Searched refs:roughness (Results 1 - 2 of 2) sorted by relevance

/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/fractal/
H A DFractalSum.java39 * of the noise value with an ever decreasing (0 < roughness < 1) amplitude
55 private float roughness; field in class:FractalSum
64 this.roughness = 0.6f;
73 for (float f = this.frequency, a = this.amplitude; f < this.maxFreq; f *= this.lacunarity, a *= this.roughness) {
108 return this.roughness;
112 public Fractal setRoughness(final float roughness) { argument
113 this.roughness = roughness;
H A DFractal.java49 public Fractal setRoughness(final float roughness); argument

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