/external/deqp/modules/gles2/performance/ |
H A D | es2pTextureCountTests.cpp | 76 int numTextures = texCounts[cntNdx]; local 77 string name = string(texFormats[formatNdx].name) + "_" + de::toString(numTextures); 80 addChild(new Texture2DRenderCase(m_context, name.c_str(), description.c_str(), format, dataType, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */));
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H A D | es2pTextureFormatTests.cpp | 76 int numTextures = 1; local 79 addChild(new Texture2DRenderCase(m_context, nameBase.c_str(), descriptionBase.c_str(), format, dataType, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */));
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H A D | es2pTextureCases.hpp | 47 int numTextures, bool powerOfTwo);
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H A D | es2pTextureFilteringTests.cpp | 90 int numTextures = 1; local 94 addChild(new Texture2DRenderCase(m_context, name.c_str(), "", format, dataType, wrapS, wrapT, minFilter, magFilter, minify ? minTransform : magTransform, numTextures, true /* pot */));
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H A D | es2pTextureCases.cpp | 63 int numTextures, 73 , m_numTextures (numTextures) 53 Texture2DRenderCase(Context& context, const char* name, const char* description, deUint32 format, deUint32 dataType, deUint32 wrapS, deUint32 wrapT, deUint32 minFilter, deUint32 magFilter, const tcu::Mat3& coordTransform, int numTextures, bool powerOfTwo) argument
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/external/deqp/modules/gles3/performance/ |
H A D | es3pTextureCountTests.cpp | 77 int numTextures = texCounts[cntNdx]; local 78 string name = string(texFormats[formatNdx].name) + "_" + de::toString(numTextures); 81 addChild(new Texture2DRenderCase(m_context, name.c_str(), description.c_str(), format, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */));
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H A D | es3pTextureCases.hpp | 51 int numTextures,
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H A D | es3pTextureFormatTests.cpp | 115 int numTextures = 1; local 118 addChild(new Texture2DRenderCase(m_context, nameBase.c_str(), descriptionBase.c_str(), format, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */));
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H A D | es3pTextureFilteringTests.cpp | 90 int numTextures = 1; local 94 addChild(new Texture2DRenderCase(m_context, name.c_str(), "", format, wrapS, wrapT, minFilter, magFilter, minify ? minTransform : magTransform, numTextures, true /* pot */));
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H A D | es3pTextureCases.cpp | 63 int numTextures, 72 , m_numTextures (numTextures) 54 Texture2DRenderCase(Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 wrapS, deUint32 wrapT, deUint32 minFilter, deUint32 magFilter, const tcu::Mat3& coordTransform, int numTextures, bool powerOfTwo) argument
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/external/skia/src/gpu/ |
H A D | GrProcessor.cpp | 119 if (this->numTextures() != that.numTextures()) { 122 for (int i = 0; i < this->numTextures(); ++i) {
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/external/deqp/modules/gles2/stress/ |
H A D | es2sLongRunningTests.cpp | 138 const int numTextures; member in struct:deqp::gles2::Stress::MemCase 139 MemCase (const char* n, const char* d, int l, int t) : nameSuffix(n), descSuffix(d), limit(l), numTextures(t) {} 150 const int numTextures; //!< If non-positive, taken from memoryLimitCases. member in struct:deqp::gles2::Stress::Case 152 Case (const char* const name_, const char* const desc_, int numTextures_, const Probs& probs_ = Probs()) : name(name_), desc(desc_), numTextures(numTextures_), probs(probs_) {} 183 const int numTextures = cases[caseNdx].numTextures > 0 ? cases[caseNdx].numTextures : memoryLimitCases[memoryLimitNdx].numTextures; local 184 const std::vector<gls::ProgramContext> contexts (1, progLib.generateTextureContext(numTextures, 512, 512, 0.1f));
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/external/deqp/modules/gles3/stress/ |
H A D | es3sLongRunningTests.cpp | 138 const int numTextures; member in struct:deqp::gles3::Stress::MemCase 139 MemCase (const char* n, const char* d, int l, int t) : nameSuffix(n), descSuffix(d), limit(l), numTextures(t) {} 150 const int numTextures; //!< If non-positive, taken from memoryLimitCases. member in struct:deqp::gles3::Stress::Case 152 Case (const char* const name_, const char* const desc_, int numTextures_, const Probs& probs_ = Probs()) : name(name_), desc(desc_), numTextures(numTextures_), probs(probs_) {} 183 const int numTextures = cases[caseNdx].numTextures > 0 ? cases[caseNdx].numTextures : memoryLimitCases[memoryLimitNdx].numTextures; local 184 const std::vector<gls::ProgramContext> contexts (1, progLib.generateTextureContext(numTextures, 512, 512, 0.1f));
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/external/skia/src/gpu/gl/ |
H A D | GrGLProgramDesc.cpp | 45 int numTextures = proc.numTextures(); local 46 for (int t = 0; t < numTextures; ++t) {
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H A D | GrGLProgram.cpp | 89 SkASSERT(numSamplers == processor.numTextures());
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/external/deqp/modules/glshared/ |
H A D | glsLongStressTestUtil.hpp | 46 gls::ProgramContext generateBufferAndTextureContext (int numTextures, int texWid, int texHei) const;
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H A D | glsLongStressTestUtil.cpp | 136 gls::ProgramContext ProgramLibrary::generateTextureContext (const int numTextures, const int texWid, const int texHei, const float positionFactor) const argument 169 for (int i = 0; i < numTextures; i++) 178 gls::ProgramContext ProgramLibrary::generateBufferAndTextureContext (const int numTextures, const int texWid, const int texHei) const argument 212 for (int i = 0; i < numTextures; i++) 234 for (int i = 0; i < numTextures; i++) 241 Vec4(0.0f), Vec4(1.0f / (float)numTextures)));
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/external/skia/src/gpu/gl/builders/ |
H A D | GrGLProgramBuilder.cpp | 198 int totalTextures = primProc.numTextures(); 208 totalTextures += processor->numTextures(); 298 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(fp.numTextures()); 318 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(gp.numTextures()); 355 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(xp.numTextures()); 385 int numTextures = processor.numTextures(); local 386 ip->fSamplers.push_back_n(numTextures); 388 for (int t = 0; t < numTextures; ++t) {
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrContextWrapper.cpp | 74 void ContextWrapper::glGenTextures (int numTextures, deUint32* textures) argument 76 m_curCtx->genTextures(numTextures, textures); 79 void ContextWrapper::glDeleteTextures (int numTextures, const deUint32* textures) argument 81 m_curCtx->deleteTextures(numTextures, textures);
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H A D | sglrGLContext.cpp | 180 void GLContext::genTextures (int numTextures, deUint32* textures) argument 182 m_wrapper->glGenTextures(numTextures, textures); 183 if (numTextures > 0) 184 m_allocatedTextures.insert(textures, textures+numTextures); 187 void GLContext::deleteTextures (int numTextures, const deUint32* textures) argument 189 for (int i = 0; i < numTextures; i++) 191 m_wrapper->glDeleteTextures(numTextures, textures);
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H A D | sglrContext.hpp | 53 virtual void genTextures (int numTextures, deUint32* textures) = DE_NULL; 54 virtual void deleteTextures (int numTextures, const deUint32* textures) = DE_NULL;
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H A D | sglrGLContext.hpp | 65 virtual void genTextures (int numTextures, deUint32* textures); 66 virtual void deleteTextures (int numTextures, const deUint32* textures);
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/external/skia/include/gpu/ |
H A D | GrProcessor.h | 68 int numTextures() const { return fTextureAccesses.count(); } function in class:GrProcessor 71 numTextures(). */
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/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderStructTests.cpp | 116 int numTextures = 0; 117 m_renderCtx.getFunctions().getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &numTextures); 118 if (numTextures == 0)
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/external/skia/src/gpu/effects/ |
H A D | GrCustomXfermode.cpp | 454 uint32_t key = proc.numTextures(); 580 uint32_t key = xp.numTextures();
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