Searched refs:R200_MAX_TEXTURE_UNITS (Results 1 - 5 of 5) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/r200/
H A Dr200_context.h85 #define R200_MAX_TEXTURE_UNITS 6 macro
88 struct r200_texture_env_state unit[R200_MAX_TEXTURE_UNITS];
603 GLmatrix TexGenMatrix[R200_MAX_TEXTURE_UNITS];
604 GLboolean recheck_texgen[R200_MAX_TEXTURE_UNITS];
605 GLboolean TexGenNeedNormals[R200_MAX_TEXTURE_UNITS];
H A Dr200_fragshader.c333 for (reg = 0; reg < R200_MAX_TEXTURE_UNITS; reg++) {
364 for (reg = 0; reg < R200_MAX_TEXTURE_UNITS; reg++) {
413 for (reg = 0; reg < R200_MAX_TEXTURE_UNITS; reg++) {
451 for (reg=0; reg < R200_MAX_TEXTURE_UNITS; reg++) {
H A Dr200_context.c373 for ( i = 0 ; i < R200_MAX_TEXTURE_UNITS ; i++ ) {
479 for ( i = 0 ; i < R200_MAX_TEXTURE_UNITS ; i++ ) {
H A Dr200_texstate.c152 static GLuint r200_register_color[][R200_MAX_TEXTURE_UNITS] =
226 static GLuint r200_register_alpha[][R200_MAX_TEXTURE_UNITS] =
855 GLint nextunit[R200_MAX_TEXTURE_UNITS] = {0, 0, 0, 0, 0, 0};
860 for ( j = 0; j < R200_MAX_TEXTURE_UNITS; j++) {
877 for ( i = 0 ; i < R200_MAX_TEXTURE_UNITS; i++ ) {
961 for (i = 0; i < R200_MAX_TEXTURE_UNITS; i++) {
1580 for (i = 0; i < R200_MAX_TEXTURE_UNITS; i++) {
H A Dr200_state.c2039 for (unit = 0; unit < R200_MAX_TEXTURE_UNITS; unit++) {
2072 for (unit = 0; unit < R200_MAX_TEXTURE_UNITS; unit++) {

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