Searched refs:wide_point_sprites (Results 1 - 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/draw/
H A Ddraw_pipe_validate.c106 && draw->pipeline.wide_point_sprites)
183 else if (rast->point_quad_rasterization && draw->pipeline.wide_point_sprites)
H A Ddraw_private.h124 boolean wide_point_sprites; /**< convert points to tris for sprite mode */ member in struct:draw_context::__anon11954
H A Ddraw_pipe.c69 draw->pipeline.wide_point_sprites = FALSE;
H A Ddraw_context.c406 draw->pipeline.wide_point_sprites = draw_sprite;

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