Searched refs:WEIGHT_LUT_SIZE (Results 1 - 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/softpipe/
H A Dsp_tex_sample.c1597 #define WEIGHT_LUT_SIZE 1024 macro
1609 weightLut = (float *) MALLOC(WEIGHT_LUT_SIZE * sizeof(float));
1611 for (i = 0; i < WEIGHT_LUT_SIZE; ++i) {
1613 float r2 = (float) i / (float) (WEIGHT_LUT_SIZE - 1);
1681 * i.e. scale so that F = WEIGHT_LUT_SIZE-1
1683 double formScale = (double) (WEIGHT_LUT_SIZE - 1) / F;
1723 * WEIGHT_LUT_SIZE - 1
1725 if (q < WEIGHT_LUT_SIZE) {
/external/mesa3d/src/mesa/swrast/
H A Ds_texfilter.c1609 #define WEIGHT_LUT_SIZE 1024 macro
1621 weightLut = (GLfloat *) malloc(WEIGHT_LUT_SIZE * sizeof(GLfloat));
1623 for (i = 0; i < WEIGHT_LUT_SIZE; ++i) {
1625 GLfloat r2 = (GLfloat) i / (GLfloat) (WEIGHT_LUT_SIZE - 1);
1693 * i.e. scale so that F = WEIGHT_LUT_SIZE-1
1695 double formScale = (double) (WEIGHT_LUT_SIZE - 1) / F;
1713 /* Note that the ellipse has been pre-scaled so F = WEIGHT_LUT_SIZE - 1 */
1714 if (q < WEIGHT_LUT_SIZE) {

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