Searched refs:texUnitIdx (Results 1 - 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/
H A DGrGLProgram.cpp63 GrGLint texUnitIdx = 0; local
64 this->initSamplers(fGeometryProcessor.get(), &texUnitIdx);
66 this->initSamplers(fXferProcessor.get(), &texUnitIdx);
70 this->initSamplers(fFragmentProcessors->fProcs[i], &texUnitIdx);
75 void GrGLProgram::initSamplers(Proc* ip, int* texUnitIdx) { argument
80 fProgramDataManager.setSampler(samplers[s].fUniform, *texUnitIdx);
81 samplers[s].fTextureUnit = (*texUnitIdx)++;
H A DGrGLProgram.h116 void initSamplers(Proc*, int* texUnitIdx);

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