Searched refs:halfW (Results 1 - 12 of 12) sorted by relevance
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
H A D | TextureGeneratorNoise.java | 65 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; 72 for (int i = -halfW; i < halfW; ++i) {
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H A D | TextureGeneratorClouds.java | 79 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; 80 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; 87 for (int i = -halfW; i < halfW; ++i) {
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H A D | TextureGeneratorDistnoise.java | 70 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; 71 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; 78 for (int i = -halfW; i < halfW; ++i) {
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H A D | TextureGeneratorMarble.java | 67 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; 68 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; 76 for (int i = -halfW; i < halfW; ++i) {
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H A D | TextureGeneratorMusgrave.java | 66 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; 67 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; 76 for (int i = -halfW; i < halfW; ++i) {
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H A D | TextureGeneratorStucci.java | 75 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; 76 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD, noiseValue, ofs;; 82 for (int i = -halfW; i < halfW; ++i) {
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H A D | TextureGeneratorBlend.java | 121 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; 122 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD, x, y; 130 for (int i = -halfW; i < halfW; ++i) {
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H A D | TextureGeneratorMagic.java | 130 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; 131 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; 136 for (int i = -halfW; i < halfW; ++i) {
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H A D | TextureGeneratorVoronoi.java | 75 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; 76 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; 94 for (int i = -halfW; i < halfW; ++i) {
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H A D | TextureGeneratorWood.java | 76 int halfW = width >> 1; 79 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; 89 for (int i = -halfW; i < halfW; ++i) {
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/external/skia/gm/ |
H A D | xfermodes.cpp | 107 SkScalar halfW = SkIntToScalar(W) / 2; local 110 SkRect r = SkRect::MakeXYWH(x + halfW, y, halfW,
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/external/deqp/framework/referencerenderer/ |
H A D | rrRenderer.cpp | 821 const float halfW = (float)(viewport.width) / 2.0f; local 823 const float oX = (float)viewport.left + halfW; 828 packet.position = tcu::Vec4(packet.position.x()*halfW + oX,
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