Searched refs:STATE_MATRIX_TRANSPOSE (Results 1 - 6 of 6) sorted by relevance

/external/mesa3d/src/mesa/program/
H A Dprog_statevars.h80 STATE_MATRIX_TRANSPOSE, enumerator in enum:gl_state_index_
H A Dprogramopt.c130 { STATE_MVP_MATRIX, 0, 0, 0, STATE_MATRIX_TRANSPOSE },
131 { STATE_MVP_MATRIX, 0, 1, 1, STATE_MATRIX_TRANSPOSE },
132 { STATE_MVP_MATRIX, 0, 2, 2, STATE_MATRIX_TRANSPOSE },
133 { STATE_MVP_MATRIX, 0, 3, 3, STATE_MATRIX_TRANSPOSE },
H A Dprog_statevars.c333 if (modifier == STATE_MATRIX_TRANSPOSE ||
792 case STATE_MATRIX_TRANSPOSE:
H A Dprogram_parse.y1664 $$ = STATE_MATRIX_TRANSPOSE;
/external/mesa3d/src/glsl/
H A Dbuiltin_variables.cpp283 STATE_MODELVIEW_MATRIX, STATE_MATRIX_TRANSPOSE);
292 STATE_PROJECTION_MATRIX, STATE_MATRIX_TRANSPOSE);
301 STATE_MVP_MATRIX, STATE_MATRIX_TRANSPOSE);
310 STATE_TEXTURE_MATRIX, STATE_MATRIX_TRANSPOSE);
/external/mesa3d/src/mesa/main/
H A Dffvertex_prog.c744 STATE_MATRIX_TRANSPOSE, modelview );
849 STATE_MATRIX_TRANSPOSE, mvp );
1510 STATE_MATRIX_TRANSPOSE, texmat );

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