Searched refs:matTypeName (Results 1 - 2 of 2) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fShaderMatrixTests.cpp1161 const char* matTypeName = getDataTypeName(matType); local
1167 string baseName = string(inTypeList[inTypeNdx].name) + "_" + precName + "_" + matTypeName + "_";
1188 string vecMatName = string(inTypeList[inTypeNdx].name) + "_" + precName + "_" + getDataTypeName(vecType) + "_" + matTypeName;
1197 opGroup->addChild(new ShaderMatrixCase(m_context, (baseName + matTypeName + "_vertex").c_str(), "Matrix-matrix case", matIn, otherMatIn, op, true));
1198 opGroup->addChild(new ShaderMatrixCase(m_context, (baseName + matTypeName + "_fragment").c_str(), "Matrix-matrix case", matIn, otherMatIn, op, false));
/external/deqp/modules/gles3/functional/
H A Des3fShaderMatrixTests.cpp1888 const char* matTypeName = getDataTypeName(matType); local
1894 string baseName = string(precName) + "_" + matTypeName + "_";
1917 string vecMatName = string(precName) + "_" + getDataTypeName(rowVecType) + "_" + matTypeName;
1937 inGroup->addChild(new ShaderMatrixCase(m_context, (baseName + matTypeName + "_vertex").c_str(), "Matrix-matrix case", matIn, otherMatIn, op, true));
1938 inGroup->addChild(new ShaderMatrixCase(m_context, (baseName + matTypeName + "_fragment").c_str(), "Matrix-matrix case", matIn, otherMatIn, op, false));

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