Searched refs:precision (Results 1 - 25 of 253) sorted by relevance

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/external/libcxx/test/std/input.output/iostreams.base/ios.base/fmtflags.state/
H A Dprecision_streamsize.pass.cpp14 // streamsize precision(streamsize prec);
32 assert(t.precision() == 6);
33 std::streamsize p = t.precision(10);
35 assert(t.precision() == 10);
H A Dprecision.pass.cpp14 // streamsize precision() const;
32 assert(t.precision() == 6);
/external/libpcap/
H A Dsf-pcap-ng.h30 u_int precision, char *errbuf, int *err);
H A Dsf-pcap.h35 u_int precision, char *errbuf, int *err);
/external/deqp/modules/gles3/performance/
H A Des3pShaderOptimizationTests.cpp369 const string precision = getShaderPrecision(m_caseShaderType); local
370 const string statements = optimized ? " " + precision + " vec4 valueOrig = value;\n"
371 " " + precision + " vec4 y = sin(cos(sin(valueOrig)));\n"
374 " " + precision + " float x = 3.2*float(i) + 4.6;\n"
379 : " " + precision + " vec4 valueOrig = value;\n"
382 " " + precision + " float x = 3.2*float(i) + 4.6;\n"
383 " " + precision + " vec4 y = sin(cos(sin(valueOrig)));\n"
407 const string precision = getShaderPrecision(m_caseShaderType); local
409 const string maybeFuncDefs = optimized ? "" : funcDefinitions(m_callNestingDepth, precision, expression);
418 static inline string funcDefinitions (int callNestingDepth, const string& precision, cons argument
452 const string precision = getShaderPrecision(m_caseShaderType); local
465 builtinFunctionsCaseStatements(bool optimized, bool constantExpressionsOnly, const string& precision, bool useHeavierWorkload) argument
482 arrayCaseStatements(bool optimized, bool constantExpressionsOnly, const string& precision, bool useHeavierWorkload) argument
510 structCaseStatements(bool optimized, bool constantExpressionsOnly, const string& precision, bool useHeavierWorkload) argument
561 const string precision = getShaderPrecision(m_caseShaderType); local
574 singleStatementCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument
586 multipleStatementsCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument
606 staticBranchCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument
650 loopCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument
702 const string precision = getShaderPrecision(m_caseShaderType); local
739 deadBranchComplexCaseStatements(bool optimized, const string& precision, bool useConst, bool useHeavierWorkload) argument
760 deadBranchFuncCallCaseFuncDefs(bool optimized, const string& precision) argument
780 unusedValueBasicCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument
793 unusedValueLoopCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument
807 unusedValueAfterReturnCaseFuncDefs(bool optimized, const string& precision, bool useHeavierWorkload) argument
833 unusedValueDeadBranchCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument
848 unusedValueMulZeroCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument
[all...]
/external/deqp/modules/gles2/performance/
H A Des2pShaderOptimizationTests.cpp366 const string precision = getShaderPrecision(m_caseShaderType); local
367 const string statements = optimized ? " " + precision + " vec4 valueOrig = value;\n"
368 " " + precision + " vec4 y = sin(cos(sin(valueOrig)));\n"
371 " " + precision + " float x = 3.2*float(i) + 4.6;\n"
376 : " " + precision + " vec4 valueOrig = value;\n"
379 " " + precision + " float x = 3.2*float(i) + 4.6;\n"
380 " " + precision + " vec4 y = sin(cos(sin(valueOrig)));\n"
404 const string precision = getShaderPrecision(m_caseShaderType); local
406 const string maybeFuncDefs = optimized ? "" : funcDefinitions(m_callNestingDepth, precision, expression);
415 static inline string funcDefinitions (int callNestingDepth, const string& precision, cons argument
450 const string precision = getShaderPrecision(m_caseShaderType); local
463 builtinFunctionsCaseStatements(bool optimized, bool constantExpressionsOnly, const string& precision, bool useHeavierWorkload) argument
480 arrayCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument
499 structCaseStatements(bool optimized, bool constantExpressionsOnly, const string& precision, bool useHeavierWorkload) argument
550 const string precision = getShaderPrecision(m_caseShaderType); local
563 singleStatementCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument
575 multipleStatementsCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument
595 staticBranchCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument
639 loopCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument
691 const string precision = getShaderPrecision(m_caseShaderType); local
728 deadBranchComplexCaseStatements(bool optimized, const string& precision, bool useConst, bool useHeavierWorkload) argument
749 deadBranchFuncCallCaseFuncDefs(bool optimized, const string& precision) argument
769 unusedValueBasicCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument
782 unusedValueLoopCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument
796 unusedValueAfterReturnCaseFuncDefs(bool optimized, const string& precision, bool useHeavierWorkload) argument
822 unusedValueDeadBranchCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument
837 unusedValueMulZeroCaseStatements(bool optimized, const string& precision, bool useHeavierWorkload) argument
[all...]
/external/libcxx/test/std/input.output/iostream.format/std.manip/
H A Dsetprecision.pass.cpp30 assert(is.precision() == 10);
36 assert(os.precision() == 10);
42 assert(is.precision() == 10);
48 assert(os.precision() == 10);
/external/llvm/test/MC/ARM/
H A Dvfp-aliases-diagnostics.s34 @ CHECK: error: VFP/Neon double precision register expected
37 @ CHECK: error: VFP/Neon double precision register expected
40 @ CHECK: error: VFP/Neon double precision register expected
43 @ CHECK: error: VFP/Neon double precision register expected
46 @ CHECK: error: VFP/Neon single precision register expected
49 @ CHECK: error: VFP/Neon single precision register expected
52 @ CHECK: error: VFP/Neon single precision register expected
55 @ CHECK: error: VFP/Neon single precision register expected
59 @ CHECK: error: VFP/Neon single precision register expected
62 @ CHECK: error: VFP/Neon single precision registe
[all...]
H A Dsingle-precision-fp.s10 @ CHECK-ERRORS: error: instruction requires: double precision VFP
12 @ CHECK-ERRORS: error: instruction requires: double precision VFP
14 @ CHECK-ERRORS: error: instruction requires: double precision VFP
16 @ CHECK-ERRORS: error: instruction requires: double precision VFP
18 @ CHECK-ERRORS: error: instruction requires: double precision VFP
29 @ CHECK-ERRORS: error: instruction requires: double precision VFP
31 @ CHECK-ERRORS: error: instruction requires: double precision VFP
33 @ CHECK-ERRORS: error: instruction requires: double precision VFP
35 @ CHECK-ERRORS: error: instruction requires: double precision VFP
37 @ CHECK-ERRORS: error: instruction requires: double precision VF
[all...]
/external/skia/include/gpu/
H A DGrShaderVar.h38 * Defaults to a float with no precision specifier
48 GrSLPrecision precision = kDefault_GrSLPrecision)
53 , fPrecision(precision) {
54 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type));
59 GrSLPrecision precision = kDefault_GrSLPrecision)
64 , fPrecision(precision) {
65 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type));
70 int arrayCount = kNonArray, GrSLPrecision precision = kDefault_GrSLPrecision)
75 , fPrecision(precision) {
76 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatTyp
[all...]
/external/deqp/modules/gles31/functional/
H A Des31fShaderCommonFunctionTests.cpp127 inline bool supportsSignedZero (glu::Precision precision) argument
131 return precision == glu::PRECISION_HIGHP;
153 static int getMinMantissaBits (glu::Precision precision) argument
162 DE_ASSERT(de::inBounds<int>(precision, 0, DE_LENGTH_OF_ARRAY(bits)));
163 return bits[precision];
166 static int getMaxNormalizedValueExponent (glu::Precision precision) argument
175 DE_ASSERT(de::inBounds<int>(precision, 0, DE_LENGTH_OF_ARRAY(exponent)));
176 return exponent[precision];
179 static int getMinNormalizedValueExponent (glu::Precision precision) argument
188 DE_ASSERT(de::inBounds<int>(precision,
192 makeFloatRepresentable(float f, glu::Precision precision) argument
463 getPrecisionPostfix(glu::Precision precision) argument
491 getCommonFuncCaseName(glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
499 AbsCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
524 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
536 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
581 SignCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
606 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
629 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
687 RoundEvenCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
706 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
736 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
798 ModfCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
818 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
827 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
864 IsnanCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
881 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
904 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
947 IsinfCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
964 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
987 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
1031 FloatBitsToUintIntCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType, bool outIsSigned) argument
1054 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
1063 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
1091 FloatBitsToIntCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
1100 FloatBitsToUintCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
1159 FloorCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
1178 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
1194 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
1255 TruncCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
1274 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
1300 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
1363 RoundCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
1382 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
1412 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
1491 CeilCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
1510 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
1527 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
1596 FractCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
1615 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
1645 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
[all...]
H A Des31fShaderIntegerFunctionTests.cpp111 inline int getShaderUintBitCount (glu::ShaderType shaderType, glu::Precision precision) argument
117 return bitCounts[precision];
137 static void generateRandomInputData (de::Random& rnd, glu::ShaderType shaderType, glu::DataType dataType, glu::Precision precision, deUint32* dst, int numValues) argument
140 const deUint32 integerLength = (deUint32)getShaderUintBitCount(shaderType, precision);
322 static const char* getPrecisionPostfix (glu::Precision precision) argument
331 DE_ASSERT(de::inBounds<int>(precision, 0, DE_LENGTH_OF_ARRAY(s_postfix)));
332 return s_postfix[precision];
350 static std::string getIntegerFuncCaseName (glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
352 return string(glu::getDataTypeName(baseType)) + getPrecisionPostfix(precision) + getShaderTypePostfix(shaderType);
358 UaddCarryCase (Context& context, glu::DataType baseType, glu::Precision precision, gl argument
372 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
426 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
454 UsubBorrowCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
468 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
520 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
548 UmulExtendedCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
638 ImulExtendedCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
729 BitfieldExtractCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
743 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
792 BitfieldInsertCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
807 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
830 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
869 BitfieldReverseCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
881 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
890 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
915 BitCountCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
930 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
939 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
975 FindLSBCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
990 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
999 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
1053 FindMSBCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
1068 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
1077 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
[all...]
/external/compiler-rt/lib/builtins/
H A Dfp_trunc.h1 //=== lib/fp_trunc.h - high precision -> low precision conversion *- C -*-===//
10 // Set source and destination precision setting
38 #error Source should be double precision or quad precision!
39 #endif //end source precision
60 #error Destination should be single precision or double precision!
61 #endif //end destination precision
/external/skia/src/gpu/gl/
H A DGrGLShaderVar.h31 * Defaults to a float with no precision specifier
40 GrSLPrecision precision = kDefault_GrSLPrecision)
41 : GrShaderVar(name, type, arrayCount, precision)
50 int arrayCount = kNonArray, GrSLPrecision precision = kDefault_GrSLPrecision)
51 : GrShaderVar(name, type, typeModifier, arrayCount, precision)
86 GrSLPrecision precision = kDefault_GrSLPrecision,
90 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type));
91 INHERITED::set(type, name, typeModifier, precision);
102 GrSLPrecision precision = kDefault_GrSLPrecision,
106 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatTyp
[all...]
/external/deqp/modules/gles3/functional/
H A Des3fShaderCommonFunctionTests.cpp123 inline bool supportsSignedZero (glu::Precision precision) argument
127 return precision == glu::PRECISION_HIGHP;
149 static int getMinMantissaBits (glu::Precision precision) argument
158 DE_ASSERT(de::inBounds<int>(precision, 0, DE_LENGTH_OF_ARRAY(bits)));
159 return bits[precision];
390 static const char* getPrecisionPostfix (glu::Precision precision) argument
399 DE_ASSERT(de::inBounds<int>(precision, 0, DE_LENGTH_OF_ARRAY(s_postfix)));
400 return s_postfix[precision];
414 static std::string getCommonFuncCaseName (glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
416 return string(glu::getDataTypeName(baseType)) + getPrecisionPostfix(precision)
422 AbsCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
447 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
459 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
504 SignCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
529 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
552 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
610 RoundEvenCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
629 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
659 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
721 ModfCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
741 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
750 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
787 IsnanCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
804 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
827 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
868 IsinfCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
885 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
908 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
949 FloatBitsToUintIntCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType, bool outIsSigned) argument
972 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
981 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
1009 FloatBitsToIntCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
1018 FloatBitsToUintCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
1077 FloorCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
1096 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
1112 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
1173 TruncCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
1192 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
1218 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
1281 RoundCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
1300 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
1330 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
1409 CeilCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
1428 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
1445 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
1514 FractCase(Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) argument
1533 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
1563 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); local
[all...]
/external/openfst/src/include/fst/script/
H A Ddraw.h48 const int precision; member in struct:fst::script::FstDrawerArgs
66 int precision,
73 fontsize(fontsize), precision(precision),
87 args->precision, args->show_weight_one);
104 int precision,
53 FstDrawerArgs(const FstClass &fst, const SymbolTable *isyms, const SymbolTable *osyms, const SymbolTable *ssyms, bool accep, const string &title, float width, float height, bool portrait, bool vertical, float ranksep, float nodesep, int fontsize, int precision, bool show_weight_one, ostream *ostrm, const string &dest) argument
/external/deqp/modules/gles2/scripts/
H A Dgen-swizzles.py85 for (inputType, dataType, precision) in combinations.iterate():
87 print inputType, precision, dataType
109 precision mediump float;
129 precision mediump float;
130 precision mediump int;
145 def __init__(self, name, precision, dataType, swizzle, inputs, outputs):
147 self.precision = precision
228 # \todo [petri] Uses fixed precision.
231 precision variable
[all...]
/external/deqp/modules/gles3/scripts/
H A Dgen-swizzles.py85 for (inputType, dataType, precision) in combinations.iterate():
87 print inputType, precision, dataType
111 precision mediump float;
133 precision mediump float;
134 precision mediump int;
149 def __init__(self, name, precision, dataType, swizzle, inputs, outputs):
151 self.precision = precision
232 # \todo [petri] Uses fixed precision.
235 precision variable
[all...]
/external/openfst/src/script/
H A Ddraw.cc39 int precision,
45 fontsize, precision, show_weight_one, ostrm, dest);
26 DrawFst(const FstClass &fst, const SymbolTable *isyms, const SymbolTable *osyms, const SymbolTable *ssyms, bool accep, const string &title, float width, float height, bool portrait, bool vertical, float ranksep, float nodesep, int fontsize, int precision, bool show_weight_one, ostream *ostrm, const string &dest) argument
/external/skia/tests/
H A DPathOpsTestCommon.cpp16 static double calc_t_div(const SkDCubic& cubic, double precision, double start) { argument
31 double tDiv3 = precision / (adjust * dist);
39 static bool add_simple_ts(const SkDCubic& cubic, double precision, SkTArray<double, true>* ts) { argument
40 double tDiv = calc_t_div(cubic, precision, 0);
51 static void addTs(const SkDCubic& cubic, double precision, double start, double end, argument
53 double tDiv = calc_t_div(cubic, precision, 0);
63 static void toQuadraticTs(const SkDCubic* cubic, double precision, SkTArray<double, true>* ts) { argument
109 if (inflections == 0 && add_simple_ts(*cubic, precision, ts)) {
114 addTs(pair.first(), precision, 0, inflectT[0], ts);
115 addTs(pair.second(), precision, inflect
133 CubicToQuads(const SkDCubic& cubic, double precision, SkTArray<SkDQuad, true>& quads) argument
[all...]
/external/mesa3d/src/gallium/auxiliary/util/
H A Du_snprintf.c42 * precision specifications; fix various floating point conversion bugs;
45 * check for integer overflow of the field width, precision, and return
479 int precision = -1; local
566 if (precision == -1)
567 precision = 0;
570 if (precision > (INT_MAX - ch) / 10) {
574 precision = 10 * precision + ch;
578 * C99 says: "A negative precision argument is
579 * taken as if the precision wer
861 fmtstr(char *str, size_t *len, size_t size, const char *value, int width, int precision, int flags) argument
895 fmtint(char *str, size_t *len, size_t size, INTMAX_T value, int base, int width, int precision, int flags) argument
996 fmtflt(char *str, size_t *len, size_t size, LDOUBLE fvalue, int width, int precision, int flags, int *overflow) argument
[all...]
/external/eigen/Eigen/src/Eigen2Support/
H A DMathFunctions.h30 template<typename T> inline T precision () { return NumTraits<T>::dummy_precision(); } function in namespace:Eigen
36 typename NumTraits<Scalar>::Real precision = NumTraits<Scalar>::dummy_precision())
38 return internal::isMuchSmallerThan(x, y, precision);
43 typename NumTraits<Scalar>::Real precision = NumTraits<Scalar>::dummy_precision())
45 return internal::isApprox(x, y, precision);
50 typename NumTraits<Scalar>::Real precision = NumTraits<Scalar>::dummy_precision())
52 return internal::isApproxOrLessThan(x, y, precision);
/external/bison/lib/
H A Dvasnprintf.c421 If m>=n=1, perform a single-precision division:
428 If m>=n>1, perform a multiple-precision division:
515 /* n=1: single precision division.
548 /* n>1: multiple precision division.
967 precision. */
1507 is_borderline (const char *digits, size_t precision) argument
1509 for (; precision > 0; precision--, digits++)
1536 size_t precision, int pad_ourselves)
1564 if (tmp_length < precision)
1534 MAX_ROOM_NEEDED(const arguments *ap, size_t arg_index, FCHAR_T conversion, arg_type type, int flags, size_t width, int has_precision, size_t precision, int pad_ourselves) argument
1947 size_t precision; local
2425 size_t precision; local
2945 size_t precision; local
3452 size_t precision; local
4614 size_t precision; local
[all...]
/external/flac/libFLAC/include/private/
H A Dfloat.h86 * 'precision' roughly limits the number of iterations that are done;
87 * use (unsigned)(-1) for maximum precision.
94 FLAC__uint32 FLAC__fixedpoint_log2(FLAC__uint32 x, unsigned fracbits, unsigned precision);
/external/libcxx/test/std/input.output/iostream.format/input.streams/iostreamclass/iostream.assign/
H A Dmember_swap.pass.cpp51 assert(is1.precision() == 6);
59 assert(is2.precision() == 6);
74 assert(is1.precision() == 6);
82 assert(is2.precision() == 6);

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