Searched refs:addRigidBody (Results 1 - 3 of 3) sorted by relevance

/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/
H A DPhysicsSpace.java411 addRigidBody((PhysicsRigidBody) obj);
413 addRigidBody((PhysicsVehicle) obj);
469 addRigidBody(physicsJoint.getBodyA());
476 addRigidBody(physicsJoint.getBodyB());
547 private native void addRigidBody(long space, long id); method in class:PhysicsSpace
593 private void addRigidBody(PhysicsRigidBody node) { method in class:PhysicsSpace
604 addRigidBody(physicsSpaceId, node.getObjectId());
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/
H A DPhysicsSpace.java385 addRigidBody((PhysicsRigidBody) obj);
387 addRigidBody((PhysicsVehicle) obj);
443 addRigidBody(physicsJoint.getBodyA());
450 addRigidBody(physicsJoint.getBodyB());
540 private void addRigidBody(PhysicsRigidBody node) { method in class:PhysicsSpace
551 dynamicsWorld.addRigidBody(node.getObjectId());
/external/jmonkeyengine/engine/src/bullet-native/
H A Dcom_jme3_bullet_PhysicsSpace.cpp128 * Method: addRigidBody
147 space->getDynamicsWorld()->addRigidBody(collisionObject);

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