ProgramPathFragmentInputGen(program, location, genMode, components, coefficients));
277 GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix));
313 GL_CALL(DeletePaths(path, range));
322 GL_CALL(DeletePath
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H A DGrGLRenderTarget.cpp13 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro
64 GL_CALL(DeleteFramebuffers(1, &fTexFBOID));
67 GL_CALL(DeleteFramebuffers(1, &fRTFBOID));
70 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID));
H A DGrGLBufferImpl.cpp11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X) macro
45 GL_CALL(gpu, DeleteBuffers(1, &fDesc.fID));
94 GL_CALL(gpu,
106 GL_CALL(gpu,
122 GL_CALL(gpu,
147 GL_CALL(gpu, UnmapBuffer(fBufferType));
178 GL_CALL(gpu, BufferData(fBufferType, (GrGLsizeiptr) srcSizeInBytes, src, usage));
187 GL_CALL(gpu, BufferData(fBufferType, fGLSizeInBytes, NULL, usage));
188 GL_CALL(gpu, BufferSubData(fBufferType, 0, (GrGLsizeiptr) srcSizeInBytes, src));
208 GL_CALL(gp
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H A DGrGLTexture.cpp12 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro
39 GL_CALL(DeleteTextures(1, &fTextureID));
H A DGrGLProgram.cpp24 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) macro
53 GL_CALL(DeleteProgram(fProgramID));
62 GL_CALL(UseProgram(fProgramID));
/external/skia/src/gpu/gl/builders/
H A DGrGLVertexShaderBuilder.cpp12 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) macro
76 GL_CALL(BindAttribLocation(programID, i, primProc.getAttrib(i).fName));
H A DGrGLProgramBuilder.cpp24 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) macro
430 GL_CALL(LinkProgram(programID));
452 GL_CALL(BindUniformLocation(programID, i, fUniforms[i].fVariable.c_str()));
459 GL_CALL(GetProgramiv(programID, GR_GL_LINK_STATUS, &linked));
462 GL_CALL(GetProgramiv(programID, GR_GL_INFO_LOG_LENGTH, &infoLen));
468 GL_CALL(GetProgramInfoLog(programID,
475 GL_CALL(DeleteProgram(programID));
491 GL_CALL(DeleteProgram(programID));
496 GL_CALL(DeleteShader(shaderIDs[i]));
H A DGrGLShaderStringBuilder.cpp14 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) macro
H A DGrGLFragmentShaderBuilder.cpp12 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) macro
290 GL_CALL(BindFragDataLocation(programID, 0, declared_color_output_name()));
293 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, dual_source_output_name()));

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