Searched refs:fragShader (Results 1 - 7 of 7) sorted by relevance
/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderApiTests.cpp | 309 void logVertexFragmentProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, glu::Shader& vertShader, glu::Shader& fragShader) argument 311 DE_ASSERT(vertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYPE_FRAGMENT); 316 logShader(log, renderCtx, fragShader); 409 const GLuint fragShader = glCreateShader(GL_FRAGMENT_SHADER); local 412 TCU_CHECK(fragShader != 0); 417 glShaderSource(fragShader, 1, &fragSource, 0); 418 glCompileShader(fragShader); 423 m_fragShader = fragShader; 788 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT); local 791 fragShader [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderApiTests.cpp | 363 void logVertexFragmentProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, glu::Shader& vertShader, glu::Shader& fragShader) argument 365 DE_ASSERT(vertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYPE_FRAGMENT); 370 logShader(log, renderCtx, fragShader); 463 const GLuint fragShader = glCreateShader(GL_FRAGMENT_SHADER); local 466 TCU_CHECK(fragShader != 0); 471 glShaderSource(fragShader, 1, &fragSource, 0); 472 glCompileShader(fragShader); 477 m_fragShader = fragShader; 848 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT); local 851 fragShader 1422 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT); local [all...] |
/external/deqp/modules/gles2/performance/ |
H A D | es2pShaderCompilationCases.cpp | 456 deUint32 fragShader; 477 void setShaderSources (deUint32 vertShader, deUint32 fragShader, const ProgramContext&) const; 633 deUint32 fragShader; 1692 result.fragShader = gl.createShader(GL_FRAGMENT_SHADER); 1696 gl.attachShader(result.program, result.fragShader); 1701 void ShaderCompilerCase::setShaderSources (deUint32 vertShader, deUint32 fragShader, const ProgramContext& progCtx) const 1707 gl.shaderSource(fragShader, 1, &fragShaderSourceCStr, DE_NULL); 1808 gl.detachShader(shadersAndProgram.program, shadersAndProgram.fragShader); 1810 gl.deleteShader(shadersAndProgram.fragShader); 1828 result.frag = getShaderInfoLog(gl, shadersAndProgram.fragShader); [all...] |
/external/deqp/modules/gles3/performance/ |
H A D | es3pShaderCompilationCases.cpp | 456 deUint32 fragShader; 477 void setShaderSources (deUint32 vertShader, deUint32 fragShader, const ProgramContext&) const; 633 deUint32 fragShader; 1712 result.fragShader = gl.createShader(GL_FRAGMENT_SHADER); 1716 gl.attachShader(result.program, result.fragShader); 1721 void ShaderCompilerCase::setShaderSources (deUint32 vertShader, deUint32 fragShader, const ProgramContext& progCtx) const 1727 gl.shaderSource(fragShader, 1, &fragShaderSourceCStr, DE_NULL); 1828 gl.detachShader(shadersAndProgram.program, shadersAndProgram.fragShader); 1830 gl.deleteShader(shadersAndProgram.fragShader); 1848 result.frag = getShaderInfoLog(gl, shadersAndProgram.fragShader); [all...] |
H A D | es3pDepthTests.cpp | 477 inline ObjectData quadWith (const string& fragShader, float depth) argument 479 return ObjectData(glu::makeVtxFragSources(getBaseVertexShader(), fragShader), getFullscreenQuad(depth));
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/external/deqp/modules/glshared/ |
H A D | glsLifetimeTests.cpp | 119 CheckedProgram (const RenderContext& renderCtx, GLuint vtxShader, GLuint fragShader) argument 123 attachShader(fragShader); 851 CheckedShader fragShader (getRenderContext(), 854 vtxShader.getShader(), fragShader.getShader());
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/external/deqp/modules/internal/ |
H A D | ditFrameworkTests.cpp | 749 } fragShader; local 751 const rr::Program program (&vtxShader, &fragShader);
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