Searched refs:GL_DYNAMIC_DRAW (Results 1 - 13 of 13) sorted by relevance

/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DGLES11Header.java-if66 public static final int GL_DYNAMIC_DRAW = 0x88E8;
H A DGLES20Header.java-if70 public static final int GL_DYNAMIC_DRAW = 0x88E8;
/frameworks/base/libs/hwui/
H A DPixelBuffer.cpp105 glBufferData(GL_PIXEL_UNPACK_BUFFER, getSize(), nullptr, GL_DYNAMIC_DRAW);
H A DPatchCache.cpp183 glBufferData(GL_ARRAY_BUFFER, mMaxSize, nullptr, GL_DYNAMIC_DRAW);
/frameworks/base/opengl/java/android/opengl/
H A DGLES11.java66 public static final int GL_DYNAMIC_DRAW = 0x88E8; field in class:GLES11
H A DGLES20.java70 public static final int GL_DYNAMIC_DRAW = 0x88E8; field in class:GLES20
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
H A DGL11.java64 int GL_DYNAMIC_DRAW = 0x88E8; field in interface:GL11
/frameworks/native/opengl/include/GLES/
H A Dgl.h516 #define GL_DYNAMIC_DRAW 0x88E8 macro
/frameworks/native/opengl/include/GLES2/
H A Dgl2.h120 #define GL_DYNAMIC_DRAW 0x88E8 macro
/frameworks/native/opengl/include/GLES3/
H A Dgl3.h120 #define GL_DYNAMIC_DRAW 0x88E8 macro
H A Dgl31.h120 #define GL_DYNAMIC_DRAW 0x88E8 macro
/frameworks/native/opengl/libagl/
H A Darray.cpp1485 if ((usage!=GL_STATIC_DRAW) && (usage!=GL_DYNAMIC_DRAW)) {
/frameworks/rs/driver/
H A DrsdAllocation.cpp247 alloc->mHal.drvState.lod[0].mallocPtr, GL_DYNAMIC_DRAW);

Completed in 240 milliseconds