Searched refs:GL_CALL (Results 1 - 10 of 10) sorted by relevance
/external/skia/src/gpu/gl/ |
H A D | GrGLGpu.cpp | 23 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) macro 210 GL_CALL(UseProgram(0)); 214 GL_CALL(DeleteFramebuffers(1, &fTempSrcFBOID)); 217 GL_CALL(DeleteFramebuffers(1, &fTempDstFBOID)); 220 GL_CALL(DeleteFramebuffers(1, &fStencilClearFBOID)); 301 GL_CALL(Disable(GR_GL_DEPTH_TEST)); 302 GL_CALL(DepthMask(GR_GL_FALSE)); 310 GL_CALL(Disable(GR_GL_POINT_SMOOTH)); 311 GL_CALL(Disable(GR_GL_LINE_SMOOTH)); 312 GL_CALL(Disabl [all...] |
H A D | GrGLPathRendering.cpp | 20 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) macro 88 GL_CALL(MatrixLoadIdentity(GR_GL_PATH_MODELVIEW)); 167 GL_CALL(StencilFillPath(id, fillMode, writeMask)); 170 GL_CALL(StencilStrokePath(id, 0xffff, writeMask)); 188 GL_CALL(StencilFillPath(id, fillMode, writeMask)); 217 GL_CALL(StencilFillPathInstanced( 256 GL_CALL(ProgramPathFragmentInputGen(program, location, genMode, components, coefficients)); 277 GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix)); 313 GL_CALL(DeletePaths(path, range)); 322 GL_CALL(DeletePath [all...] |
H A D | GrGLRenderTarget.cpp | 13 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro 64 GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); 67 GL_CALL(DeleteFramebuffers(1, &fRTFBOID)); 70 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID));
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H A D | GrGLBufferImpl.cpp | 11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X) macro 45 GL_CALL(gpu, DeleteBuffers(1, &fDesc.fID)); 94 GL_CALL(gpu, 106 GL_CALL(gpu, 122 GL_CALL(gpu, 147 GL_CALL(gpu, UnmapBuffer(fBufferType)); 178 GL_CALL(gpu, BufferData(fBufferType, (GrGLsizeiptr) srcSizeInBytes, src, usage)); 187 GL_CALL(gpu, BufferData(fBufferType, fGLSizeInBytes, NULL, usage)); 188 GL_CALL(gpu, BufferSubData(fBufferType, 0, (GrGLsizeiptr) srcSizeInBytes, src)); 208 GL_CALL(gp [all...] |
H A D | GrGLTexture.cpp | 12 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro 39 GL_CALL(DeleteTextures(1, &fTextureID));
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H A D | GrGLProgram.cpp | 24 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) macro 53 GL_CALL(DeleteProgram(fProgramID)); 62 GL_CALL(UseProgram(fProgramID));
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/external/skia/src/gpu/gl/builders/ |
H A D | GrGLVertexShaderBuilder.cpp | 12 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) macro 76 GL_CALL(BindAttribLocation(programID, i, primProc.getAttrib(i).fName));
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H A D | GrGLProgramBuilder.cpp | 24 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) macro 430 GL_CALL(LinkProgram(programID)); 452 GL_CALL(BindUniformLocation(programID, i, fUniforms[i].fVariable.c_str())); 459 GL_CALL(GetProgramiv(programID, GR_GL_LINK_STATUS, &linked)); 462 GL_CALL(GetProgramiv(programID, GR_GL_INFO_LOG_LENGTH, &infoLen)); 468 GL_CALL(GetProgramInfoLog(programID, 475 GL_CALL(DeleteProgram(programID)); 491 GL_CALL(DeleteProgram(programID)); 496 GL_CALL(DeleteShader(shaderIDs[i]));
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H A D | GrGLShaderStringBuilder.cpp | 14 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) macro
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H A D | GrGLFragmentShaderBuilder.cpp | 12 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) macro 290 GL_CALL(BindFragDataLocation(programID, 0, declared_color_output_name())); 293 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, dual_source_output_name()));
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