Searched refs:shaders (Results 1 - 25 of 66) sorted by relevance

123

/external/mesa3d/src/gallium/auxiliary/postprocess/
H A Dpp_celshade.c36 ppq->shaders[n][1] =
H A Dpp_colors.c50 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]);
51 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][1]);
63 ppq->shaders[n][1] = pp_tgsi_to_state(ppq->p->pipe, nored, false, "nored");
70 ppq->shaders[n][1] =
78 ppq->shaders[n][1] =
H A Dfilters.h40 unsigned int shaders; /* Request how many shaders */ member in struct:pp_filter_t
41 unsigned int verts; /* How many are vertex shaders */
49 /* name inner shaders verts init run */
H A Dpp_init.c61 ppq->shaders = CALLOC(curpos, sizeof(void *));
64 if (!tmp_q || !ppq || !ppq->shaders || !ppq->verts)
79 if (pp_filters[i].shaders) {
80 ppq->shaders[curpos] =
81 CALLOC(pp_filters[i].shaders + 1, sizeof(void *));
83 if (!ppq->shaders[curpos])
103 ppq->shaders[i][0] = ppq->p->passvs;
159 for (j = 0; j < PP_MAX_PASSES && ppq->shaders[i][j]; j++) {
161 ppq->p->pipe->delete_fs_state(ppq->p->pipe, ppq->shaders[i][j]);
162 ppq->shaders[
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H A Dpp_mlaa.c132 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */
133 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][2]);
163 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]); /* passvs */
164 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][3]);
194 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */
195 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][4]);
261 ppq->shaders[n][1] = pp_tgsi_to_state(ppq->p->pipe, offsetvs, true,
264 ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, color1fs,
267 ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, depth1fs,
269 ppq->shaders[
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H A Dpostprocess.h59 void ***shaders; /* Shaders in TGSI form */ member in struct:pp_queue_t
/external/mesa3d/src/gallium/state_trackers/vega/
H A Dshaders_cache.c120 combine_shaders(const struct shader_asm_info *shaders[SHADER_STAGES], int num_shaders, argument
138 if (shaders[i]->num_consts)
139 start_const = range_min(start_const, shaders[i]->start_const);
140 if (shaders[i]->num_temps)
141 start_temp = range_min(start_temp, shaders[i]->start_temp);
142 if (shaders[i]->num_samplers)
143 start_sampler = range_min(start_sampler, shaders[i]->start_sampler);
145 end_const = range_max(end_const, shaders[i]->start_const +
146 shaders[i]->num_consts);
147 end_temp = range_max(end_temp, shaders[
257 const struct shader_asm_info * shaders[SHADER_STAGES]; local
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/external/mesa3d/src/gallium/state_trackers/xorg/
H A Dxorg_exa_tgsi.h53 void xorg_shaders_destroy(struct xorg_shaders *shaders);
55 struct xorg_shader xorg_shaders_get(struct xorg_shaders *shaders,
H A Dxorg_renderer.h22 struct xorg_shaders *shaders; member in struct:xorg_renderer
/external/skia/gm/
H A Dmodecolorfilters.cpp85 SkShader* shaders[] = { local
101 // used with shaders
129 for (size_t s = 0; s < SK_ARRAY_COUNT(shaders); ++s) {
130 paint.setShader(shaders[s]);
151 for (size_t i = 0; i < SK_ARRAY_COUNT(shaders); ++i) {
152 SkSafeUnref(shaders[i]);
H A Dcomposeshader.cpp93 SkShader* shaders[] = { shader0.get(), shader1.get() }; variable
100 for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) {
101 SkShader* shader = shaders[y];
H A Dshadertext.cpp125 SkShader* shaders[gradCount + bmpCount]; variable
130 shaders[shdIdx++] = gGradMakers[m](pts,
140 shaders[shdIdx++] = SkShader::CreateBitmapShader(bm, tileModes[tx], tileModes[ty]);
164 for (int s = 0; s < static_cast<int>(SK_ARRAY_COUNT(shaders)); s++) {
169 paint.setShader(shaders[s])->unref();
H A Dlumafilter.cpp121 } shaders[] = { variable in typeref:struct:LumaFilterGM::__anon13753
134 for (size_t i = 0; i < SK_ARRAY_COUNT(shaders); ++i) {
138 draw_scene(canvas, fFilter, modes[m], shaders[i].fShader1,
139 shaders[i].fShader2);
/external/deqp/modules/gles3/functional/
H A Des3fShaderApiTests.cpp75 // Simple shaders
348 void logProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, ShaderAllocator& shaders) argument
356 if (shaders.hasShader(shaderType))
357 logShader(log, renderCtx, shaders.get(shaderType));
823 void buildProgram (glu::Program& program, ShaderAllocator& shaders);
828 virtual void executeForProgram (glu::Program& program, ShaderAllocator& shaders) = 0;
843 void ProgramStateCase::buildProgram (glu::Program& program, ShaderAllocator& shaders) argument
847 glu::Shader& vertShader = shaders.createShader(glu::SHADERTYPE_VERTEX);
848 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT);
857 logProgram(log, m_context.getRenderContext(), program, shaders);
949 executeForProgram(glu::Program& program, ShaderAllocator& shaders) argument
971 executeForProgram(glu::Program& program, ShaderAllocator& shaders) argument
994 executeForProgram(glu::Program& program, ShaderAllocator& shaders) argument
1017 executeForProgram(glu::Program& program, ShaderAllocator& shaders) argument
1041 executeForProgram(glu::Program& program, ShaderAllocator& shaders) argument
1064 executeForProgram(glu::Program& program, ShaderAllocator& shaders) argument
1417 buildProgram(glu::Program& program, ShaderAllocator& shaders) argument
1514 executeForProgram(glu::Program& program, ShaderAllocator& shaders) argument
1536 executeForProgram(glu::Program& program, ShaderAllocator& shaders) argument
1559 executeForProgram(glu::Program& program, ShaderAllocator& shaders) argument
1582 executeForProgram(glu::Program& program, ShaderAllocator& shaders) argument
1606 executeForProgram(glu::Program& program, ShaderAllocator& shaders) argument
1629 executeForProgram(glu::Program& program, ShaderAllocator& shaders) argument
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/external/deqp/modules/gles2/functional/
H A Des2fShaderApiTests.cpp70 // Simple shaders
294 void logProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, ShaderAllocator& shaders) argument
302 if (shaders.hasShader(shaderType))
303 logShader(log, renderCtx, shaders.get(shaderType));
763 void buildProgram (glu::Program& program, ShaderAllocator& shaders);
768 virtual void executeForProgram (glu::Program& program, ShaderAllocator& shaders) = 0;
783 void ProgramStateCase::buildProgram (glu::Program& program, ShaderAllocator& shaders) argument
787 glu::Shader& vertShader = shaders.createShader(glu::SHADERTYPE_VERTEX);
788 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT);
797 logProgram(log, m_context.getRenderContext(), program, shaders);
889 executeForProgram(glu::Program& program, ShaderAllocator& shaders) argument
911 executeForProgram(glu::Program& program, ShaderAllocator& shaders) argument
934 executeForProgram(glu::Program& program, ShaderAllocator& shaders) argument
957 executeForProgram(glu::Program& program, ShaderAllocator& shaders) argument
981 executeForProgram(glu::Program& program, ShaderAllocator& shaders) argument
1004 executeForProgram(glu::Program& program, ShaderAllocator& shaders) argument
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H A Des2fNegativeShaderApiTests.cpp146 GLuint shaders[2];
148 shaders[0] = glCreateShader(GL_VERTEX_SHADER);
149 shaders[1] = glCreateShader(GL_VERTEX_SHADER);
153 glShaderBinary(1, &shaders[0], -1, 0, 0);
159 m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if any value in shaders is not a value generated by OpenGL.");
160 shaders[0] = 137;
161 glShaderBinary(1, &shaders[0], binaryFormats[0], 0, 0);
166 shaders[0] = glCreateShader(GL_VERTEX_SHADER);
167 glShaderBinary(-1, &shaders[0], binaryFormats[0], 0, 0);
169 glShaderBinary(1, &shaders[
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/external/mesa3d/src/gallium/drivers/rbug/
H A Drbug_context.h79 struct rbug_list shaders; member in struct:rbug_context
H A Drbug_objects.c213 rbug_screen_add_to_list(rb_context, shaders, rb_shader);
225 rbug_screen_remove_from_list(rb_context, shaders, rb_shader);
/external/mesa3d/src/gallium/auxiliary/rbug/
H A Drbug_shader.h78 rbug_shader_t *shaders; member in struct:rbug_proto_shader_list_reply
117 rbug_shader_t *shaders,
H A Drbug_shader.c210 rbug_shader_t *shaders,
221 LEN_ARRAY(8, shaders); /* shaders */
233 WRITE_ARRAY(8, rbug_shader_t, shaders); /* shaders */
435 READ_ARRAY(8, rbug_shader_t, shaders); /* shaders */
208 rbug_send_shader_list_reply(struct rbug_connection *__con, uint32_t serial, rbug_shader_t *shaders, uint32_t shaders_len, uint32_t *__serial) argument
/external/skia/samplecode/
H A DSampleShaderText.cpp135 SkShader* shaders[gradCount + bmpCount]; local
140 shaders[shdIdx++] = gGradMakers[m](pts,
147 shaders[shdIdx++] = MakeBitmapShader(tileModes[tx],
172 for (size_t s = 0; s < SK_ARRAY_COUNT(shaders); s++) {
177 paint.setShader(shaders[s])->unref();
/external/mesa3d/src/gallium/state_trackers/xa/
H A Dxa_priv.h85 struct xa_shaders *shaders; member in struct:xa_context
200 void xa_shaders_destroy(struct xa_shaders *shaders);
202 struct xa_shader xa_shaders_get(struct xa_shaders *shaders,
H A Dxa_context.c52 ctx->shaders = xa_shaders_create(ctx);
70 if (r->shaders) {
71 xa_shaders_destroy(r->shaders);
72 r->shaders = NULL;
321 shader = xa_shaders_get(ctx->shaders, vs_traits, fs_traits);
/external/deqp/executor/tools/
H A DxeExtractShaderPrograms.cpp72 for (int shaderNdx = 0; shaderNdx < shaderProgram.shaders.getNumItems(); shaderNdx++)
74 const xe::ri::Shader& shader = dynamic_cast<const xe::ri::Shader&>(shaderProgram.shaders.getItem(shaderNdx));
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
H A Dd3d11_context.h47 refcnt_ptr<GalliumD3D11Shader<>, PtrTraits> shaders[D3D11_STAGES]; member in struct:GalliumD3D11DeviceContext
244 // TODO: should this really be empty shaders, or should they be all-passthrough?
318 if(shader != shaders[s].p)
320 shaders[s] = shader;
405 *ppShader = (ID3D11##Stage##Shader*)shaders[D3D11_STAGE_##XS].ref(); \
1668 pipe->bind_fs_state(pipe, shaders[D3D11_STAGE_PS].p ? shaders[D3D11_STAGE_PS].p->object : default_shaders[PIPE_SHADER_FRAGMENT]);
1669 pipe->bind_vs_state(pipe, shaders[D3D11_STAGE_VS].p ? shaders[D3D11_STAGE_VS].p->object : default_shaders[PIPE_SHADER_VERTEX]);
1671 pipe->bind_gs_state(pipe, shaders[D3D11_STAGE_G
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