Searched refs:vec2 (Results 1 - 25 of 48) sorted by relevance

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/external/eigen/doc/snippets/
H A DTutorial_AdvancedInitialization_Join.cpp5 RowVectorXd vec2(4);
6 vec2 << 1, 4, 9, 16;;
7 std::cout << "vec2 = " << vec2 << std::endl;
10 joined << vec1, vec2; variable
/external/chromium-trace/trace-viewer/tracing/third_party/gl-matrix/src/gl-matrix/
H A Dvec2.js25 * @name vec2
27 var vec2 = {};
30 * Creates a new, empty vec2
32 * @returns {vec2} a new 2D vector
34 vec2.create = function() {
42 * Creates a new vec2 initialized with values from an existing vector
44 * @param {vec2} a vector to clone
45 * @returns {vec2} a new 2D vector
47 vec2.clone = function(a) {
55 * Creates a new vec2 initialize
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/external/mesa3d/src/glsl/builtins/profiles/
H A DARB_shader_texture_lod.glsl5 vec2 P, float dPdx, float dPdy);
10 vec2 P, vec2 dPdx, vec2 dPdy);
12 vec3 P, vec2 dPdx, vec2 dPdy);
14 vec4 P, vec2 dPdx, vec2 dPdy);
30 vec3 P, vec2 dPdx, vec2 dPd
[all...]
H A DARB_shader_texture_lod.frag6 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);
8 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod);
/external/clang/test/Sema/
H A Dext_vector_components.c11 float2 vec2, vec2_2; local
17 vec2.z; // expected-error {{vector component access exceeds type 'float2'}}
18 vec2.xyzw; // expected-error {{vector component access exceeds type 'float2'}}
22 vec2 = vec4.s01; // legal, shorten
23 vec2 = vec4.S01; // legal, shorten
26 f = vec2.x; // legal, shorten
32 vec2.x = f;
33 vec2.xx = vec2_2.xy; // expected-error {{vector is not assignable (contains duplicate components)}}
34 vec2.yx = vec2_2.xy;
H A Dext_vector_casts.c14 float2 vec2; local
23 vec3 += vec2; // expected-error {{can't convert between vector values of different size}}
40 vec4 = (float4)vec2; // expected-error {{invalid conversion between ext-vector type 'float4' (vector of 4 'float' values) and 'float2' (vector of 2 'float' values)}}
/external/chromium-trace/trace-viewer/tracing/third_party/gl-matrix/spec/gl-matrix/
H A Dvec2-spec.js21 describe("vec2", function() {
22 var vec2 = require("../../src/gl-matrix/vec2.js");
29 beforeEach(function() { result = vec2.create(); });
34 beforeEach(function() { result = vec2.clone(vecA); });
39 beforeEach(function() { result = vec2.fromValues(1, 2); });
44 beforeEach(function() { result = vec2.copy(out, vecA); });
50 beforeEach(function() { result = vec2.set(out, 1, 2); });
57 beforeEach(function() { result = vec2.add(out, vecA, vecB); });
66 beforeEach(function() { result = vec2
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/external/jmonkeyengine/engine/src/bullet-native/
H A Dcom_jme3_bullet_collision_shapes_SimplexCollisionShape.cpp67 btVector3 vec2 = btVector3(); local
68 jmeBulletUtil::convert(env, vector2, &vec2);
69 btBU_Simplex1to4* simplexShape = new btBU_Simplex1to4(vec1, vec2);
82 btVector3 vec2 = btVector3(); local
83 jmeBulletUtil::convert(env, vector2, &vec2);
86 btBU_Simplex1to4* simplexShape = new btBU_Simplex1to4(vec1, vec2, vec3);
99 btVector3 vec2 = btVector3(); local
100 jmeBulletUtil::convert(env, vector2, &vec2);
105 btBU_Simplex1to4* simplexShape = new btBU_Simplex1to4(vec1, vec2, vec3, vec4);
H A Dcom_jme3_bullet_joints_HingeJoint.cpp214 btVector3 vec2 = btVector3(); local
218 jmeBulletUtil::convert(env, pivotB, &vec2);
221 btHingeConstraint* joint = new btHingeConstraint(*bodyA, *bodyB, vec1, vec2, vec3, vec4);
H A Dcom_jme3_bullet_objects_PhysicsVehicle.cpp138 btVector3 vec2 = btVector3(); local
141 jmeBulletUtil::convert(env, direction, &vec2);
144 btWheelInfo* info = &vehicle->addWheel(vec1, vec2, vec3, restLength, radius, tune, frontWheel);
/external/chromium-trace/trace-viewer/tracing/third_party/gl-matrix/src/
H A Dgl-matrix.js35 exports.vec2 = require("./gl-matrix/vec2.js");
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
H A Dsimple_water.frag18 uniform vec2 m_FrustumNearFar;
54 vec4 readDepth(vec2 uv){
65 vec4 disdis = texture2D(m_water_dudvmap, vec2(waterTex2 * m_texScale));
66 vec4 fdist = texture2D(m_water_dudvmap, vec2(waterTex1 + disdis*m_distortionMix));
71 vec4 nmap = texture2D(m_water_normalmap, vec2(waterTex1 + disdis*m_distortionMix));
82 vec4 refl = texture2D(m_water_reflection, vec2(projCoord.x,1.0-projCoord.y));
83 vec4 refr = texture2D(m_water_refraction, vec2(projCoord));
84 vec4 wdepth =readDepth(vec2(projCoord));
/external/mesa3d/src/gallium/auxiliary/gallivm/
H A Dlp_bld_quad.c96 LLVMValueRef vec1, vec2; local
114 vec2 = lp_build_swizzle_aos(bld, a, swizzle2);
117 return LLVMBuildFSub(builder, vec2, vec1, "ddxddy");
119 return LLVMBuildSub(builder, vec2, vec1, "ddxddy");
131 LLVMValueRef vec1, vec2; local
151 vec2 = LLVMBuildShuffleVector(builder, a, b,
154 return LLVMBuildFSub(builder, vec2, vec1, "ddxddyddxddy");
156 return LLVMBuildSub(builder, vec2, vec1, "ddxddyddxddy");
/external/clang/test/PCH/
H A Dexprs.h79 extern double2 vec2, vec2b;
80 typedef typeof(vec2.x) ext_vector_element;
103 typedef typeof(__builtin_shufflevector(vec2, vec2b, 2, 1)) shuffle_expr;
107 typedef typeof(__builtin_convertvector(vec2, float2)) convert_expr;
H A Dexprs.c99 shuffle_expr *vec_ptr = &vec2;
/external/libcxx/test/std/containers/sequences/vector/vector.modifiers/
H A Dpush_back_exception_safety.pass.cpp74 std::vector<CMyClass> vec2(vec);
76 assert(is_contiguous_container_asan_correct(vec2));
83 assert(vec==vec2);
/external/eigen/test/
H A Dsparse_solvers.cpp47 DenseVector vec2 = vec1, vec3 = vec1; local
53 VERIFY_IS_APPROX(refMat2.template triangularView<Lower>().solve(vec2),
58 VERIFY_IS_APPROX(refMat2.template triangularView<Upper>().solve(vec2),
60 VERIFY_IS_APPROX(refMat2.conjugate().template triangularView<Upper>().solve(vec2),
66 VERIFY_IS_APPROX(refMat2.conjugate().template triangularView<Upper>().solve(vec2),
72 VERIFY_IS_APPROX(refMat2.transpose().template triangularView<Upper>().solve(vec2),
77 VERIFY_IS_APPROX(refMat2.transpose().template triangularView<Lower>().solve(vec2),
99 VERIFY_IS_APPROX(refMat2.template triangularView<Lower>().solve(vec2),
H A Deigensolver_complex.cpp19 void verify_is_approx_upto_permutation(const VectorType& vec1, const VectorType& vec2) argument
24 VERIFY(vec2.cols() == 1);
25 VERIFY(vec1.rows() == vec2.rows());
28 VERIFY_IS_APPROX(vec1.array().pow(RealScalar(k)).sum(), vec2.array().pow(RealScalar(k)).sum());
/external/libcxx/test/std/containers/sequences/deque/deque.modifiers/
H A Dpush_back_exception_safety.pass.cpp72 std::deque<CMyClass> vec2(vec);
79 assert(vec==vec2);
H A Dpush_front_exception_safety.pass.cpp72 std::deque<CMyClass> vec2(vec);
79 assert(vec==vec2);
/external/clang/test/CodeGen/
H A Dext-vector.c20 float2 vec2, vec2_2; variable
31 vec2 = vec4.xy; // shorten
32 f = vec2.x; // extract elt
35 vec2.x = f; // insert one.
36 vec2.yx = vec2; // reverse
/external/eigen/test/eigen2/
H A Deigen2_sparse_solvers.cpp47 DenseVector vec2 = vec1, vec3 = vec1; local
53 VERIFY_IS_APPROX(refMat2.template marked<LowerTriangular>().solveTriangular(vec2),
58 VERIFY_IS_APPROX(refMat2.template marked<LowerTriangular>().transpose().solveTriangular(vec2),
63 VERIFY_IS_APPROX(refMat2.template marked<UpperTriangular>().solveTriangular(vec2),
68 VERIFY_IS_APPROX(refMat2.template marked<UpperTriangular>().transpose().solveTriangular(vec2),
/external/opencv/cv/src/
H A Dcvoptflowbm.cpp48 icvCmpBlocksL1_8u_C1( const uchar * vec1, const uchar * vec2, int len ) argument
54 int t0 = abs(vec1[i] - vec2[i]);
55 int t1 = abs(vec1[i + 1] - vec2[i + 1]);
56 int t2 = abs(vec1[i + 2] - vec2[i + 2]);
57 int t3 = abs(vec1[i + 3] - vec2[i + 3]);
64 int t0 = abs(vec1[i] - vec2[i]);
/external/chromium-trace/trace-viewer/tracing/third_party/gl-matrix/dist/
H A Dgl-matrix.js118 exports.vec2 = __webpack_require__(9);
391 * Scales the mat2 by the dimensions in the given vec2
395 * @param {vec2} v the vec2 to scale the matrix by
437 * @param {vec2} v Scaling vector
684 * Scales the mat2d by the dimensions in the given vec2
688 * @param {vec2} v the vec2 to scale the matrix by
704 * Translates the mat2d by the dimensions in the given vec2
708 * @param {vec2}
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/external/freetype/src/base/
H A Dftoutln.c227 FT_Vector vec1, vec2; local
240 vec2.x = SCALED( point[-1].x );
241 vec2.y = SCALED( point[-1].y );
255 vec2.x / 64.0, vec2.y / 64.0 ));
256 error = func_interface->cubic_to( &vec1, &vec2, &vec, user );
266 vec2.x / 64.0, vec2.y / 64.0 ));
267 error = func_interface->cubic_to( &vec1, &vec2, &v_start, user );

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