Searched refs:FLOAT_32 (Results 1 - 8 of 8) sorted by relevance
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
H A D | ShaderParam.java | 77 if (subElem.getDataType() == Element.DataType.FLOAT_32) { 90 if (subElem.getDataType() == Element.DataType.FLOAT_32) {
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/frameworks/rs/java/tests/RsTest/src/com/android/rs/test/ |
H A D | UT_element.java | 101 _RS_ASSERT("simpleElem.getDataType() == FLOAT_32", 102 simpleElem.getDataType() == DataType.FLOAT_32);
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/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/ |
H A D | Allocation.java | 130 return Element.DataType.FLOAT_32; 393 if (mType.mElement.mType == Element.DataType.FLOAT_32) { 631 copyFromUnchecked(d, Element.DataType.FLOAT_32, d.length); 693 copyFromUnchecked(d, Element.DataType.FLOAT_32, d.length); 941 copy1DRangeFromUnchecked(off, count, (Object)d, Element.DataType.FLOAT_32, d.length); 1013 copy1DRangeFromUnchecked(off, count, d, Element.DataType.FLOAT_32, d.length); 1150 Element.DataType.FLOAT_32, data.length); 1374 copyTo(d, Element.DataType.FLOAT_32, d.length); 1491 copy1DRangeToUnchecked(off, count, (Object)d, Element.DataType.FLOAT_32, d.length); 1563 copy1DRangeToUnchecked(off, count, d, Element.DataType.FLOAT_32, [all...] |
H A D | Element.java | 125 * MATRIX the three matrix types contain FLOAT_32 elements and are treated 133 FLOAT_32 (2, 4), enum constant in enum:Element.DataType 396 rs.mElement_F32 = createUser(rs, DataType.FLOAT_32); 488 rs.mElement_FLOAT_2 = createVector(rs, DataType.FLOAT_32, 2); 495 rs.mElement_FLOAT_3 = createVector(rs, DataType.FLOAT_32, 3); 502 rs.mElement_FLOAT_4 = createVector(rs, DataType.FLOAT_32, 4); 782 * DataKind will be set to USER. Only primitive types (FLOAT_32, FLOAT_64, 800 case FLOAT_32:
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/frameworks/base/rs/java/android/renderscript/ |
H A D | Allocation.java | 128 return Element.DataType.FLOAT_32; 400 if (mType.mElement.mType == Element.DataType.FLOAT_32) { 688 copyFromUnchecked(d, Element.DataType.FLOAT_32, d.length); 755 copyFromUnchecked(d, Element.DataType.FLOAT_32, d.length); 996 copy1DRangeFromUnchecked(off, count, (Object)d, Element.DataType.FLOAT_32, d.length); 1068 copy1DRangeFromUnchecked(off, count, d, Element.DataType.FLOAT_32, d.length); 1217 Element.DataType.FLOAT_32, data.length); 1477 copyTo(d, Element.DataType.FLOAT_32, d.length); 1629 copy1DRangeToUnchecked(off, count, (Object)d, Element.DataType.FLOAT_32, d.length); 1701 copy1DRangeToUnchecked(off, count, d, Element.DataType.FLOAT_32, [all...] |
H A D | Element.java | 114 * MATRIX the three matrix types contain FLOAT_32 elements and are treated 123 FLOAT_32 (2, 4), enum constant in enum:Element.DataType 399 rs.mElement_F32 = createUser(rs, DataType.FLOAT_32); 554 rs.mElement_FLOAT_2 = createVector(rs, DataType.FLOAT_32, 2); 561 rs.mElement_FLOAT_3 = createVector(rs, DataType.FLOAT_32, 3); 568 rs.mElement_FLOAT_4 = createVector(rs, DataType.FLOAT_32, 4); 896 * DataKind will be set to USER. Only primitive types (FLOAT_32, FLOAT_64, 915 case FLOAT_32:
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H A D | Mesh.java | 794 Element.DataType.FLOAT_32,
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/frameworks/rs/cpp/ |
H A D | Element.cpp | 91 CREATE_USER(F32, FLOAT_32); 143 CREATE_VECTOR(F32, FLOAT_32);
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