Searched refs:depthStencilFormat (Results 1 - 6 of 6) sorted by relevance

/external/deqp/framework/opengl/
H A DgluFboRenderContext.cpp44 static void getDepthStencilBits (deUint32 depthStencilFormat, int* depthBits, int* stencilBits) argument
46 const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(depthStencilFormat));
182 const deUint32 depthStencilFormat = chooseDepthStencilFormat(config); local
219 if (depthStencilFormat != GL_NONE)
221 getDepthStencilBits(depthStencilFormat, &depthBits, &stencilBits);
227 gl.renderbufferStorageMultisample(GL_RENDERBUFFER, config.numSamples, depthStencilFormat, width, height);
229 gl.renderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height);
/external/deqp/framework/platform/ios/
H A DtcuIOSPlatform.mm215 const deUint32 depthStencilFormat = chooseDepthStencilFormat(config);
228 if ((config.depthBits > 0 || config.stencilBits > 0) && depthStencilFormat == 0)
250 if (depthStencilFormat != 0)
253 gl.renderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height);
264 if (depthStencilFormat != 0)
/external/deqp/modules/gles3/functional/
H A Des3fFboMultisampleTests.cpp57 BasicFboMultisampleCase (Context& context, const char* name, const char* desc, deUint32 colorFormat, deUint32 depthStencilFormat, const IVec2& size, int numSamples) argument
60 , m_depthStencilFormat (depthStencilFormat)
H A Des3fFboStencilbufferTests.cpp158 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; local
181 glRenderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height);
H A Des3fFboRenderTest.cpp74 , depthStencilFormat (depthStencilFormat_)
86 , depthStencilFormat (GL_NONE)
101 GLenum depthStencilFormat; member in class:deqp::gles3::Functional::FboConfig
132 name << "_" << getTypeName(depthStencilType) << "_" << getFormatName(depthStencilFormat);
286 case GL_TEXTURE_2D: m_depthStencilBuffer = createTex2D(depthStencilBufferName, m_config.depthStencilFormat, width, height); break;
287 case GL_RENDERBUFFER: m_depthStencilBuffer = createRbo(depthStencilBufferName, m_config.depthStencilFormat, width, height); break;
884 cfg.depthStencilFormat = GL_NONE;
1191 context.texImage2D(GL_TEXTURE_2D, 0, fbo.getConfig().depthStencilFormat, newWidth, newHeight);
1196 context.renderbufferStorage(GL_RENDERBUFFER, fbo.getConfig().depthStencilFormat, newWidth, newHeight);
1337 : fbo.getConfig().depthStencilFormat;
1575 deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; local
1663 deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; local
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H A Des3fFboInvalidateTests.cpp1209 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; local
1234 glRenderbufferStorage (GL_RENDERBUFFER, depthStencilFormat, getWidth(), getHeight());

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