Searched refs:texCubeBindings (Results 1 - 1 of 1) sorted by relevance

/external/deqp/modules/glshared/
H A DglsRandomShaderCase.cpp518 vector<pair<int, const glu::TextureCube*> > texCubeBindings = m_texManager.getBindingsCube(); local
532 for (vector<pair<int, const glu::TextureCube*> >::const_iterator i = texCubeBindings.begin(); i != texCubeBindings.end(); i++)

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