Searched refs:mid2 (Results 1 - 5 of 5) sorted by relevance
/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderAlgorithmTests.cpp | 176 << " mediump float mid2 = m - vsf;" 178 << " else if (sextant == 1) res = vec3(mid2, v, m);" 180 << " else if (sextant == 3) res = vec3(m, mid2, v);" 182 << " else res = vec3(v, m, mid2);" 199 float mid2 = m - vsf; 201 else if (sextant == 1) rgb = Vec3(mid2, v, m); 203 else if (sextant == 3) rgb = Vec3(m, mid2, v); 205 else rgb = Vec3(v, m, mid2);
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/external/libopus/celt/ |
H A D | bands.c | 396 opus_val16 mid2; local 407 mid2 = SHR32(mid, 1); 408 El = MULT16_16(mid2, mid2) + side - 2*xp; 409 Er = MULT16_16(mid2, mid2) + side + 2*xp;
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/external/skia/src/core/ |
H A D | SkStroke.cpp | 577 int mid2 = outer1 ^ outer2 ^ mid1; local 578 SkASSERT(mid2 >= 1 && mid2 <= 3); 579 SkASSERT(mid2 != outer1 && mid2 != outer2 && mid2 != mid1); 580 SkASSERT(((1 << outer1) | (1 << outer2) | (1 << mid1) | (1 << mid2)) == 0x0f); 583 && pt_to_line(cubic[mid2], cubic[outer1], cubic[outer2]) <= lineSlop;
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/external/deqp/framework/referencerenderer/ |
H A D | rrRenderer.cpp | 280 TriangleVertex mid2; local 310 TriangleVertex& middle = mid2; 333 // gen quad (v1) -> mid1 -> mid2 -> (v2) 336 clippedEdges.push_back(mid2); 354 TriangleVertex mid2; local 385 TriangleVertex& middle = mid2; 408 // gen triangle (v0) -> mid1 -> mid2 411 clippedEdges.push_back(mid2); 425 clippedEdges.push_back(mid2);
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/external/skia/tests/ |
H A D | PathOpsAngleIdeas.cpp | 786 SkDPoint mid2 = q2.ptAtT(0.5); 787 SkDVector m2 = mid2 - q2[0];
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