/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | Program.cpp | 31 GLuint fragmentId = buildShader(fragment, GL_FRAGMENT_SHADER); 116 GLuint shader = GL_FRAGMENT_SHADER ? mFragmentShader : mVertexShader;
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/frameworks/rs/driver/ |
H A D | rsdProgram.cpp | 87 RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen,
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H A D | rsdShader.cpp | 219 if (mType == GL_FRAGMENT_SHADER) { 571 setupUserConstants(rsc, sc, mType == GL_FRAGMENT_SHADER);
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/frameworks/base/libs/hwui/ |
H A D | Program.cpp | 42 mFragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
H A D | GL2JavaView.java | 118 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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/frameworks/native/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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/frameworks/av/cmds/screenrecord/ |
H A D | Program.cpp | 121 err = compileShader(GL_FRAGMENT_SHADER, fragmentShader, &fs);
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
H A D | TestLatencyView.java | 192 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
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/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/ |
H A D | GenImage.java | 84 // or a fragment shader type (GLES20.GL_FRAGMENT_SHADER) 216 int fragmentShader = GenImage.loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
H A D | GLES20Header.java-if | 163 public static final int GL_FRAGMENT_SHADER = 0x8B30;
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
H A D | GLDepthTestActivity.java | 287 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
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H A D | GLTextureViewActivity.java | 284 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
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/frameworks/native/libs/gui/tests/ |
H A D | GLTest.cpp | 303 ASSERT_NO_FATAL_FAILURE(loadShader(GL_FRAGMENT_SHADER, pFragmentSource,
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/frameworks/native/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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/frameworks/native/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 71 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
H A D | MyGLSurfaceView.java | 257 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
H A D | GLES20Canvas.java | 281 int drawFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, DRAW_FRAGMENT_SHADER); 282 int textureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, TEXTURE_FRAGMENT_SHADER); 283 int oesTextureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, 333 // or a fragment shader type (GLES20.GL_FRAGMENT_SHADER)
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/frameworks/native/cmds/flatland/ |
H A D | GLHelper.cpp | 419 result = compileShaderLines(GL_FRAGMENT_SHADER,
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
H A D | GL2CameraEye.java | 404 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
H A D | gl2_yuvtex.cpp | 124 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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/frameworks/base/core/java/android/hardware/camera2/legacy/ |
H A D | SurfaceTextureRenderer.java | 224 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
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/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
H A D | VideoDumpView.java | 624 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
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/frameworks/base/services/core/java/com/android/server/display/ |
H A D | ColorFade.java | 225 GLES20.GL_FRAGMENT_SHADER);
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