Searched refs:PassThrough (Results 1 - 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/wgl/
H A Dstw_icd.h249 void (GLAPIENTRY * PassThrough)(GLfloat); member in struct:__GLdispatchTableRec
/external/mesa3d/src/mapi/glapi/tests/
H A Dcheck_table.cpp765 { "glPassThrough", _O(PassThrough) },
/external/mesa3d/include/GL/
H A Dgl_mangle.h1255 #define glPassThrough MANGLE(PassThrough)

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