Searched refs:deBitMask32 (Results 1 - 6 of 6) sorted by relevance
/external/deqp/framework/delibs/debase/ |
H A D | deInt32Test.c | 134 DE_TEST_ASSERT(deBitMask32(0, 0) == 0); 135 DE_TEST_ASSERT(deBitMask32(8, 0) == 0); 136 DE_TEST_ASSERT(deBitMask32(16, 0) == 0); 137 DE_TEST_ASSERT(deBitMask32(31, 0) == 0); 138 DE_TEST_ASSERT(deBitMask32(32, 0) == 0); 140 DE_TEST_ASSERT(deBitMask32(0, 2) == 3); 141 DE_TEST_ASSERT(deBitMask32(0, 32) == 0xFFFFFFFFu); 143 DE_TEST_ASSERT(deBitMask32(16, 16) == 0xFFFF0000u); 144 DE_TEST_ASSERT(deBitMask32(31, 1) == 0x80000000u); 145 DE_TEST_ASSERT(deBitMask32( [all...] |
H A D | deMath.c | 151 const deUint32 lostMask = deBitMask32(0, numLostBits);
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H A D | deInt32.h | 485 DE_INLINE deUint32 deBitMask32 (int leastSignificantBitNdx, int numBits) function
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/external/deqp/modules/egl/ |
H A D | teglImageUtil.cpp | 334 const deUint32 stencilMask = deBitMask32(0, numStencilBits);
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H A D | teglImageFormatTests.cpp | 588 const deUint32 maxStencil = deBitMask32(0, numStencilBits);
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrReferenceContext.cpp | 3007 return s & deBitMask32(0, numBits);
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