/external/replicaisland/src/com/replica/replicaisland/ |
H A D | HitPlayerComponent.java | 50 GameObject player = manager.getPlayer(); 51 if (player != null && player.life > 0) { 52 mPlayerPosition.set(player.getCenteredPositionX(), player.getCenteredPositionY()); 56 HitReactionComponent playerHitReact = player.findByClass(HitReactionComponent.class); 60 boolean accepted = mHitReact.receivedHit(parentObject, player, mHitType); 61 playerHitReact.hitVictim(player, parentObject, mHitType, accepted); 63 // hit the player 64 boolean accepted = playerHitReact.receivedHit(player, parentObjec [all...] |
H A D | AttackAtDistanceComponent.java | 50 GameObject player = manager.getPlayer(); 51 if (player != null) { 52 mDistance.set(player.getPosition()); 58 (Utils.sign(player.getPosition().x - parentObject.getPosition().x)
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H A D | PatrolComponent.java | 25 * may change direction. Patrollers can also be configured via this component to attack the player 79 GameObject player = null; 81 player = manager.getPlayer(); 85 updateAttack(player, parentObject); 109 if (mTurnToFacePlayer && player != null && player.life > 0) { 110 final float horizontalDelta = player.getCenteredPositionX() 113 final float closestDistance = player.width / 2.0f; 201 private void updateAttack(GameObject player, GameObject parentObject) { argument 218 if (mAttackAtDistance > 0 && player ! [all...] |
H A D | PopOutComponent.java | 21 * hiding and appearing based on their distance from the player. They do not move or normally 66 GameObject player = manager.getPlayer(); 67 if (player != null) { 68 mDistance.set(player.getPosition());
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H A D | EnemyAnimationComponent.java | 138 GameObject player = manager.getPlayer(); 139 if (player != null) { 140 if (player.getPosition().x < parentObject.getPosition().x) {
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H A D | OrbitalMagnetComponent.java | 56 GameObject player = manager.getPlayer(); 57 if (player != null) { 59 applyMagnetism(player, 107 // mVelocity is now the direction to push the player
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H A D | GhostComponent.java | 156 GameObject player = null; 158 player = manager.getPlayer(); 166 if (player != null) { 178 PlayerComponent control = player.findByClass(PlayerComponent.class); 179 if (camera.pointVisible(player.getPosition(), player.width)) {
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H A D | GameObjectManager.java | 175 public void setPlayer(GameObject player) { argument 176 mPlayer = player;
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H A D | NPCComponent.java | 380 GameObject player = manager.getPlayer(); 381 if (player != null) { 383 player.getCenteredPositionX() -
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H A D | AnimationComponent.java | 26 * player's current state. Requires the object to contain a SpriteComponent to play animations. 194 // Turn on visual effects (smoke, etc) when the player's life reaches 1. 357 public void setPlayer(PlayerComponent player) { argument 358 mPlayer = player;
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H A D | GameObjectFactory.java | 874 PlayerComponent player = (PlayerComponent)allocateComponent(PlayerComponent.class); 878 animation.setPlayer(player); 911 player.setHitReactionComponent(hitReact); 915 player.setInventory(inventory); 947 player.setInvincibleSwap(invincibleSwap); 955 player.adjustDifficulty(object, level.getAttemptsCount()); 959 object.add(player); 1101 player.setInvincibleFader(glowFade); 3830 public GameObject spawnPlayerGhost(float positionX, float positionY, GameObject player, float lifeTime) { argument 3912 // don't want control to return to the player [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
H A D | HelloLoop.java | 43 * In this example, you use the loop to make the player character 52 protected Geometry player; field in class:HelloLoop 56 /** this blue box is our player character */ 58 player = new Geometry("blue cube", b); 62 player.setMaterial(mat); 63 rootNode.attachChild(player); 69 // make the player rotate: 70 player.rotate(0, 2*tpf, 0);
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H A D | HelloInput.java | 55 protected Geometry player;
field in class:HelloInput 61 player = new Geometry("Player", b);
64 player.setMaterial(mat);
65 rootNode.attachChild(player);
96 player.rotate(0, value, 0);
99 player.move((new Vector3f(value, 0,0)) );
102 player.move(new Vector3f(-value, 0,0));
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H A D | HelloCollision.java | 64 private CharacterControl player; field in class:HelloCollision 97 // We set up collision detection for the player by creating 101 // We also put the player in its starting position. 103 player = new CharacterControl(capsuleShape, 0.05f); 104 player.setJumpSpeed(20); 105 player.setFallSpeed(30); 106 player.setGravity(30); 107 player.setPhysicsLocation(new Vector3f(0, 10, 0)); 109 // We attach the scene and the player to the rootnode and the physics space, 113 bulletAppState.getPhysicsSpace().add(player); [all...] |
H A D | HelloAnimation.java | 53 Node player; field in class:HelloAnimation 73 player = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml"); 74 player.setLocalScale(0.5f); 75 rootNode.attachChild(player); 78 control = player.getControl(AnimControl.class);
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H A D | HelloAudio.java | 18 private Geometry player; field in class:HelloAudio 31 player = new Geometry("Player", box1); 35 player.setMaterial(mat1); 36 rootNode.attachChild(player);
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H A D | HelloTerrainCollision.java | 68 private CharacterControl player; field in class:HelloTerrainCollision 155 // We set up collision detection for the player by creating 159 // We also put the player in its starting position. 161 player = new CharacterControl(capsuleShape, 0.05f); 162 player.setJumpSpeed(20); 163 player.setFallSpeed(30); 164 player.setGravity(30); 165 player.setPhysicsLocation(new Vector3f(0, 10, 0)); 167 // We attach the scene and the player to the rootnode and the physics space, 170 bulletAppState.getPhysicsSpace().add(player); [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/tools/ |
H A D | TestSaveGame.java | 54 //node that is used to store player data 70 Node player = (Node) SaveGame.loadGame("mycompany/mygame", "savegame_001"); 71 player.attachChild(model); 72 rootNode.attachChild(player); 75 System.out.println("Name: " + player.getUserData("name")); 76 System.out.println("Health: " + player.getUserData("health")); 77 System.out.println("Points: " + player.getUserData("points"));
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
H A D | TestFancyCar.java | 58 private VehicleControl player; field in class:TestFancyCar 170 player = new VehicleControl(carHull, mass); 171 carNode.addControl(player); 174 player.setSuspensionCompression(compValue * 2.0f * FastMath.sqrt(stiffness)); 175 player.setSuspensionDamping(dampValue * 2.0f * FastMath.sqrt(stiffness)); 176 player.setSuspensionStiffness(stiffness); 177 player.setMaxSuspensionForce(10000); 190 player.addWheel(wheel_fr.getParent(), box.getCenter().add(0, -front_wheel_h, 0), 196 player.addWheel(wheel_fl.getParent(), box.getCenter().add(0, -front_wheel_h, 0), 202 player [all...] |
H A D | TestQ3.java | 59 private PhysicsCharacter player; field in class:TestQ3 106 player = new PhysicsCharacter(new SphereCollisionShape(5), .01f); 107 player.setJumpSpeed(20); 108 player.setFallSpeed(30); 109 player.setGravity(30); 111 player.setPhysicsLocation(new Vector3f(60, 10, -60)); 116 getPhysicsSpace().add(player); 136 player.setWalkDirection(walkDirection); 137 cam.setLocation(player.getPhysicsLocation()); 176 player [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/audio/ |
H A D | TestAmbient.java | 72 Geometry player = new Geometry("Player", box1); 76 player.setMaterial(mat1); 77 rootNode.attachChild(player);
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/external/jmonkeyengine/engine/src/test/jme3test/games/ |
H A D | CubeField.java | 70 private Node player; field in class:CubeField 103 player = createPlayer(); 104 rootNode.attachChild(player); 139 player.setLocalTranslation(0,0,0); 155 cam.setLocation(player.getLocalTranslation().add(-8, 2, 0)); 156 cam.lookAt(player.getLocalTranslation(), Vector3f.UNIT_Y); 174 * Randomly Places a cube on the map between 30 and 90 paces away from player 178 int playerX = (int) player.getLocalTranslation().getX(); 179 int playerZ = (int) player.getLocalTranslation().getZ(); 199 Vector3f loc = player [all...] |
/external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/ |
H A D | ShadowMediaPlayer.java | 19 @RealObject private MediaPlayer player; field in class:ShadowMediaPlayer 171 preparedListener.onPrepared( player ); 179 completionListener.onCompletion( player );
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/external/smali/ |
H A D | README.md | 9 - [#smali on freenode](http://webchat.freenode.net/?channels=smali) - Free free to drop by and ask a question. Don't expect an instant response, but if you hang around someone will respond. Think of it more in terms of.. multi-player notepad.
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/external/libvorbis/doc/ |
H A D | a1-encapsulation-ogg.tex | 47 audio player' is not required to implement Ogg support beyond the
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