Searched refs:SWRAST_MAX_WIDTH (Results 1 - 19 of 19) sorted by relevance

/external/mesa3d/src/mesa/swrast/
H A Ds_span.h75 GLfloat attribs[FRAG_ATTRIB_MAX][SWRAST_MAX_WIDTH][4];
78 GLubyte mask[SWRAST_MAX_WIDTH];
84 GLubyte rgba8[SWRAST_MAX_WIDTH][4];
85 GLushort rgba16[SWRAST_MAX_WIDTH][4];
87 GLint x[SWRAST_MAX_WIDTH]; /**< fragment X coords */
88 GLint y[SWRAST_MAX_WIDTH]; /**< fragment Y coords */
89 GLuint z[SWRAST_MAX_WIDTH]; /**< fragment Z coords */
90 GLuint index[SWRAST_MAX_WIDTH]; /**< Color indexes */
91 GLfloat lambda[MAX_TEXTURE_COORD_UNITS][SWRAST_MAX_WIDTH]; /**< Texture LOD */
92 GLfloat coverage[SWRAST_MAX_WIDTH]; /**< Fragmen
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H A Ds_context.c730 assert(ctx->Const.MaxViewportWidth <= SWRAST_MAX_WIDTH);
731 assert(ctx->Const.MaxViewportHeight <= SWRAST_MAX_WIDTH);
733 assert(ctx->Const.MaxRenderbufferSize <= SWRAST_MAX_WIDTH);
735 /* make sure largest texture image is <= SWRAST_MAX_WIDTH in size */
736 assert((1 << (ctx->Const.MaxTextureLevels - 1)) <= SWRAST_MAX_WIDTH);
737 assert((1 << (ctx->Const.MaxCubeTextureLevels - 1)) <= SWRAST_MAX_WIDTH);
738 assert((1 << (ctx->Const.Max3DTextureLevels - 1)) <= SWRAST_MAX_WIDTH);
740 assert(PROG_MAX_WIDTH == SWRAST_MAX_WIDTH);
806 swrast->stencil_temp.buf1 = (GLubyte *) malloc(SWRAST_MAX_WIDTH * sizeof(GLubyte));
807 swrast->stencil_temp.buf2 = (GLubyte *) malloc(SWRAST_MAX_WIDTH * sizeo
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H A Ds_drawpix.c322 && width <= SWRAST_MAX_WIDTH
342 && width <= SWRAST_MAX_WIDTH
370 /* in case width > SWRAST_MAX_WIDTH do the copy in chunks */
372 const GLint spanWidth = MIN2(width - skipPixels, SWRAST_MAX_WIDTH);
374 ASSERT(span.end <= SWRAST_MAX_WIDTH);
456 /* if the span is wider than SWRAST_MAX_WIDTH we have to do it in chunks */
458 const GLint spanWidth = MIN2(width - skipPixels, SWRAST_MAX_WIDTH);
H A Ds_bitmap.c126 if (count + width >= SWRAST_MAX_WIDTH || row + 1 == height) {
H A Ds_logic.c196 ASSERT(span->end < SWRAST_MAX_WIDTH);
H A Ds_masking.c49 ASSERT(n < SWRAST_MAX_WIDTH);
H A Dswrast.h62 #define SWRAST_MAX_WIDTH 16384 macro
H A Ds_texcombine.c53 return (float4_array) (swrast->TexelBuffer + unit * SWRAST_MAX_WIDTH * 4 * omp_get_num_threads() + (SWRAST_MAX_WIDTH * 4 * omp_get_thread_num()));
55 return (float4_array) (swrast->TexelBuffer + unit * SWRAST_MAX_WIDTH * 4);
615 SWRAST_MAX_WIDTH * 4 * sizeof(GLfloat));
629 ASSERT(span->end <= SWRAST_MAX_WIDTH);
H A Ds_points.c442 assert(span.end <= SWRAST_MAX_WIDTH);
478 if (span->end >= SWRAST_MAX_WIDTH ||
507 ASSERT(span->end <= SWRAST_MAX_WIDTH);
H A Ds_zoom.c153 ASSERT(zoomedWidth <= SWRAST_MAX_WIDTH);
376 ASSERT(zoomedWidth <= SWRAST_MAX_WIDTH);
421 ASSERT(zoomedWidth <= SWRAST_MAX_WIDTH);
H A Ds_lines.c70 ASSERT(span->end < SWRAST_MAX_WIDTH);
H A Ds_aalinetemp.h94 if (line->span.end == SWRAST_MAX_WIDTH) {
H A Ds_aatritemp.h199 while (startX < SWRAST_MAX_WIDTH) {
H A Ds_copypix.c161 ASSERT(width < SWRAST_MAX_WIDTH);
H A Ds_blend.c1001 ASSERT(span->end <= SWRAST_MAX_WIDTH);
H A Ds_span.c1169 ASSERT(span->end <= SWRAST_MAX_WIDTH);
/external/mesa3d/src/mesa/drivers/osmesa/
H A Dosmesa.c858 width > SWRAST_MAX_WIDTH || height > SWRAST_MAX_HEIGHT) {
1004 *value = SWRAST_MAX_WIDTH;
/external/mesa3d/src/mesa/drivers/dri/swrast/
H A Dswrast.c472 drawable->row = malloc(SWRAST_MAX_WIDTH * 4);
/external/mesa3d/src/mesa/drivers/x11/
H A Dfakeglx.c2238 if (width > SWRAST_MAX_WIDTH || height > SWRAST_MAX_HEIGHT) {
2243 width = SWRAST_MAX_WIDTH;

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