Searched refs:numActiveBlocks (Results 1 - 6 of 6) sorted by relevance
/external/deqp/modules/gles3/functional/ |
H A D | es3fNegativeStateApiTests.cpp | 577 GLint numActiveBlocks = -1; 579 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); 580 m_log << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << " (expected 1)." << TestLog::EndMessage; 586 glGetActiveUniformBlockiv(program.getProgram(), numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, ¶ms); 601 GLint numActiveBlocks = -1; 606 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); 607 m_log << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << " (expected 1)." << TestLog::EndMessage; 613 glGetActiveUniformBlockName(program.getProgram(), numActiveBlocks, (int)sizeof(uniformBlockName), &length, &uniformBlockName[0]); 664 GLint numActiveBlocks = -1; 668 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); [all...] |
H A D | es3fNegativeShaderApiTests.cpp | 721 GLint numActiveBlocks = -1; 724 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); 727 m_log << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << TestLog::EndMessage;
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/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeStateApiTests.cpp | 588 GLint numActiveBlocks = -1; local 590 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); 591 ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << " (expected 1)." << TestLog::EndMessage; 597 ctx.glGetActiveUniformBlockiv(program.getProgram(), numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, ¶ms); 613 GLint numActiveBlocks = -1; local 618 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); 619 ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << " (expected 1)." << TestLog::EndMessage; 625 ctx.glGetActiveUniformBlockName(program.getProgram(), numActiveBlocks, (int)sizeof(uniformBlockName), &length, &uniformBlockName[0]); 678 GLint numActiveBlocks = -1; local 682 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); [all...] |
H A D | es31fNegativeShaderApiTests.cpp | 754 GLint numActiveBlocks = -1; local 757 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); 760 ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << TestLog::EndMessage;
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H A D | es31fSSBOLayoutCase.cpp | 1342 int numActiveBlocks = 0; local 1345 gl.getProgramInterfaceiv(program, GL_SHADER_STORAGE_BLOCK, GL_ACTIVE_RESOURCES, &numActiveBlocks); 1350 layout.blocks.resize(numActiveBlocks); 1351 for (int blockNdx = 0; blockNdx < numActiveBlocks; blockNdx++)
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/external/deqp/modules/glshared/ |
H A D | glsUniformBlockCase.cpp | 1170 int numActiveBlocks = 0; local 1173 gl.getProgramiv(program, GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); 1178 layout.blocks.resize(numActiveBlocks); 1179 for (int blockNdx = 0; blockNdx < numActiveBlocks; blockNdx++)
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