Searched refs:halfW (Results 1 - 12 of 12) sorted by relevance

/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
H A DTextureGeneratorNoise.java65 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
72 for (int i = -halfW; i < halfW; ++i) {
H A DTextureGeneratorClouds.java79 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
80 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
87 for (int i = -halfW; i < halfW; ++i) {
H A DTextureGeneratorDistnoise.java70 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
71 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
78 for (int i = -halfW; i < halfW; ++i) {
H A DTextureGeneratorMarble.java67 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
68 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
76 for (int i = -halfW; i < halfW; ++i) {
H A DTextureGeneratorMusgrave.java66 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
67 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
76 for (int i = -halfW; i < halfW; ++i) {
H A DTextureGeneratorStucci.java75 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
76 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD, noiseValue, ofs;;
82 for (int i = -halfW; i < halfW; ++i) {
H A DTextureGeneratorBlend.java121 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
122 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD, x, y;
130 for (int i = -halfW; i < halfW; ++i) {
H A DTextureGeneratorMagic.java130 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
131 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
136 for (int i = -halfW; i < halfW; ++i) {
H A DTextureGeneratorVoronoi.java75 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
76 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
94 for (int i = -halfW; i < halfW; ++i) {
H A DTextureGeneratorWood.java76 int halfW = width >> 1;
79 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
89 for (int i = -halfW; i < halfW; ++i) {
/external/skia/gm/
H A Dxfermodes.cpp107 SkScalar halfW = SkIntToScalar(W) / 2; local
110 SkRect r = SkRect::MakeXYWH(x + halfW, y, halfW,
/external/deqp/framework/referencerenderer/
H A DrrRenderer.cpp821 const float halfW = (float)(viewport.width) / 2.0f; local
823 const float oX = (float)viewport.left + halfW;
828 packet.position = tcu::Vec4(packet.position.x()*halfW + oX,

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