Searched refs:subAngle (Results 1 - 1 of 1) sorted by relevance
/external/deqp/modules/gles31/functional/ |
H A D | es31fGeometryShaderTests.cpp | 1561 const float subAngle = (float(ndx) + 1.0f) / float(numNgonVtx) * 3.141f; local 1563 output.EmitVertex(basePosition + tcu::Vec4(deFloatCos(subAngle) * 0.1f, deFloatSin(subAngle) * 0.1f, 0.0f, 0.0f), 0.0f, &outColor, packets[packetNdx].primitiveIDIn); 1564 output.EmitVertex(basePosition + tcu::Vec4(deFloatCos(subAngle) * 0.1f, deFloatSin(subAngle) * -0.1f, 0.0f, 0.0f), 0.0f, &outColor, packets[packetNdx].primitiveIDIn);
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