Searched refs:rotMatrix (Results 1 - 7 of 7) sorted by relevance
/external/skia/src/gpu/effects/ |
H A D | GrDashingEffect.cpp | 106 // Stores the rotation matrix in rotMatrix, and the mapped points in ptsRot 107 static void align_to_x_axis(const SkPoint pts[2], SkMatrix* rotMatrix, SkPoint ptsRot[2] = NULL) { argument 113 rotMatrix->setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY); 115 rotMatrix->mapPoints(ptsRot, pts, 2); 697 SkMatrix rotMatrix; local 698 align_to_x_axis(pts, &rotMatrix, geometry.fPtsRot); 699 if(!rotMatrix.invert(&geometry.fSrcRotInv)) {
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/external/deqp/modules/gles2/accuracy/ |
H A D | es2aTextureMipmapTests.cpp | 226 tcu::Mat2 rotMatrix = tcu::rotationMatrix(angle); local 232 tcu::Mat2 transform = rotMatrix * shearMatrix;
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/external/deqp/modules/gles3/accuracy/ |
H A D | es3aTextureMipmapTests.cpp | 218 tcu::Mat2 rotMatrix = tcu::rotationMatrix(angle); local 224 tcu::Mat2 transform = rotMatrix * shearMatrix;
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/external/deqp/modules/gles3/functional/ |
H A D | es3fTextureMipmapTests.cpp | 274 tcu::Mat2 rotMatrix = tcu::rotationMatrix(angle); local 280 tcu::Mat2 transform = rotMatrix * shearMatrix; 1228 tcu::Mat3 rotMatrix = tcu::rotationMatrixX(angleX) * tcu::rotationMatrixY(angleY); local 1230 Vec3 p0 = rotMatrix * Vec3(dst[0], dst[ 1], dst[ 2]); 1231 Vec3 p1 = rotMatrix * Vec3(dst[3], dst[ 4], dst[ 5]); 1232 Vec3 p2 = rotMatrix * Vec3(dst[6], dst[ 7], dst[ 8]); 1233 Vec3 p3 = rotMatrix * Vec3(dst[9], dst[10], dst[11]);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fTextureMipmapTests.cpp | 230 tcu::Mat2 rotMatrix = tcu::rotationMatrix(angle); local 236 tcu::Mat2 transform = rotMatrix * shearMatrix;
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/external/opencv/cvaux/include/ |
H A D | cvaux.h | 535 float rotMatrix[9]; member in struct:CvStereoCamera
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/external/opencv/cvaux/src/ |
H A D | cvepilines.cpp | 328 stereoCamera->rotMatrix, 1760 stereoCamera->rotMatrix, 1813 icvCvt_64d_32f(convRotMatr,stereoCamera->rotMatrix,9); 3231 stereoparams->rotMatrix,
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