Searched refs:primitiveID (Results 1 - 7 of 7) sorted by relevance

/external/deqp/framework/referencerenderer/
H A DrrPrimitivePacket.cpp38 void GeometryEmitter::EmitVertex (const tcu::Vec4& position, float pointSize, const GenericVec4* varyings, int primitiveID) argument
52 packet->primitiveID = primitiveID;
H A DrrShadingContext.cpp31 , primitiveID (primitiveID_)
H A DrrPrimitivePacket.hpp58 void EmitVertex (const tcu::Vec4& position, float pointSize, const GenericVec4* varyings, int primitiveID);
H A DrrVertexPacket.hpp62 int primitiveID; //!< Geometry shader output member in struct:rr::VertexPacket
H A DrrShadingContext.hpp40 FragmentShadingContext (const GenericVec4* varying0, const GenericVec4* varying1, const GenericVec4* varying2, GenericVec4* outputArray, float* fragmentDepths, int primitiveID, int numFragmentOutputs, int numSamples);
44 const int primitiveID; //!< Geometry shader output member in struct:rr::FragmentShadingContext
H A DrrRenderer.cpp93 int primitiveID; member in struct:rr::__anon3101::DrawContext
96 : primitiveID(0)
874 newPacket->primitiveID = packet->primitiveID;
913 target.v0->primitiveID = id;
914 target.v1->primitiveID = id;
915 target.v2->primitiveID = id;
920 target.v0->primitiveID = id;
921 target.v1->primitiveID = id;
926 target.v0->primitiveID
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/external/deqp/modules/gles31/functional/
H A Des31fGeometryShaderTests.cpp966 const tcu::Vec4 color = colors[context.primitiveID % 4];
1010 const int primitiveID = (int)deFloatFloor(vertex->outputs[0].get<float>().x()) + 3; local
1012 output.EmitVertex(vertex->position + tcu::Vec4(0.05f, 0.0f, 0.0f, 0.0f), 1.0f, vertex->outputs, primitiveID);
1013 output.EmitVertex(vertex->position - tcu::Vec4(0.05f, 0.0f, 0.0f, 0.0f), 1.0f, vertex->outputs, primitiveID);
1014 output.EmitVertex(vertex->position + tcu::Vec4(0.0f, 0.05f, 0.0f, 0.0f), 1.0f, vertex->outputs, primitiveID);

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