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/external/deqp/modules/gles31/functional/
H A Des31fSSBOLayoutCase.cpp2243 const BlockLocation& blockLoc = blockLocations[layoutNdx]; local
2245 if (blockLoc.size > 0)
2246 gl.bindBufferRange(GL_SHADER_STORAGE_BUFFER, bindingPoint, buffers[blockLoc.index].buffer, blockLoc.offset, blockLoc.size);

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