Searched refs:gridSizeY (Results 1 - 5 of 5) sorted by relevance
/external/deqp/modules/glshared/ |
H A D | glsShaderPerformanceMeasurer.cpp | 62 static inline int getNumVertices (int gridSizeX, int gridSizeY) argument 64 return (gridSizeX + 1) * (gridSizeY + 1); 67 static inline int getNumIndices (int gridSizeX, int gridSizeY) argument 69 return gridSizeX*gridSizeY*6; 77 static void generateVertices (std::vector<float>& dst, int gridSizeX, int gridSizeY, const AttribSpec& spec) argument 81 DE_ASSERT((gridSizeX + 1)*(gridSizeY + 1) <= (1<<16)); // Must fit into 16-bit indices. 82 DE_ASSERT(gridSizeX >= 1 && gridSizeY >= 1); 83 dst.resize((gridSizeX + 1) * (gridSizeY + 1) * 4); 85 for (int y = 0; y <= gridSizeY; y++) 90 float yf = (float)y / (float)gridSizeY; 98 generateIndices(std::vector<deUint16>& dst, int gridSizeX, int gridSizeY) argument [all...] |
H A D | glsBufferTestUtil.cpp | 476 static void computePositions (vector<tcu::Vec2>& positions, int gridSizeX, int gridSizeY) argument 478 positions.resize(gridSizeX*gridSizeY*4); 480 for (int y = 0; y < gridSizeY; y++) 484 float sy0 = (y+0) / (float)gridSizeY; 486 float sy1 = (y+1) / (float)gridSizeY; 500 static void computeIndices (vector<deUint16>& indices, int gridSizeX, int gridSizeY) argument 502 indices.resize(3 * 2 * gridSizeX * gridSizeY); 504 for (int quadNdx = 0; quadNdx < gridSizeX*gridSizeY; quadNdx++)
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/external/deqp/modules/gles2/functional/ |
H A D | es2fBufferTestUtil.cpp | 315 static void computePositions (vector<tcu::Vec2>& positions, int gridSizeX, int gridSizeY) argument 317 positions.resize(gridSizeX*gridSizeY*4); 319 for (int y = 0; y < gridSizeY; y++) 323 float sy0 = (y+0) / (float)gridSizeY; 325 float sy1 = (y+1) / (float)gridSizeY; 339 static void computeIndices (vector<deUint16>& indices, int gridSizeX, int gridSizeY) argument 341 indices.resize(3 * 2 * gridSizeX * gridSizeY); 343 for (int quadNdx = 0; quadNdx < gridSizeX*gridSizeY; quadNdx++)
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/external/deqp/modules/gles2/performance/ |
H A D | es2pShaderOperatorTests.cpp | 343 static inline int getNumVertices (int gridSizeX, int gridSizeY) argument 345 return gridSizeX * gridSizeY * 2 * 3; 348 static void generateVertices (std::vector<float>& dst, int gridSizeX, int gridSizeY, const OperatorPerformanceCase::AttribSpec& spec) argument 352 DE_ASSERT(gridSizeX >= 1 && gridSizeY >= 1); 353 dst.resize(getNumVertices(gridSizeX, gridSizeY) * numComponents); 358 for (int baseY = 0; baseY < gridSizeY; baseY++) 362 const float yf0 = (float)(baseY + 0) / (float)gridSizeY; 364 const float yf1 = (float)(baseY + 1) / (float)gridSizeY;
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/external/deqp/modules/gles3/performance/ |
H A D | es3pShaderOperatorTests.cpp | 343 static inline int getNumVertices (int gridSizeX, int gridSizeY) argument 345 return gridSizeX * gridSizeY * 2 * 3; 348 static void generateVertices (std::vector<float>& dst, int gridSizeX, int gridSizeY, const OperatorPerformanceCase::AttribSpec& spec) argument 352 DE_ASSERT(gridSizeX >= 1 && gridSizeY >= 1); 353 dst.resize(getNumVertices(gridSizeX, gridSizeY) * numComponents); 358 for (int baseY = 0; baseY < gridSizeY; baseY++) 362 const float yf0 = (float)(baseY + 0) / (float)gridSizeY; 364 const float yf1 = (float)(baseY + 1) / (float)gridSizeY;
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