Searched refs:layerNdx (Results 1 - 14 of 14) sorted by relevance

/external/deqp/modules/gles31/functional/
H A Des31fTextureGatherTests.cpp1742 int layerNdx;
1755 gls::TextureTestUtil::computeQuadTexCoord2DArray(res, m_iterations[iterationNdx].layerNdx, Vec2(-0.3f, -0.4f), Vec2(1.5f, 1.6f));
1766 for (int layerNdx = -1; layerNdx < m_textureSize.z()+1; layerNdx++)
1769 if (layerNdx == 0)
1775 m_iterations.back().layerNdx = layerNdx;
1783 if (isDepthFormat(m_textureFormat) || basicIterations[basicNdx].componentNdx == (layerNdx + 2) % 4)
1787 m_iterations.back().layerNdx
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H A Des31fTessellationGeometryInteractionTests.cpp2105 bool verifyResultLayer (int layerNdx, const tcu::Surface& dst);
2437 for (int layerNdx = 0; layerNdx < m_numLayers; ++layerNdx)
2439 gl.framebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture, 0, layerNdx);
2480 for (int layerNdx = 0; layerNdx < m_numLayers; ++layerNdx)
2482 gl.framebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture, 0, layerNdx);
2483 glu::readPixels(m_context.getRenderContext(), 0, 0, dst[layerNdx]
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H A Des31fTextureFormatTests.cpp86 bool testLayerFace (int layerNdx);
183 const int layerNdx = layerFaceNdx / 6; local
193 computeQuadTexCoordCubeArray(texCoord, face, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f), tcu::Vec2((float)layerNdx));
H A Des31fPrimitiveBoundingBoxTests.cpp3605 for (int layerNdx = 0; layerNdx < m_numLayers; ++layerNdx)
3607 m_layers[layerNdx].zOffset = ((float)layerNdx / m_numLayers) * 2.0f - 1.0f;
3608 m_layers[layerNdx].zScale = (2.0f / m_numLayers);
3609 m_layers[layerNdx].color1 = (layerNdx == 0) ? (tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f)) : (tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f));
3610 m_layers[layerNdx].color2 = (layerNdx
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H A Des31fGeometryShaderTests.cpp2583 bool verifyLayerContent (const tcu::Surface& layer, int layerNdx);
2758 for (int layerNdx = 2; layerNdx < m_numLayers; ++layerNdx)
2760 const tcu::ScopedLogSection section (m_testCtx.getLog(), "VerifyLayer", "Verify layer " + de::toString(layerNdx));
2764 sampleTextureLayer(layer, layerNdx);
2774 const int layerNdx = m_iteration - 2; local
2775 const tcu::ScopedLogSection section (m_testCtx.getLog(), "VerifyLayer", "Verify layer " + de::toString(layerNdx));
2779 sampleTextureLayer(layer, layerNdx);
2782 m_allLayersOk &= verifyLayerContent(layer, layerNdx);
3314 verifyLayerContent(const tcu::Surface& layer, int layerNdx) argument
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H A Des31fShaderImageLoadStoreTests.cpp1206 for (int layerNdx = 0; layerNdx < numSlicesOrFaces; layerNdx++)
1208 if (layerNdx > 0)
1211 uniforms.assign1i("u_layerNdx", layerNdx);
1213 glLog.glBindImageTexture(0, *texture, 0, GL_FALSE, layerNdx, GL_WRITE_ONLY, internalFormatGL);
1456 for (int layerNdx = 0; layerNdx < numSlicesOrFaces; layerNdx++)
1458 if (layerNdx >
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H A Des31fTextureSpecificationTests.cpp267 const int layerNdx = layerFaceNdx / 6; local
271 shader.setLayer(layerNdx);
/external/deqp/modules/gles31/stress/
H A Des31sTessellationGeometryInteractionTests.cpp79 bool verifyResultLayer (int layerNdx, const tcu::Surface& dst);
379 bool GridRenderCase::verifyResultLayer (int layerNdx, const tcu::Surface& image) argument
386 m_testCtx.getLog() << tcu::TestLog::Message << "Verifying output layer " << layerNdx << tcu::TestLog::EndMessage;
/external/deqp/modules/gles3/functional/
H A Des3fTextureFilteringTests.cpp760 for (int layerNdx = 0; layerNdx < m_numLayers; layerNdx++)
762 const tcu::IVec4 swz = levelSwz[layerNdx%DE_LENGTH_OF_ARRAY(levelSwz)];
766 tcu::fillWithComponentGradients(tcu::getSubregion(levelBuf, 0, 0, layerNdx, levelBuf.getWidth(), levelBuf.getHeight(), 1), gMin, gMax);
777 for (int layerNdx = 0; layerNdx < m_numLayers; layerNdx++)
780 const deUint32 rgb = step * (levelNdx + layerNdx*numLevels);
784 tcu::fillWithGrid(tcu::getSubregion(levelBuf, 0, 0, layerNdx, levelBu
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H A Des3fTextureFormatTests.cpp431 bool testLayer (int layerNdx);
505 bool Texture2DArrayFormatCase::testLayer (int layerNdx) argument
522 computeQuadTexCoord2DArray(texCoord, layerNdx, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
550 return compareImages(log, (string("Layer" + de::toString(layerNdx))).c_str(), (string("Layer " + de::toString(layerNdx))).c_str(), referenceFrame, renderedFrame, threshold);
H A Des3fTextureSpecificationTests.cpp486 for (int layerNdx = 0; layerNdx < m_numLayers; layerNdx++)
490 shader.setLayer(layerNdx);
512 string layerStr = de::toString(layerNdx);
516 (levelNdx == 0 && layerNdx == 0) ? tcu::COMPARE_LOG_RESULT : tcu::COMPARE_LOG_ON_ERROR);
/external/deqp/modules/glshared/
H A DglsTextureTestUtil.hpp371 void computeQuadTexCoord1DArray (std::vector<float>& dst, int layerNdx, float left, float right);
373 void computeQuadTexCoord2DArray (std::vector<float>& dst, int layerNdx, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight);
H A DglsTextureTestUtil.cpp1480 void computeQuadTexCoord1DArray (std::vector<float>& dst, int layerNdx, float left, float right) argument
1484 dst[0] = left; dst[1] = (float)layerNdx;
1485 dst[2] = left; dst[3] = (float)layerNdx;
1486 dst[4] = right; dst[5] = (float)layerNdx;
1487 dst[6] = right; dst[7] = (float)layerNdx;
1500 void computeQuadTexCoord2DArray (std::vector<float>& dst, int layerNdx, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight) argument
1504 dst[0] = bottomLeft.x(); dst[ 1] = bottomLeft.y(); dst[ 2] = (float)layerNdx;
1505 dst[3] = bottomLeft.x(); dst[ 4] = topRight.y(); dst[ 5] = (float)layerNdx;
1506 dst[6] = topRight.x(); dst[ 7] = bottomLeft.y(); dst[ 8] = (float)layerNdx;
1507 dst[9] = topRight.x(); dst[10] = topRight.y(); dst[11] = (float)layerNdx;
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/external/deqp/framework/common/
H A DtcuTexLookupVerifier.cpp1934 static void getCubeArrayLevelFaces (const TextureCubeArrayView& texture, const int levelNdx, const int layerNdx, ConstPixelBufferAccess (&out)[CUBEFACE_LAST]) argument
1937 const int layerDepth = layerNdx * 6;
1960 for (int layerNdx = layerRange.x(); layerNdx <= layerRange.y(); layerNdx++)
1973 getCubeArrayLevelFaces(texture, 0, layerNdx, faces);
2003 getCubeArrayLevelFaces(texture, levelNdx, layerNdx, faces0);
2004 getCubeArrayLevelFaces(texture, levelNdx + 1, layerNdx, faces1);
2022 getCubeArrayLevelFaces(texture, levelNdx, layerNdx, faces);
2031 getCubeArrayLevelFaces(texture, 0, layerNdx, face
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