Searched refs:depthTexture (Results 1 - 5 of 5) sorted by relevance

/external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/
H A DTranslucentBucketFilter.java35 private Texture depthTexture; field in class:TranslucentBucketFilter
61 if (enabledSoftParticles && depthTexture != null) {
67 if (depthTexture != null) {
76 protected void setDepthTexture(Texture depthTexture) { argument
77 this.depthTexture = depthTexture;
78 if (enabledSoftParticles && depthTexture != null) {
/external/jmonkeyengine/engine/src/core/com/jme3/post/
H A DFilter.java85 protected Texture2D depthTexture; field in class:Filter.Pass
104 depthTexture = new Texture2D(width, height, numSamples, depthBufferFormat);
105 renderFrameBuffer.setDepthTexture(depthTexture);
112 depthTexture = new Texture2D(width, height, depthBufferFormat);
113 renderFrameBuffer.setDepthTexture(depthTexture);
173 return depthTexture;
283 * @param depthTexture
285 protected void setDepthTexture(Texture depthTexture){ argument
286 getMaterial().setTexture("DepthTexture", depthTexture);
H A DFilterPostProcessor.java63 private Texture2D depthTexture; field in class:FilterPostProcessor
153 depthTexture = new Texture2D(width, height, Format.Depth24);
154 renderFrameBuffer.setDepthTexture(depthTexture);
158 filter.setDepthTexture(depthTexture);
222 boolean msDepth = depthTexture != null && depthTexture.getImage().getMultiSamples() > 1;
240 pass.getPassMaterial().setTexture("DepthTexture", depthTexture);
242 pass.getPassMaterial().setInt("NumSamplesDepth", depthTexture.getImage().getMultiSamples());
255 mat.setInt("NumSamplesDepth", depthTexture.getImage().getMultiSamples());
408 depthTexture
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/external/deqp/modules/gles3/functional/
H A Des3fFboDepthbufferTests.cpp163 deUint32 depthTexture = 0; local
176 glGenTextures(1, &depthTexture);
181 glBindTexture(GL_TEXTURE_2D, depthTexture);
188 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0);
249 deUint32 depthTexture = 0; local
262 glGenTextures(1, &depthTexture);
267 glBindTexture(GL_TEXTURE_2D, depthTexture);
274 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0);
/external/jmonkeyengine/engine/src/core-effects/com/jme3/water/
H A DSimpleWaterProcessor.java102 protected Texture2D depthTexture; field in class:SimpleWaterProcessor
163 dispDepth = new Picture("depthTexture");
164 dispDepth.setTexture(manager, depthTexture, false);
273 depthTexture = new Texture2D(renderWidth, renderHeight, Format.Depth);
279 mat.setTexture("water_depthmap", depthTexture);
313 refractionBuffer.setDepthTexture(depthTexture);

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