Searched refs:ray (Results 1 - 20 of 20) sorted by relevance

/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/lodcalc/util/
H A DEntropyComputeUtil.java35 Ray ray = new Ray(pos, dir);
56 ray.setOrigin(pos);
59 terrainBlock.collideWith(ray, Matrix4f.IDENTITY, bbox, results);
/external/jmonkeyengine/engine/src/core/com/jme3/bounding/
H A DBoundingSphere.java719 public boolean intersects(Ray ray) { argument
724 Vector3f diff = vars.vect1.set(ray.getOrigin()).subtractLocal(center);
733 float b = ray.getDirection().dot(diff);
746 private int collideWithRay(Ray ray, CollisionResults results) { argument
749 Vector3f diff = vars.vect1.set(ray.getOrigin()).subtractLocal(
755 a1 = ray.direction.dot(diff);
760 Vector3f point = new Vector3f(ray.direction).multLocal(distance).addLocal(ray.origin);
768 a1 = ray.direction.dot(diff);
780 Vector3f point = new Vector3f(ray
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H A DBoundingBox.java637 * determines if this bounding box intersects with a given ray object. If an
642 public boolean intersects(Ray ray) { argument
649 Vector3f diff = ray.origin.subtract(getCenter(vars.vect2), vars.vect1);
657 fWdU[0] = ray.getDirection().dot(Vector3f.UNIT_X);
666 fWdU[1] = ray.getDirection().dot(Vector3f.UNIT_Y);
675 fWdU[2] = ray.getDirection().dot(Vector3f.UNIT_Z);
684 Vector3f wCrossD = ray.getDirection().cross(diff, vars.vect2);
714 private int collideWithRay(Ray ray, CollisionResults results) { argument
717 Vector3f diff = vars.vect1.set(ray.origin).subtractLocal(center);
718 Vector3f direction = vars.vect2.set(ray
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H A DBoundingVolume.java250 * determines if a ray intersects this bounding volume.
252 * @param ray
253 * the ray to test.
254 * @return true if this volume is intersected by a given ray.
256 public abstract boolean intersects(Ray ray); argument
/external/v8/benchmarks/
H A Draytrace.js1 // The ray tracer code in this file is written by Adam Burmister. It
9 // JavaScript framework which is used by the ray tracer.
17 // the scene was ray traced correctly.
53 // The rest of this file is the actual ray tracer written by Adam
59 // flog/ray.js
426 intersect: function(ray){
430 var dst = Flog.RayTracer.Vector.prototype.subtract(ray.position, this.position);
432 var B = dst.dot(ray.direction);
440 ray.position,
442 ray
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/external/skia/src/pathops/
H A DSkPathOpsCurve.h235 static void line_intersect_ray(const SkPoint a[2], SkScalar , const SkDLine& ray, argument
239 i->intersectRay(line, ray);
242 static void quad_intersect_ray(const SkPoint a[3], SkScalar , const SkDLine& ray, argument
246 i->intersectRay(quad, ray);
249 static void conic_intersect_ray(const SkPoint a[3], SkScalar weight, const SkDLine& ray, argument
253 i->intersectRay(conic, ray);
256 static void cubic_intersect_ray(const SkPoint a[4], SkScalar , const SkDLine& ray, argument
260 i->intersectRay(cubic, ray);
H A DSkOpSegment.cpp1193 SkDLine ray = {{{midPt.fX, midPt.fY}, local
1195 (*CurveIntersectRay[opp->verb()])(opp->pts(), opp->weight(), ray, &i);
/external/jmonkeyengine/engine/src/core-effects/com/jme3/water/
H A DSimpleWaterProcessor.java109 protected Ray ray = new Ray(); field in class:SimpleWaterProcessor
189 //update ray
190 ray.setOrigin(sceneCam.getLocation());
191 ray.setDirection(sceneCam.getDirection());
205 if (!ray.intersectsWherePlane(plane, targetLocation)) {
206 ray.setDirection(ray.getDirection().negateLocal());
207 ray.intersectsWherePlane(plane, targetLocation);
H A DWaterFilter.java75 protected Ray ray = new Ray(); field in class:WaterFilter
150 ray.setOrigin(sceneCam.getLocation());
151 ray.setDirection(sceneCam.getDirection());
155 if (!ray.intersectsWherePlane(plane, targetLocation)) {
156 ray.setDirection(ray.getDirection().negateLocal());
157 ray.intersectsWherePlane(plane, targetLocation);
/external/jmonkeyengine/engine/src/test/jme3test/collision/
H A DTestMousePick.java82 Ray ray = new Ray(origin, direction);
84 shootables.collideWith(ray, results);
/external/skia/src/core/
H A DSkStroke.cpp268 ResultType strokeCloseEnough(const SkPoint stroke[3], const SkPoint ray[2],
1125 const SkPoint ray[2], SkQuadConstruct* quadPts STROKER_DEBUG_PARAMS(int depth)) const {
1129 if (points_within_dist(ray[0], strokeMid, fInvResScale)) { // if the difference is small
1138 "points_within_dist(ray[0]=%g,%g, strokeMid=%g,%g, fInvResScale=%g)",
1139 ray[0].fX, ray[0].fY, strokeMid.fX, strokeMid.fY, fInvResScale);
1143 if (!ptInQuadBounds(stroke, ray[0])) { // if far, subdivide
1145 "!pt_in_quad_bounds(stroke=(%g,%g %g,%g %g,%g), ray[0]=%g,%g)",
1147 ray[0].fX, ray[
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/external/jmonkeyengine/engine/src/test/jme3test/helloworld/
H A DHelloPicking.java97 // 2. Aim the ray from cam loc to cam direction.
98 Ray ray = new Ray(cam.getLocation(), cam.getDirection());
100 shootables.collideWith(ray, results);
/external/jmonkeyengine/engine/src/test/jme3test/post/
H A DTestDepthOfField.java191 Ray ray = new Ray(origin, direction);
193 int numCollisions = terrain.collideWith(ray, results);
/external/skia/tests/
H A DPathOpsAngleIdeas.cpp510 SkDVector ray = q.ptAtT(smallT) - origin;
512 if (ray.fX * end.fX < 0 || ray.fY * end.fY < 0) {
515 double rayDist = ray.length();
529 SkDVector ray = q.ptAtT(t) - origin;
531 double rayDist = ray.length();
534 double midXray = mid.crossCheck(ray);
661 If the hulls overlap, and have the same general direction, then intersect the shorter end point ray
/external/pdfium/core/src/fxcodec/lcms2/lcms2-2.6/src/
H A Dcmssm.c478 cmsLine ray; local
500 // Create a ray line from centre to this point
502 LineOf2Points(&ray, &Lab, &Centre);
522 ClosestLineToLine(&temp, &ray, &edge);
/external/jmonkeyengine/engine/src/core/com/jme3/collision/bih/
H A DBIHTree.java455 Ray ray = (Ray) other;
456 return collideWithRay(ray, worldMatrix, worldBound, results);
/external/jmonkeyengine/engine/src/test/jme3test/terrain/
H A DTerrainTestCollision.java258 Ray ray = new Ray(origin, direction);
260 int numCollisions = terrain.collideWith(ray, results);
H A DTerrainTestModifyHeight.java266 Ray ray = new Ray(origin, direction);
268 int numCollisions = terrain.collideWith(ray, results);
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/
H A DTerrainQuad.java343 private int collideWithRay(Ray ray, CollisionResults results) { argument
347 Vector3f intersection = picker.getTerrainIntersection(ray, results);
1655 * Gather the terrain patches that intersect the given ray (toTest).
H A DTerrainPatch.java803 private int collideWithRay(Ray ray, CollisionResults results) { argument

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