Searched refs:subAngle (Results 1 - 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
H A Des31fGeometryShaderTests.cpp1561 const float subAngle = (float(ndx) + 1.0f) / float(numNgonVtx) * 3.141f; local
1563 output.EmitVertex(basePosition + tcu::Vec4(deFloatCos(subAngle) * 0.1f, deFloatSin(subAngle) * 0.1f, 0.0f, 0.0f), 0.0f, &outColor, packets[packetNdx].primitiveIDIn);
1564 output.EmitVertex(basePosition + tcu::Vec4(deFloatCos(subAngle) * 0.1f, deFloatSin(subAngle) * -0.1f, 0.0f, 0.0f), 0.0f, &outColor, packets[packetNdx].primitiveIDIn);

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