Searched refs:centerPosition (Results 1 - 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
H A Des31fGeometryShaderTests.cpp1713 const tcu::Vec4 centerPosition = basePosition + tcu::Vec4(deFloatCos(phase), deFloatSin(phase), 0.0f, 0.0f) * 0.1f; local
1715 output.EmitVertex(centerPosition + tcu::Vec4( 0.0f, -0.1f, 0.0f, 0.0f), 0.0f, DE_NULL, packets[packetNdx].primitiveIDIn);
1716 output.EmitVertex(centerPosition + tcu::Vec4(-0.05f, 0.0f, 0.0f, 0.0f), 0.0f, DE_NULL, packets[packetNdx].primitiveIDIn);
1717 output.EmitVertex(centerPosition + tcu::Vec4( 0.05f, 0.0f, 0.0f, 0.0f), 0.0f, DE_NULL, packets[packetNdx].primitiveIDIn);
1756 " highp vec4 centerPosition = basePosition + 0.1 * vec4(cos(phase), sin(phase), 0.0, 0.0);\n"
1758 " gl_Position = centerPosition + vec4( 0.00, -0.1, 0.0, 0.0);\n"
1760 " gl_Position = centerPosition + vec4(-0.05, 0.0, 0.0, 0.0);\n"
1762 " gl_Position = centerPosition + vec4( 0.05, 0.0, 0.0, 0.0);\n"

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