Searched refs:rotMatrix (Results 1 - 7 of 7) sorted by relevance

/external/skia/src/gpu/effects/
H A DGrDashingEffect.cpp106 // Stores the rotation matrix in rotMatrix, and the mapped points in ptsRot
107 static void align_to_x_axis(const SkPoint pts[2], SkMatrix* rotMatrix, SkPoint ptsRot[2] = NULL) { argument
113 rotMatrix->setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY);
115 rotMatrix->mapPoints(ptsRot, pts, 2);
697 SkMatrix rotMatrix; local
698 align_to_x_axis(pts, &rotMatrix, geometry.fPtsRot);
699 if(!rotMatrix.invert(&geometry.fSrcRotInv)) {
/external/deqp/modules/gles2/accuracy/
H A Des2aTextureMipmapTests.cpp226 tcu::Mat2 rotMatrix = tcu::rotationMatrix(angle); local
232 tcu::Mat2 transform = rotMatrix * shearMatrix;
/external/deqp/modules/gles3/accuracy/
H A Des3aTextureMipmapTests.cpp218 tcu::Mat2 rotMatrix = tcu::rotationMatrix(angle); local
224 tcu::Mat2 transform = rotMatrix * shearMatrix;
/external/deqp/modules/gles3/functional/
H A Des3fTextureMipmapTests.cpp274 tcu::Mat2 rotMatrix = tcu::rotationMatrix(angle); local
280 tcu::Mat2 transform = rotMatrix * shearMatrix;
1228 tcu::Mat3 rotMatrix = tcu::rotationMatrixX(angleX) * tcu::rotationMatrixY(angleY); local
1230 Vec3 p0 = rotMatrix * Vec3(dst[0], dst[ 1], dst[ 2]);
1231 Vec3 p1 = rotMatrix * Vec3(dst[3], dst[ 4], dst[ 5]);
1232 Vec3 p2 = rotMatrix * Vec3(dst[6], dst[ 7], dst[ 8]);
1233 Vec3 p3 = rotMatrix * Vec3(dst[9], dst[10], dst[11]);
/external/deqp/modules/gles2/functional/
H A Des2fTextureMipmapTests.cpp230 tcu::Mat2 rotMatrix = tcu::rotationMatrix(angle); local
236 tcu::Mat2 transform = rotMatrix * shearMatrix;
/external/opencv/cvaux/include/
H A Dcvaux.h535 float rotMatrix[9]; member in struct:CvStereoCamera
/external/opencv/cvaux/src/
H A Dcvepilines.cpp328 stereoCamera->rotMatrix,
1760 stereoCamera->rotMatrix,
1813 icvCvt_64d_32f(convRotMatr,stereoCamera->rotMatrix,9);
3231 stereoparams->rotMatrix,

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